Insomniac Games Lights the Fuse, Formerly Known as Overstrike

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84w ago - Insomniac Games Creative Director Brian Allgeier has announced today that they are lighting the Fuse, a title that was formerly known as Overstrike.

Below are the details, to quote: Hi everyone! After a long journey navigating the sometimes-challenging waters of new IP development, we're proud to reveal Fuse.

Fuse, formerly known as Overstrike, is a third person, four-player cooperative game that centers around a volatile energy source that has fallen into the wrong hands.

The substance, called Fuse, has been acquired by a terrorist organization known as Raven and Overstrike 9 has been hired to track down and stop it from setting off a deadly arms race.

You can play with up to three of your friends, and each member of Overstrike 9 has its own signature Fuse-powered weapon. Play as Dalton Brooks, an ex-mercenary who has a Mag-shield that acts as portable cover and unleashes a devastating blast that liquefies opponents.

Take on the role of Naya Deveraux, who can cloak to flank enemies and fire out mini-black holes that implode its victims. As Jacob Kimble, you can keep enemies at a distance with the Arc Shot and shoot out charged bolts that chain react and fry enemies.

Then there's Izzy Sinclair, who can either launch out med beacons to heal teammates...
 

Gravity Rush for PlayStation Vita: Everything You Need to Know

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135w ago - Today Associate Product Marketing Manager of Software Marketing Cristian Cardona has outlined everything fans need to know about the upcoming PlayStation Vita title Gravity Rush below!

To quote: Greetings! As you€ve seen lately, we€ve released some additional information here and there on Gravity Rush and I wanted to give you all a bit more info on this PS Vita exclusive.

First off, if you haven€t already, meet Kat:

You€ll be assuming the role of our cel-shaded heroine, who wakes in a strange city with no memory of how she got there. While exploring the town, she encounters a black cat (clever, huh?), who grants her the ability to control the gravity around her.

From there, the story unfolds across multiple chapters as Kat uses her newfound powers to not only help a city that€s (literally) breaking apart, but to figure out the mystery of her past and what (or who) has brought her here. Using the PS Vita, you€ll be able to release Kat from gravity€s hold and shift her center of gravity to completely change her perspective and gain access to previously unseen areas of the stages you play in.

Whether €falling€ towards the side of a tower or virtually any visible surface, Kat can be brought back to a floating state with a simple trigger pull, or...
 

Treyarch Little-Known Facts: Call of Duty: Black Ops Multiplayer

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182w ago - Treyarch Community Manager Josh Olin has revealed some little-known facts today on Call of Duty: Black Ops Multiplayer for the PS3 entertainment system.

To quote: Thank you for the opportunity to highlight some of the features that Call of Duty: Black Ops will deliver to PS3 fans when it launches on November 9th.

A number of these features are ones that I think the community has been wanting for a long time, which is why we€ve worked really hard to deliver. So let€s get started!

Multiplayer Online Split-Screen Support

Let€s get started with what I believe is the most unknown, yet confirmed, aspect to Call of Duty: Black Ops multiplayer €" the online split-screen support we€ve re-introduced to the franchise!

The Facts:

€ You can connect a second controller and bring a guest online (i.e. €JD_2020€ & €JD_2020(1)€).
€ Guests can rank up, earn unlocks, etc €" all guest progress goes away once signed out.

Custom Games Editor

Allow me to introduce the Black Ops Custom Games Editor! Private matches have never been this customizable. Players will have the ability to structure their games at all new levels of granularity. From variables as simple...
 

Video: Alien Breed: Impact for PS3 - Ten Things You Don't Know

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185w ago - Team17 Software Ltd Head of Design John Dennis has shared a video spotlighting ten things you don't know about Alien Breed: Impact for PS3 today.

To quote: With Alien Breed: Impact launching in the U.S. tomorrow, we€ve pulled together some (hopefully!) fascinating things you may not know about the game. First, though, you might want to see what Alien Breed: Impact looks like in action.

Alien Breed: Impact is a re-imagining of the classic Amiga games. The original Alien Breed is remembered as one of the foremost games released on the Amiga.

Launched in 1991 and developed and published by Team17, it proved to be a huge success, with the Special Edition version spending an incredible 33 unbroken weeks at the top of the UK sales charts. A sequel was released in 1993 (Alien Breed 2: The Horror Continues), followed by Alien Breed: Tower Assault and a couple of 3D editions, both of which also won numerous awards.





€Heart of Darkness€ helped inspire Alien Breed: Impact. The game€s main influences are obviously...
 

Castlevania: Lords of Shadow for PS3: Getting to Know Gabriel

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187w ago - Producer Dave Cox has made available some new details on getting to know Gabriel Belmont for Castlevania: Lords of Shadow on Sony's PS3 entertainment system.

To quote: When designing Castlevania: Lords of Shadow, I often looked back at the original Castlevania for inspiration.

I would remember the feelings I had as I traversed the dark, gloomy landscape and recall the wonderful music that would create an atmosphere quite unlike any other game of the time.

For me, Castlevania was always about lone warrior battling supernatural creatures with a whip. This was the core idea that when you strip away all the layers, is what remains true for the series even now. Of course, back then, games were far simpler and story lines, characters, and the rest were often secondary to the all-important gameplay.

Over the years, games have become more sophisticated and players have wanted deeper experiences and more far-reaching gameplay mechanics. Expectations for memorable characters and realistic environments often mean it€s much more difficult to find the core of a game and truly understand where something is coming from.

We decided early on...
 











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