7w ago - Sony Social Media Specialist Justin Massongill went hands-on today with The Witness on PlayStation 4 with a fresh PS4 video trailer below, as follows:
Shortly after I heard the phrase "PlayStation 4" for the very first time, I received a blog post, a batch of screenshots and a trailer for a game called The Witness, from legendary game designer, Jonathan Blow. This was my first exposure to the impending next generation of video games.
My excitement for The Witness may, admittedly, be amplified by my sentimental nature (it is the first PS4 game I ever laid eyes on, after all). After getting a chance to play it at an event last week, however, I'm relieved to know that my excitement is justified.
Jonathan Blow helped to bring mainstream attention to the indie game development movement with his modern classic, Braid, which famously twisted the minds of gamers worldwide into knots. As such, it should be expected that the challenges you'll face in The Witness will put your mental capacity to the test.
Thankfully, you won't jump straight into the mind-numbing brain-twisters - The Witness is designed in such a way that you'll be gradually introduced...
7w ago - Sony Social Media Specialist Ryan Clements went hands-on today with NBA 2K14 on PlayStation 4 complete with a PS4 video below.
To quote: The dedicated team behind the next-gen edition of NBA 2K14 has an eye for detail. And not just a normal, everyday eye; they have hundreds of eyes, hell-bent on making this the best basketball experience in video game history.
Their passion just about bled onto the floor of a crowded San Francisco bar earlier this week as they presented NBA 2K14 running on PS4. It was easy to see, from the first trailer to the final multiplayer tease, that NBA 2K14 is visually arresting, and damn fun to play.
As the footage of NBA 2K14 looped over the massive bar displays, the team were insistent that the PS4 version was not a simple port job. It was built from the ground up for next-gen tech, and they made their point by announcing the brand new engine powering the action: Ecomotion.
The art assets in NBA 2K14 have been built from scratch - not a single legacy piece of art remains from the current-gen version. As Studio Art Director Anton Dawson said at the demonstration, making this look like a real, next-gen basketball game came down to "thousands of little things, and the interconnectedness of those thousands of little things."
7w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Knack on PlayStation 4 describing the upcoming PS4 title as delightfully deceptive.
To quote: Just after the titular hero, Knack, punched a goblin clear off the screen, knocking his armor into a nearby river, it hit me: Knack, a PS4 launch title, looks stellar.
It runs as smooth as silk, and brims with details both big and small. With a family-friendly atmosphere and a charming lead character, Knack seems like a great experience for young - or just newer - gamers. But gaming veterans take note: Knack will surprise you.
It was a delightful surprise, of course, softened only by Game Director Mark Cerny's presentation just minutes before our hands-on session, in which he mentioned how tough Knack can be on higher difficulty levels. Cerny and his team want Knack to be enjoyable for all sorts of gamers, including those who expect a fierce challenge in their platformers.
Getting a feel for Knack (And its hero, Knack!) takes minutes, at most. Knack can run, jump, attack, and use super-powered moves fueled by sun stones. Gamers of all skill levels can pick up these controls without a problem. But overcoming the challenges hurled at our hero is a totally different story.
9w ago - Capcom Social Media Specialist Ryan Clements shared a fresh video today reminding fans to remember their ninja training for Strider coming to both PS3 and PS4 platforms.
To quote: Amidst a flurry of snow and the lazy trundle of passing airships, Strider Hiryu blazes across the screen, cutting down any and all that stand in his way. This classic ninja hero returns in Strider, a rebirth of the side-scrolling classic made famous in late '80s arcades.
The new Strider, which launches in early 2014 for PS3 and PS4, enhances the fast-paced spectacle of the original with HD visuals, while preserving the frantic combat and momentum that long-time fans will fondly remember.
Set in a dark and oppressed future, the world suffers under the tyranny of Grand Master Meio, the complete ruler of the planet. Players control Strider Hiryu, along with his indestructible Cypher weapon, in order to terminate Meio and restore balance to Earth's governments.
As the youngest Special-A Class recruit in the Strider program, Hiryu catapults into this mission, empowering players with a variety of eye-searing attacks.
Strider is a side-scrolling action platformer, set on one sprawling map. Similar to other RPG-influenced side scrollers, like Castlevania: Symphony of the Night, Hiryu...
11w ago - Sony Blog Manager Fred Dutton went hands-on today with Deep Down on PS4, which he states offers some ambitious dungeon crawling!
Below are the details, to quote: Tokyo Game Show was arguably a little light on big, never-before-seen new games this year.
Sure, Killzone: Shadow Fall, Driveclub, Assassin's Creed IV Black Flag, Resogun, and the like were all present, correct, and looking very shiny. But if you were after something truly fresh out of the oven, pickings were slim.
There were a handful of exceptions, of course: Yakuza Ishin from Sega (as yet unconfirmed for a Western release), the very sexy looking Soul Sacrifice Delta on PS Vita, and Deep Down - Capcom's ambitious PS4 exclusive.
Along with Yakuza, Deep Down was the game that scored the biggest queues at the show, and my very first port of call. On the face of it, it looks like something gamers will have played more than a few times before.
You step into the sabatons of an armour-clad knight as he explores a dimly-lit dungeon, crawling with hideous creatures, and armed only with a lance. So far, so Dark Souls. However, there are three aspects to the Deep Down experience that set it apart as something entirely different.
Firstly, all its dungeons are procedurally generated. As with, say,...