- Sucker Punch Productions Audio Director Brad Meyer
shared a video today showcasing the superhuman sound of InFamous Second Son on PS4 below.
To quote: Hey everyone! I'm the audio director at Sucker Punch, and I'm excited to show off some of the fun and painstaking attention to detail we took with the sound design of inFAMOUS Second Son.
We knew we had to up our game on all sonic fronts because we were launching on PS4, so we started early by identifying the key areas we wanted to focus on.
Obviously the powers were going to be the most important aspect, so we began conceiving ideas before there was even visual concept art. We created a language for each power set which we used as a palette to craft the design of each set. With smoke, it was charcoal, air, and extinguishing flames. For neon we strapped a contact mic on our Sly Cooper neon sign and also recorded fluorescent tubes, electromagnetic interference, and a very long induction coil.
Another area we knew needed to come alive was the ambience. Since our game takes place in Seattle, what better way to capture the bustling city than running around with microphones, capturing the subtle nuances from birds, sirens, and car alarms, to rain and traffic?...