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Video: Sony Goes Hands-on with Metrico on PlayStation Vita

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4w ago - Sony Social Media Specialist Justin Massongill went hands-on today with Metrico on PlayStation Vita complete with a PS Vita video trailer below.

To quote: Metrico, [Register or Login to view links]' input-morphing, mind-bending puzzle platformer, hits PS Vita tomorrow (for free if you're a PlayStation Plus member).

In it, players will need to think in unexpected ways to overcome obstacles like bar graphs, pie charts, and... wait, what?





Yeah, Metrico's gameplay centers around the world of infographics. Charts manifest and shift as you run and jump - one puzzle even requires the player to throw themselves into a bottomless pit to summon a bar graph, creating a bridge to the next area.

The music in Metrico is worth pointing out. It comes courtesy of Dutch composer [Register or Login to view links], and it delivers some seriously slick atmosphere to this weird, genre-bending game.

Metrico isn't really the easiest thing to describe with words, though. Thus, I humbly present a hands-on video recently recorded in our studio here at PlayStation HQ. Cast your gaze back to the top of this very page and watch me infograph!
 

Sony Goes Hands-on with Destiny PlayStation 4 Beta, Details

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7w ago - Sony Social Media Specialist Justin Massongill went hands-on today with the Destiny PlayStation 4 Beta with details below.

To quote: Today, PS4 and PS3 owners will get a chance to experience Bungie's galaxy-spanning epic [Register or Login to view links] for the first time.

Assuming the role of a newly revived Human, Awoken, or Exo, players will explore the ruins of a Russian Cosmodrome and battle hordes of formidable Fallen and feral Hive, all while earning new skills and collecting increasingly effective weapons and armor.

I had an early opportunity to play the Beta, and I've collected my initial notes below. While this post is by no means comprehensive, I hope it'll help get you up to speed before you hop in yourself. And if you're in the Beta, please share your tips, observations, and feedback in the comments below.

If you played or read about Destiny's Alpha last month, you might be wondering what's changed for the Beta. The answer: plenty! Perhaps most notably, the Beta fills in many narrative gaps with pre-rendered and in-engine cinematics, fleshing out more of the backstory and making this feel much more like a world I want to explore.

These scenes are fully voice-acted;...
 

Sony Goes Hands On with The Last of Us Remastered on PS4

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7w ago - Sony Social Media Senior Manager Sid Shuman goes hands-on today with The Last of Us Remastered PS4 on PlayStation 4 with details below.

To quote: With [Register or Login to view links]'s PS4 release just weeks away (July 29th), I dove into a pre-release version of the game to see exactly how Naughty Dog is leveraging PS4's hardware to upgrade last year's biggest Game of the Year winner.

First, there's the immediately noticeable bump in native screen resolution. The jump from 720p (PS3) to native 1080p (PS4) gives the visuals a major shot in the arm. The crisp new presentation banishes those nasty jaggies to the margins, while higher resolution environment textures adorn the lovingly crafted post-apocalyptic environments.

But the kicker is the new framerate. I'll admit to being at least a bit skeptical on hearing that Naughty Dog would target a smoother, more fluid 60 frames per second for The Last of Us Remastered. I wondered whether it would add a distracting layer of artificiality, that it might somehow interfere with the game's cinematic look and feel.

Luckily, based on my hands-on experiences at a recent media event in New York City, those concerns...
 

Video: Hands-on with The Order: 1886 PS4 on PlayStation 4

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13w ago - Sony Social Media Specialist Ryan Clements went hands-on today with a PS4 video showcasing The Order: 1886 on PlayStation 4 below.

To quote: Sir Galahad stands with his back against a pillar, gunfire peppering his cover from the balcony above. I blink. For a moment, I've forgotten that The Order: 1886 on PS4 is running in front of me, and control has already shifted back to the DualShock 4 in my hands.

There is no camera crew following the brave knight through the besieged streets of London. There is only the highly cinematic third-person shooter that Ready At Dawn Studios has crafted from its own interpretation of Arthurian lore.

Dozens of details contribute to The Order's palpable realness. Every action taken and word spoken has been captured by actors. Coats flutter as the knights stride down alleyways and through dimly lit houses. Lamps collect dirt and flicker on countertops, nearly forgotten. Dogs bark in the distance between the sound of combat. The Order: 1886 puts the player squarely in the center of this conflict.





As Galahad moves through London in an effort to suppress threats to the crown, many of his actions are interactive. Players can snatch up a discarded map and turn it over with...
 

Sony Goes Hands-on With Borderlands 2 on PlayStation Vita

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17w ago - Sony Social Media Specialist Justin Massongill went hands-on with Borderlands 2 on PlayStation Vita today with details below.

To quote: The PlayStation social team recently had a chance to play a build of Borderlands 2 on PS Vita, and as the group's resident Borderlandophile, I immediately called dibs. What can I say about this game? It's Borderlands 2 on the Vita!

Controlling Borderlands 2 on PS Vita is a customizable affair: just go into options and remap to your heart's content. To change a control, tap the action or button (even the abilities assigned to the touch screen or rear touch pad) you want to change, then tap wherever you want the action to be.

By default, tapping different areas of Vita's rear touch pad yield a sprint or a melee attack, while a tap on the front screen tosses a grenade or activates your character-specific ability.

Shoulder buttons L and R still aim and shoot, though I did notice a useful new feature that takes advantage of PS Vita's built-in gyroscope: when you're aiming down the sight, moving PS Vita will adjust your aim.

Environments and character models are surprisingly detailed, and the game overall runs at a solid clip, generally hovering in the vicinity of 30 frames per second. Slicing dudes up as my main cyborg-man-alien-mystery-assassin-thing...
 
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