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Hands-on with Knack on PS4 / PlayStation 4: Delightfully Deceptive

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60w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Knack on PlayStation 4 describing the upcoming PS4 title as delightfully deceptive.

To quote: Just after the titular hero, Knack, punched a goblin clear off the screen, knocking his armor into a nearby river, it hit me: Knack, a PS4 launch title, looks stellar.

It runs as smooth as silk, and brims with details both big and small. With a family-friendly atmosphere and a charming lead character, Knack seems like a great experience for young - or just newer - gamers. But gaming veterans take note: Knack will surprise you.

It was a delightful surprise, of course, softened only by Game Director Mark Cerny's presentation just minutes before our hands-on session, in which he mentioned how tough Knack can be on higher difficulty levels. Cerny and his team want Knack to be enjoyable for all sorts of gamers, including those who expect a fierce challenge in their platformers.

Getting a feel for Knack (And its hero, Knack!) takes minutes, at most. Knack can run, jump, attack, and use super-powered moves fueled by sun stones. Gamers of all skill levels can pick up these controls without a problem. But overcoming the challenges hurled at our hero is a totally different story.

During the latest Knack demonstration,...
 

Video: A Deeper Look at the PS4 World of Knack on PlayStation 4

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61w ago - Sony Associate Project Manager Nick Accordino shared a video today which offers a deeper look at the PS4 world of Knack on PlayStation 4.

To quote: Hello, everyone. We're coming to the final stretch before the launch of PS4, as well as Knack, a game I've been honored to be a part of. It has been great working with the very talented folks at Japan Studio, not to mention Mark Cerny, a true living legend.

Our goal with Knack was to deliver a different kind of experience for PlayStation fans at launch, outside of the realm of gritty shooters and mature action games.

Knack harkens back to the golden days of Crash Bandicoot and Jak and Daxter, when controls were simpler, but challenges were large enough that those control schemes had to be mastered by anyone intending to finish the games. So, who better to create a game like that than one of the creative forces that brought Crash and Jak to life, Mark Cerny himself?

Knack has a lot to offer, so I'm excited to be able to share some new details on the story, and some of the cool transformations that Knack takes on during the game.





The Story

The story, of course, revolves around Knack, mankind's secret weapon against the goblin...
 

Video: Knack on PlayStation 4: Conversations with PS4 Creators

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68w ago - Sony Associate Project Manager Nick Accordino made available a video today showcasing Knack on PlayStation 4 featuring conversations with PS4 creators below.

To quote: Hello, readers. Having just announced the November 15th release date for PlayStation 4, you can imagine that it's a very exciting time at PlayStation.

We're busy right now putting the final touches on Knack, including the drop-in/drop-out, 2-player local cooperative mode announced at Gamescom.





Knack is both fun and challenging, and is a blast to play with a second player controlling a robot version of Knack. Check out the brand new story trailer here if you haven't already.





Mark Cerny, lead system architect for PS4, is also the creative director for Knack. And bringing Mark's vision to life are the talented artists and developers at Japan Studio, our big internal studio in Shinagawa, Tokyo.

The video above, our latest Conversations With Creators video, showcases both Mark Cerny and game producer Yusuke Watanabe, who talk about creating this next-gen character action game for PS4.

Stay tuned right here for more Knack and PS4 news.
 

Video: Mark Cerny and Yusuke Watanabe Talk Knack on PS4

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68w ago - Smart As Assistant Producer Nicolo Accordino shared a video today featuring Mark Cerny and Yusuke Watanabe talking Knack on PS4 below.

To quote: Having just announced the 29th November release date for PlayStation 4, you can imagine that it's a very exciting time at PlayStation.

Right now we're busy putting the final touches on Knack, including the drop-in/drop-out two-player local co-op mode announced last week at Gamescom.

The game is both fun and challenging to play, and is a blast to play with a second player controlling a robot version of Knack. Check out the brand new story trailer here if you haven't already.

Mark Cerny, lead system architect for the PlayStation 4, is also the creative director for Knack. And bringing Mark's vision to life are the talented artists and developers at Japan Studio, our big internal studio in Shinagawa, Tokyo.

Here is a new Conversations With Creators video, where both Mark Cerny and game producer Yusuke Watanabe talk about creating this next-gen character action game for PlayStation 4.




 

Video: New PS4 Trailer for Knack on PlayStation 4 Revealed

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69w ago - Sony Producer Daniel Brooke has made available a new PS4 trailer from Gamescom 2013 showcasing Knack on PlayStation 4 for fans below!

To quote: Hi, we're pleased to present the new Gamescom trailer for Knack. It's action-packed and reveals some exciting hints to the game's story, as well as including some new characters you won't have seen before - make sure you give it a look!

The hard-working team at Japan Studio has been creating a new demo specifically for Gamescom, as this will be the first time Knack has been playable at a consumer show. If you're going to Gamescom this week, please head over to the SCEE booth and check the game out!





The new demo includes platforming gameplay, as well as a level extract which has Knack absorbing wooden parts (and catching fire) as seen in the trailer. This gives you only a few minutes before your new parts burn away, so you have to keep battling and moving quickly to grab new parts before you shrink down in size.

Also, Mark Cerny will be at Gamescom talking about a great, newly-introduced additional feature to Knack. Japan Studio wanted to add something extra to the experience, and are currently working on a two-player "drop-in" co-op mode!
 
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