22w ago - Sony Santa Monica Studio Designer Quentin Ramsey announced today alongside a video that God of War: Ascension: 1v1 Multiplayer Mode and new PS3 maps are out now.
Below are the details, to quote: Champions! Our latest 1.09 update is available now, including the much anticipated new 1v1 mode - Bout of Honor! You can view the full change list at the official site.
Since the dawn of our multiplayer, warriors have cried out to the Gods asking for @SonySantaMonica to create a mode where Champions can pit their skills against each other without distraction. I am here to tell you, combatants, the time has finally come!
In Bout of Honor, two warriors will put their lives and reputations on the line to win the best of seven rounds in this strictly 1v1 mode. Bout of Honor is a true contest of skill with no chests, fountains, or world weapons to aid you.
This mode also disables relics and allows for a Champion's magic to regenerate over time. Beware, my brothers in arms, magic generates slowly over time so use it sparingly. If you are careless you may end up like the Prophet Castor, with your head underneath another warrior's boot.
23w ago - Sony Santa Monica Studio Community Strategist Aaron Kaufman announced that 11 multiplayer PS3 DLC weapons are now unlocked until Sunday in God of War: Ascension on the PlayStation 3 console.
To quote: Champions, your incredible patience for our upcoming 1v1 "Bout of Honor" mode has not gone unnoticed, and will be fulfilled in short order this month.
This week, bring some Olympus style fireworks to the God of War: Ascension Arena with our Arsenal of the Gods Preview Extravaganza! We are unlocking our entire arsenal of available DLC weapons for a free extended preview in-game.
Right now, jump in to God of War: Ascension Multiplayer and get a brutal hands-on test drive with 11 of our DLC weapons for free, in every Multiplayer mode. Wield the latest Titanic Hammers, Weapons of Judgment, Legendary Spears, the Blades of Artemis and Thanatos, and more. These weapons will be unlocked and ready for you the moment you jump in to customize your Warrior.
This free weapons preview will only last until Sunday, July 7th - get in there!
What you should know: All experience (leveling) gained per weapon will be retained if you purchase the weapon after the event.
In other words, any experience you gain for a preview weapon that you did not previously own, if you...
30w ago - Community Strategist Aaron Kaufman at Santa Monica Studio posted up a video today showcasing God of War: Ascension Multiplayer including DLC and primordial weapons below.
To quote: Champions, with eight glorious weeks of God of War: Ascension Multiplayer now etched into the stones of Olympus, it's time to look ahead to what the Oracle has seen in our future.
It's also time to see what the community has achieved thus far - see the infographic along the side of this post (click on it for the full, ultra high-resolution image).
Our God of War Development Team here at SonySantaMonica is working steadfastly on a wide array of additional multiplayer content, including new weapons (plus a powerful fourth weapon class) and armors, large and small maps, and a few other surprises. We'll have more to share later this month.
Today we are releasing our second wave of Multiplayer DLC - the Primordial Weapons - comprised of the Armor of Typhon and the Mercenary Blade. These will be available to purchase today on PSN (search "God of War"), alongside the "Armors of Anarchy" and "Blades of Darkness" released last week. Pay close attention to the Artemis & Thanatos Blades; they have new moves and FX to augment your playing style.
36w ago - Today Sony Designer Vincent Napoli at Santa Monica has shared a video announcing that the God of War: Ascension update brings new PS3 features and fixes with details below.
To quote: Thanks to everyone who has taken the time to run their Blades through my poor little champion’s skull every night in God of War: Ascension‘s brutal multiplayer mode. After a long day of work, there is definitely something to be said about gutting and impaling people into the wee hours of the morning!
One of primary reasons we’ve been relatively quiet in the last week regarding support and DLC updates is because we’ve been heads down, working on an update which expands our God of War: Ascension multiplayer experience and addresses some key issues our community has helped us identify and diagnose. There are lots of gameplay developments coming down the pipeline, and today we’ll be sharing some of the stuff that’s moved into our final testing and tuning phase.
Elite Levels – Going Beyond Level 30
One of the biggest enhancements in our upcoming 1.04 update will be increasing the allegiance level cap from 30 to 40. With the addition of 10 levels for every God allegiance, we are introducing a new item, two new relics, and an ultimate magic for every...
37w ago - Sony Community Strategist Aaron Kaufman of Santa Monica Studio announced that the God of War: Ascension PS3 update 1.03 deploys today with details below.
To quote: Champions! With God of War: Ascension out in the wild for two weeks now, we're seeing our ever-growing community becoming a legion of champions in multiplayer and thousands conquering Kratos' latest single-player journey.
We've been listening to every bit of constructive feedback on our boards, Twitter, Facebook, here on PlayStation.Blog, and around the internet stratosphere. Rest assured that our development team at Sony Santa Monica is committed to supporting you.
FACTOID: Ares is the most popular God allegiance thus far, but also has players with the lowest overall skill rating. Hades is the second most popular, and the highest skill rated players, evil incarnate FTW!
We're pleased to announce the release of our latest 1.03 update, deploying today. Though this update may be small, it throws an added support line at the Trial of Archimedes, and enhances multiplayer customization with a new appearance feature for your Champion - we call them "Marks".
We received extensive feedback from the community that the "Trial of Archimedes" section (Chapter 28) near the end of the game was excessively challenging....