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Sony Goes Hands-on With Borderlands 2 on PlayStation Vita

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19w ago - Sony Social Media Specialist Justin Massongill went hands-on with Borderlands 2 on PlayStation Vita today with details below.

To quote: The PlayStation social team recently had a chance to play a build of Borderlands 2 on PS Vita, and as the group's resident Borderlandophile, I immediately called dibs. What can I say about this game? It's Borderlands 2 on the Vita!

Controlling Borderlands 2 on PS Vita is a customizable affair: just go into options and remap to your heart's content. To change a control, tap the action or button (even the abilities assigned to the touch screen or rear touch pad) you want to change, then tap wherever you want the action to be.

By default, tapping different areas of Vita's rear touch pad yield a sprint or a melee attack, while a tap on the front screen tosses a grenade or activates your character-specific ability.

Shoulder buttons L and R still aim and shoot, though I did notice a useful new feature that takes advantage of PS Vita's built-in gyroscope: when you're aiming down the sight, moving PS Vita will adjust your aim.

Environments and character models are surprisingly detailed, and the game overall runs at a solid clip, generally hovering in the vicinity of 30 frames per second. Slicing dudes up as my main cyborg-man-alien-mystery-assassin-thing...
 

Sony Goes Behind the Scenes at JAPAN Studio with Allan Becker

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22w ago - Sony Blog Manager Fred Dutton went behind the scenes at JAPAN Studio with Allan Becker today following their previous PS Vita announcement.

Below are the details, as follows: Earlier today we unveiled a trio of new PS Vita titles coming out of our JAPAN Studio over in Tokyo: Oreshika: Tainted Bloodlines, Soul Sacrifice Delta and Freedom Wars.

For those unfamiliar with the studio and its heritage, it's one of Sony Worldwide Studios most interesting assets, responsible for a diverse library of hugely charismatic titles, including Puppeteer, rain, Tokyo Jungle, Gravity Rush and Shadow of the Colossus.

To find out a little more about its vision and creative mandate, as well as its three forthcoming PS Vita titles, we spoke with studio chief Allan Becker.

PlayStation.Blog: How has JAPAN Studio changed in the last two or three years?
Allan Becker: We have become better focused and better prepared to compete in a fast and ever changing industry. The Studio is more open to new technologies and ideas and willing to grasp those opportunities when they come along. But at the heart JAPAN Studio still retains its core ideal to make creative,...
 

Sony Goes Hands-on with MLB 14 The Show on PS4 / PlayStation 4

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23w ago - Sony Social Media Specialist Ryan Clements went hands-on today with MLB 14 The Show PS4 on PlayStation 4 with details below.

To quote: Big and small. Those two words best describe the visual improvements San Diego Studio has implemented in MLB 14 The Show on PS4. From the detailed stitching and fabric of a glove to the 4x texture resolution of entire stadiums, the team has pushed itself - and PS4 - to create an unrivaled experience in baseball.

The PS4 version of MLB 14 The Show boasts plenty of obvious enhancements over its feature-rich, PS3 counterpart. Players look better even at a glance, with uniforms and helmets that wrinkle and flash under the grace of a new lighting model.

While stadium crowds in the PS3 version were made up of about 40 different models, the PS4 version hosts 1,000 individual models in varying clothing and gear - and each model has approximately the same number of polygons as the actual players did on PS3.

The list goes on. Individual blades of grass provide a subtle accent against a player's shoe. Stubble grows on his cheek. These details, big and small, push the PS4 version ever closer to visual parity with a game broadcast on television.

For those that haven't played the PS3 version yet, MLB 14 The Show brings a litany of new features...
 

Sony Goes Hands-on with Helldivers PS4 on PlayStation 4

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29w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Helldivers PS4 on PlayStation 4 with details below.

To quote: Helldivers marries real-life laughter and video game death better than it should. Within ten minutes of top-down mayhem, my team and I were mauled by a wild praying mantis, trampled by beetles, evaporated by ordinance, and crushed by our own orbital supply pod. And we couldn't stop laughing along the way.

This absurdly entertaining co-op shooter is coming to PS3, PS4, and PS Vita later this year, courtesy of Swedish developer Arrowhead Games. A brutally difficult experience spritzed with Starship Troopers aesthetics, Helldivers reminds us that some of the best multiplayer still emerges from couch co-op. And a countless array of untimely deaths.

Helldivers establishes its dystopian future with a sly wink. It's just serious enough to keep players on the battlefield, but only just. The inhabitants of Super Earth - under a "managed democracy" - face a three-pronged attack against a host of dangerous enemies. Deadly bug hordes included.

As a Helldiver, players will drop into procedurally-generated environments in order to drive back the alien menace. Their objectives include destroying bug nests, securing contested zones, and even protecting supply...
 

Sony Goes Hands-on with Daylight on PS4: Broadcasting Your Horror

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30w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Daylight on PS4 which details broadcasting your horror on the PlayStation 4 video gaming console.

To quote: The meek shine of a cell phone light provides precious little comfort in the dark halls of an abandoned hospital. Its glow throws menacing shadows across every wall and beneath long-abandoned wheelchairs.

Creaking steps and whispers flutter down the passage, and the promise of a scare is never far off. But Daylight, which launches on PS4 this April, offers a different take on the classic genre. And with the developers at Zombie Studios taking a keen interest in streaming tech, the horror of playing alone could actually be a shared experience.

Crafted by a small team at Zombie, Daylight follows the frightened footsteps of Sarah Gwynn as she works her way through a series of haunting environs. While many horror games rely on finely tuned scares specific to the moment, Daylight uses procedurally generated play to keep every moment fresh.

Levels and scares change for each player, meaning that no two sessions will be identical. And no player will know exactly when that foreboding whisper will turn into a howling spectre hungry for Sarah's life.

In Daylight, players have no weapons - only flares...
 
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