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Transistor Interview: Why Indies Matter on PlayStation 4 / PS4

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78w ago - Sony Blog Manager Fred Dutton shared a Transistor interview today on why Indies Matter on PlayStation 4 / PS4 below.

To quote: One of the stand-out moment at this year's PlayStation press briefing at E3, for me at least, was when eight independent developers took to the stage to show off their PS4 titles.

As Adam Boyes explained following the show, indie games are a key part of what makes PS4 such a special platform, and it was a landmark moment seeing these fantastic teams sharing the limelight with AAA titles such as Assassin's Creed IV and Final Fantasy XV.

Leading them out were Greg Kasavin and Amir Rao of Supergiant Games, who announced that Transistor, their bewitchingly beautiful follow-up to smash hit action RPG Bastion, will be debuting on PS4 when development wraps up in 2014.

I caught up with Greg on the showfloor the following day to pick his brains about the role of indies on our new platform, and to find out a little more about Transistor.

PlayStation.Blog: Supergiant started out just a few years ago in 2009 as a humble developer with just two staff members (it's now up to 10). Fast forward to 2013 and you're presenting your new game onstage at the PlayStation E3 press conference. That must feel surreal...
 

Sound Shapes: Special Guests in the Milkcrate, Baiyon Interview

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82w ago - Today Mark Rabo of the Sound Shapes Team has shared details with some special guests in the Milkcrate and Baiyon interview below.

To quote: Everyone has the friends who know all the new bands and all the cool music, who make the mixtapes and the killer roadtrip soundtracks, the friends who you always ask, "What are you listening to?"

We made some good friends creating Sound Shapes, the kind of friends that are deep into games and music. So with Sound Shapes being all about games and music too, we just had to ask them, "So what are you playing?"

Our first Milkcrate release was March 12th and featured six albums we chose here at Queasy. For our second release we've asked our friends at The Verge, Gamespot, and Ghostly International to create Milkcrate albums with their favorite community-made levels.

Also invited was Japanese multimedia artist, Art and Music Director on [Register or Login to view links], [Register or Login to view links].

Here's our interview with him about his experience curating the Milkcrate.

Sound Shapes: What excited you about the Sound Shapes Milkcrate?

Baiyon: For starters, being able to work again with Shaw-han Liem was definitely one of the most exciting...
 

Video: Soul Sacrifice: Demo April 16th, Keiji Inafune Interview

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89w ago - Sony Producer Kumi Yuasa announced today that the Soul Sacrifice demo arrives on April 16th and has shared a Keiji Inafune interview with fans below!

To quote: Soul Sacrifice launches exclusively for PlayStation Vita on April 30th... that's just weeks away! Many of you have been asking about the demo coming to North America and we're finally able to address your questions.

First, though, watch our new interview with legendary designer Keiji Inafune below.

The demo for Soul Sacrifice is coming to PlayStation Store on April 16th – thanks for waiting so patiently! The demo begins in despair, with you in the role of a captive imprisoned by a ruthless mage and awaiting sacrifice. T

he looming promise of certain death is interrupted by the appearance of a mysterious book. The tome, inexplicably able to think and speak, introduces itself as Librom.





Librom also claims to hold a special power, allowing those who read it to experience what's written within. But it's best that we spoil no more than that! Be sure to try out the Soul Sacrifice demo on April 16th, and check back here when you do - we'll have more information about the game to share!

Oh, and don't forget to pre-order!...
 

Videos: Interview: Jim Ryan and Michael Denny Discuss PS4

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95w ago - Sony Social Media Manager Sid Shuman is here with an interview and videos of Jim Ryan and Michael Denny discussing the upcoming PS4 / PlayStation 4 console.

To quote: After last week's big PS4 announcement, our intrepid Blog manager Fred Dutton conducted a fascinating interview with Sony Computer Entertainment Europe President and CEO Jim Ryan and Senior VP of Worldwide Studios Michael Denny.

Though PS4's price, release date and form factor haven't yet been revealed, Jim and Michael provide some valuable insight into the inspiration behind PS4 - as well as how European World Wide Studios teams like Guerrilla Games, Evolution Studios, and Media Molecule are leading the charge into the next generation of gaming.

PlayStation.Blog: Why did we settle on February 20th, 2013 to announce PlayStation 4?

Jim Ryan: Well, we fixed on the launch window - Holiday 2013. Once that decision was made you have to work back from there and really the main factor is the availability of some great games to share with the world. Once it became clear that we had large number of exciting games to share, this window around 20th February became...
 

Interview: Monkey Island Creator Ron Gilbert Descends Into The Cave

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106w ago - Sony Blog Manager Fred Dutton interviewed Monkey Island Creator Ron Gilbert today, who descends into The Cave with details below!

From the interview, to quote: If, like me, you grew up in the late '80s and early '90s it's likely that Ron Gilbert is responsible for many of your formative gaming experiences.

While at LucasArts he was responsible for a red-hot run of bona fide adventure game classics, including Maniac Mansion, Zak McKraken and the beloved Monkey Island series.

In January, he returns to the fray with The Cave, a delightful Sega-published 2D romp that, in true Maniac Mansion tradition, sees you picking three characters from a wildly diverse line-up of seven oddballs and descending into the titular caverns for all manner of puzzle-centric adventure.

From the brief section we've played, it's clear that Gilbert has lost none of his flair for fiendish puzzle design, barmy dialogue and madcap storytelling. It's shaping up to be a charming, challenging and wonderfully eccentric title that will both delight his core fans while being accessible enough to win plenty of new ones.

We caught up with the man himself when he was in London earlier this week to find out a little more about the project.

You've said that the concept for The...
 
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