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Introducing ThatGameCompany's Journey for PlayStation 3

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215w ago - President and co-founder of ThatGameCompany Kellee Santiago gas officially announced their latest project- Journey for Sony's PlayStation 3 entertainment system.

To quote: The inspiration for Journey came from [Register or Login to view links]'s feeling that in the modern world where man has so much power, we have lost an integral aspect of the human experience - awe towards the unknown.

And we can see this in our video games as well. But don't take it from me! Here's Jenova to talk about it more:

In today's society, man is powerful - We can travel at 60 mph; we can fly; we can connect with just about anyone, anywhere, at anytime. But on the street, people pass by each other ignoring the wonderful existence of other beings.

We are overwhelmed by the attention needed to gain and execute our own power - just like we are in most video games. While we are doing that, we can become isolated and insecure deep inside our mind.

On the contrary, when we are hiking in the wild, we become tiny and weak again. These feelings make every other person we encounter much more important and enjoyable. We greet them, giving them genuine and useful help. We might travel together for a period, learn from and rely on each other.

Struggling...
 

Video: Coconut Dodges Journey From Flash to PSP

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220w ago - A few weeks back FuturLab first introduced Coconut Dodge, and today Managing Director James Marsden has detailed the video game's journey from flash to PSP.

To quote: This is my third and final post in the series, and today I'm going to describe how we evolved our very first Flash game to a level worthy of publishing on PlayStation Store!

CONCEPT: Back in 2005 we were working on less-than-exciting Flash projects, and I was dreaming of making games.

One day I decided that it would be best to just start making a Flash game, so I started making [Register or Login to view links]; a hugely complex project to attempt as a first game. Ambition and stupidity are hard to tell apart sometimes.

Meanwhile, Dan (Bibby) was watching me bang my head against the wall with all manner of collision detection horrors, and decided to go the opposite way and make a very simple Flash game instead. About three hours later he had the essential foundations of Coconut Dodge up and running. There was a crab, on a beach, dodging coconuts.

Still, it was our very first game, and it taught us many important things, like how to mix colours badly, how to implement unfair...
 
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