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Video: Styx: Master of Shadows PS4 Trailer Showcases Gameplay

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16w ago - Cyanide Project Manager Guillaume Blanchard posted up a PS4 trailer video today showcasing gameplay in Styx: Master of Shadows on PlayStation 4 below.

To quote: Hi! This is Guillaume from Cyanide, and I'd like to introduce to you the nimble assassination skills found in our infiltration game coming this October to PS4, Styx: Master of Shadows, showcased with our new tongue-in-cheek "Assassin's Green" trailer.

Styx: Master of Shadows has a unique verticality that is ample throughout the gallows, alleys, courtyards and winding halls within the Tower of Akenash, and once you've mastered the skills at your disposal, a good player will be able to flow through the levels remaining undetected, carrying off awesome feats of stealthy murder.





Scale and prowl through the expansive and mysterious home of the World Tree, either subverting the guards, or quietly and invisibly disposing of them. Today's gameplay video illustrates some of the Goblin's skills, as he uses his stealth, weaponry, bold moves and smart use of the environment to get rid of the tower's denizens.

Skill is richly rewarded in Styx: Master of Shadows, with the most skilled of players able to swing organically from level to level, path to path,...
 

Video: Alienation on PS4: Pure Gameplay on PlayStation 4

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18w ago - Sony Blog Manager Fred Dutton shared a pure gameplay PS4 video today spotlighting Alienation on PlayStation 4 below.


To quote: On a personal level at least, one of the most pleasing reveals in our Gamescom press briefing last week was a first glimpse at Alienation, the new game from [Register or Login to view links] creator Housemarque.

As a huge fan of classic arcade gameplay, it's great to see the studio back on the scene so quickly after the phenomenal [Register or Login to view links].

The launch trailer was predictably splendid, but it also raised plenty of questions. Questions that I wanted answered! So I tracked down Housemarque's Mikael Haveri after the show in search of a few answers. Read on to find out a little more about what the brilliant Finnish team has in store.





PlayStation.Blog: How far back does the idea for Alienation go? Is it something you've wanted to make for some time?

Mikael Haveri: We've always been a tech-centric company. We start projects by just playing around with tech. We have our own engine...
 

Video: Bloodborne: Gamescom 2014 PlayStation 4 Gameplay Trailer

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19w ago - Sony Social Media Senior Manager Sid Shuman shared a new Bloodborne PlayStation 4 gameplay trailer video today straight from Gamescom 2014 below.

To quote: The PlayStation Gamescom press conference is over, but the story is just beginning for Bloodborne - the new PS4-exclusive action-RPG being developed by From Software and SCE Japan Studio. See the latest below.





Just think. This week in Cologne, Germany, thousands of lucky gamers will get a chance to go hands-on with Bloodborne while the rest of us pursue fruitless endeavors like working, sleeping, and bathing.

For now, we'll have to make do with rewatching this video over and over while frantically scanning our RSS feeds for incoming hands-on editorial previews that should begin flowing tomorrow.





Check back here on PlayStation.Blog later this week for more information on the gameplay features being revealed this week at Gamescom. And maybe, just maybe, some hands-on thoughts of our own. See you soon!
 

Video: VizionEck on PS4: First PlayStation 4 Gameplay Revealed

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24w ago - Founder and Lead Developer Michael Armbrust shared a fresh PS4 gameplay video today spotlighting VizionEck on PlayStation 4 below.

To quote: I'm Michael Armbrust, the creator of VizionEck: a first-person shooter unlike any other. I've hinted aspects of the game, but now it's time to wipe away the mystery. I'm here today to reveal all and premiere the gameplay video.

VizionEck is a competitive first-person shooter, but its core mechanics have been rebuilt from the ground up. Spawning is different, weapons are different, cover is different, etc. This new and innovative gameplay is centered around VizionEck's art-style.

These cubes and mathematically exact outlines provide incredibly deep and competitive mechanics. Every situation can be approached in multiple ways, with no inherently bad choices.

Destroying enemies and surviving is generally good, but in VizionEck nothing is black and white. Even self-destruction has positive outcomes depending on the player's circumstances.





What you just witnessed was the beginning a 1V1V1V1 "Ranger VS Ranger" match. A detailed explanation of these mechanics and more can be found on [Register or Login to view links].
 

Video: Pavilion on PS4: Extended Gameplay Trailer Revealed

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27w ago - Visiontrick Media Co-founder and Creative Director Henrik Flink shared a Pavilion PS4 extended gameplay trailer below today with PlayStation 4 fans.

To quote: Greetings, dear PlayStation.Blog readers! Today we want to bring up two things: an extended cut of our latest trailer, and some more insight into Pavilion's gameplay.

First, as most people know, E3 happened last week. Even though we weren't able to attend, we released a new Pavilion trailer that was shown at the PlayStation booth and uploaded on the [Register or Login to view links].

There was a time limit to the trailer and we therefore had to exclude two scenes from the original cut. We thought about it, and why not release the original extended version of the trailer as a bonus to this post?





The second thing, as requested, is to uncover some more information about the gameplay of Pavilion. Without going too deep spoiling specific puzzle features, we'll try to shed some light on the overarching gameplay by presenting the three fundamental components that make up Pavilion's puzzle design. These three things are woven together, and all three aspects need to be taken into account when solving puzzling situations.
 
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