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PS3 Eboot Modifier & Package Maker v3.6 by Orig Medo is Released

550°
47w ago - Today Korean PlayStation 3 developer Orig Medo has released PS3 Eboot Modifier & Package Maker v3.6 followed by some updates for those on PS3 Custom Firmware (CFW) 4.20+ consoles with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

Requirements:

  • .Windows 7
  • .NET Framework 4.5

Changelogs:

Changes in 3.6.0.4:

  • Typo fixes.
  • Crypto stuff.
  • F.E.A.R. 3, RESIDENT EVIL 4 HD, Sniper Ghost Warrior 2, LOST PLANET 3, Super Robot Taisen OG Pride of Justice III codes.
 

Video: KickBeat Never Ends - How to Make Your Own KickBeat Tracks

50°
47w ago - Zen Studios Community Manager Bobby Loertscher posted up a video today demonstrating to fans how to make your own KickBeat tracks.

Below are the details, to quote: In case you haven't heard, KickBeat is coming out for PS Vita and PS3 on September 3 and supports Cross-Buy.

If you are headed to PAX in a few weeks, make sure to stop by the PlayStation booth and play the game before it releases! HUGE thanks to Sony for having us in their booth at PAX!

One of the coolest things about KickBeat is that the game really never ends. Yes, we give you 18 licensed tracks in the single player campaign, but we thought that many of you would love to experiment with your own music and make your own KickBeat levels.

If you really want to beat your enemies to the latest Bieber track, well, you can do that in the privacy of your own screen.

The process of creating your own KickBeat tracks is quite simple and we do 99% of the work for you. We made a nice little video outlining the process of using your own music to make KickBeat tracks:





We have been experimenting with many different kinds of music, ranging from classical to rap, dubstep and even metal. It's really fun to see what kind of fight...
 

Video: How to Shmup: Mamorukun Curse from the Makers of Ikaruga

50°
55w ago - UFO Interactive Games Producer Andrew Wang posted up a video today on how to Shmup: Mamorukun Curse from the makers of Ikaruga below.

To quote: Mamorukun Curse! was originally developed by [Register or Login to view links], the co-developers with [Register or Login to view links] on games such as [Register or Login to view links] and [Register or Login to view links].

The rush I got when I first started to understand the ammo-absorbing mechanic in Ikaruga was nothing short of exhilarating, as I'm sure many of you experienced the same!

A great shmup (shoot-em-up) will usually have one or two defining mechanics that makes it stand up way above the rest. For Mamorukun Curse!, that mechanic is the Curse Bullet.

The Curse Bullet is the key to surviving the game's toughest fights, but can also be the double-edged sword that causes the player's downfall. Specifically, the "Curse Bullet" will make a Cursed zone that weakens enemies' defenses but at the same time boosting their shooting pattern.

When defeated, a Cursed enemy gives off the highest amount of candy, Mamorukun Curse!'s collectible items for score, than when defeated normally.



 

Mando: Cardboard Castle Makes The Cut on PlayStation Mobile

100°
57w ago - Mando Productions Marketing Director Michel Bams announced today that Cardboard Castle is making the cut on PlayStation Mobile.

To quote: Hi there PlayStation Community. This week, we're launching Cardboard Castle on PlayStation Mobile. This is our first game on the platform, and we wanted to give the community something that was fun, entertaining and creative.

The premise of the game is to use real-world items like scissors, water and fire to help the hero of the story on his adventure through a land of cardboard.

As we were designing the game and discussing the idea of having "real" elements in the game, someone on our team suggested cardboard with the idea that it could be cut, get wet or burned. So the idea of a puzzle/adventure fantasy world based on cardboard was born.

We wanted to create a story that was totally based on cardboard and paper only. In the beginning the design of the game was really bland, so we added a cartoony feel to it in order to get that balance of real world and cartoon that we were looking for. We also wanted people to feel like they were progressing in the game by using real world items such as scissors and a glass of water.

As you play through the game, you will see where we added fun and humor. The main hero sometimes...
 

Video: EscapeVektor Makes a Break for PlayStation Vita Next Week

50°
82w ago - Nnooo Creative Director Nic Watt has shared a video today spotlighting EscapeVektor, which makes a break for PlayStation Vita next week!

Below are the details, to quote: We're happy to bring you information about escapeVektor, a new game coming to PlayStation Vita from Australian independent developer [Register or Login to view links].

The concept is simple: Vektor is trapped inside your CPU and needs your help to escape! Each node (level) consists of a series of interconnected lines which form cells.

These are claimed as Vektor moves along them. Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape. Watch out because the CPU sets up obstacles and sends out its army to destroy him.

There are four main abilities to unlock and use in escapeVektor.

• Detonate: This ability allows you to destroy enemies which get too close. If you can escape a node without detonating you'll earn a star! Getting stars on all the nodes is going to be tricky.

• Boost: Boost allows you to travel much faster than normal for short periods of time.

• Super Boost: This is a much faster version of boost which drains boost energy even quicker!!

Boostenate: Boostenate is Vektor's most...
 
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