40w ago - Sony Social Media Manager Sid Shuman is here with an interview and videos of Jim Ryan and Michael Denny discussing the upcoming PS4 / PlayStation 4 console.
To quote: After last week's big PS4 announcement, our intrepid Blog manager Fred Dutton conducted a fascinating interview with Sony Computer Entertainment Europe President and CEO Jim Ryan and Senior VP of Worldwide Studios Michael Denny.
Though PS4's price, release date and form factor haven't yet been revealed, Jim and Michael provide some valuable insight into the inspiration behind PS4 - as well as how European World Wide Studios teams like Guerrilla Games, Evolution Studios, and Media Molecule are leading the charge into the next generation of gaming.
PlayStation.Blog: Why did we settle on February 20th, 2013 to announce PlayStation 4?
Jim Ryan: Well, we fixed on the launch window - Holiday 2013. Once that decision was made you have to work back from there and really the main factor is the availability of some great games to share with the world. Once it became clear that we had large number of exciting games to share, this window around 20th February became...
52w ago - Sony Blog Manager Fred Dutton interviewed Monkey Island Creator Ron Gilbert today, who descends into The Cave with details below!
From the interview, to quote: If, like me, you grew up in the late '80s and early '90s it's likely that Ron Gilbert is responsible for many of your formative gaming experiences.
While at LucasArts he was responsible for a red-hot run of bona fide adventure game classics, including Maniac Mansion, Zak McKraken and the beloved Monkey Island series.
In January, he returns to the fray with The Cave, a delightful Sega-published 2D romp that, in true Maniac Mansion tradition, sees you picking three characters from a wildly diverse line-up of seven oddballs and descending into the titular caverns for all manner of puzzle-centric adventure.
From the brief section we've played, it's clear that Gilbert has lost none of his flair for fiendish puzzle design, barmy dialogue and madcap storytelling. It's shaping up to be a charming, challenging and wonderfully eccentric title that will both delight his core fans while being accessible enough to win plenty of new ones.
We caught up with the man himself when he was in London earlier this week to find out a little more about the project.
59w ago - Sony Blog Manager Fred Dutton has shared an interview with Ted Price today who officially introduced Insomniac's shape-shifting new shooter Fuse!
To quote: In terms of things that constitute A BIG DEAL, the arrival of a new Insomniac game is right up there.
The California-based studio boasts one of the sturdiest resumes in gaming, with past works including Spyro, Ratchet & Clank and Resistance, and its latest effort - spectacular third-person shooter Fuse - looks every bit as distinctive.
The set-up is simple - you play as one member of a four-strong squad of special agents, each armed with a high-concept weapon powered by a mysterious alien substance called Fuse.
There's beefy Dalton who wields a weapon that allows him to generate a force field. Naya's assault rifle generates a mini-vortex which sucks in enemies. Izzy wields a shatter gun that freezes foes on the spot, allowing colleagues to step in and vaporize them. Finally, Jacob sports a crossbow that fires molten projectiles capable of turning the opposition into a pile of ash.
It might sound like a rather familiar set-up on paper, but in action it's an extraordinary sight to behold, with each outrageous weapon interacting with each other to create uniquely...
66w ago - Sony Blog Manager Fred Dutton has recently interviewed Shaun McCabe of Insomniac Games who spills the beans on Ratchet & Clank: QForce for PS3 below!
To quote: While many popular franchises are happy to stick rigidly to their tried-and-tested formula whenever it's time for a new entry, the Ratchet & Clank series has never shied away from mixing things up.
This year's Ratchet & Clank: QForce - the tenth outing for developer Insomniac Games' dynamic duo - is no different.
Due out on both PS Vita and PlayStation 3 before the end of the year, it adds an intriguing - and, believe me, thoroughly entertaining - new tower defence element to keep players on their toes.
We bumped into Insomniac's Shaun McCabe at Gamescom last month and immediately thrust a camera in his face to find out more.
See what he has to say below, and then remind yourselves of the game's latest trailer.
68w ago - Sony Blog Manager Fred Dutton has shared a video interview today with David Cage from Gamescom 2012 who discusses Beyond: Two Souls below.
To quote: Beyond: Two Souls, Quantic Dream's rabidly anticipated follow-up to Heavy Rain, ceded the limelight at Sony's gamescom press conference last week to various other freshly-announced titles, as the French studio got on with the hard graft of development.
However, studio boss David Cage was on hand to offer us a quick progress update.
Check out our interview below for more on Beyond's refined approach to storytelling, Cage's verdict on working with top Hollywood talent for the first time and how Quantic's ground-breaking graphics tech has evolved since Heavy Rain.