96w ago - FuturLab Managing Director James Marsden has revealed their new space shooter Velocity today alongside details of getting it free at launch via PlayStation Plus.
To quote: I'm here today to show you our awesome new teleportation shoot 'em-up that is packed with innovative features - and it's a game that YOU named!
We had hundreds of entries, which we were very grateful for, and settled on 'VELOCITY', as it described the concept and gameplay very well - and is a cool word!
Here at FuturLab we don't think it is good enough to churn out cloned games. We wanted to do justice to the nostalgia of early games in the shoot 'em-up genre, so that people can pick up Velocity and feel right at home, but also feel the excitement of playing something completely new!
After many months prototyping, we knew we had something special with Velocity - the teleporting mechanics had never been done before - so we wanted a big sound to complement the gameplay experience.
We are therefore incredibly excited that Joris de Man, the award winning composer that wrote and produced the music for Killzone 2 & 3, has co-written and co-produced the music for Velocity!
So it sounds incredible and is a genuine, high quality homage to the classic...
188w ago - FuturLab Managing Director James Marsden has revealed today how Flash developers recently became licensed PSP and PS3 video game developers on PSN.
To quote: Today I'm going to spill the beans on how a bunch of Flash developers managed to become licensed to make games for PSP and PS3!
Contrary to popular belief, we didn't have lots of games under our belt; none of us had worked on a commercial video game before, and none of us knew anything about C or C++.
What we did have was a great idea and the naïve enthusiasm to rock up to Sony's Liverpool headquarters and present it in person.
It all started back in 2007 when I'd just finished building our Flash game engine, PRISM. We decided to use the engine to develop an idea I'd had at University. The idea was essentially a game that reaches outside of the console, with characters in the game contacting players through instant messaging, email and telephone calls.
You might have heard of this kind of game, it's called an Alternate Reality Game (or ARG - pronounced A.R.G.).
So we used our engine to build a Flash demo and started...
189w ago - Today FuturLab's Managing Director James Marsden has introduced Coconut Dodge, which will be hitting PSN soon for both PS3 and PSP.
To quote: Over the next few weeks I am going to be sharing our story about how a bunch of ambitious Flash developers became licensed to make games for PlayStation, and how we've made the move from Flash to PSP!
First of all, let me give you an overview of our upcoming PSP and PS3 minis game, Coconut Dodge, due for exclusive release on PlayStation Store in May.
Coconut Dodge is a hypnotically addictive arcade game in which a player must dodge falling coconuts, weave through airborne mazes and play beach ball keepy-uppy to collect giant shiny treasures. As you can see from the video, the game starts quite easy and gradually ramps up to insane levels of coco-bullet action!
What makes the game so addictive is the combination of the predictable mazes and the random coconuts and beach balls. It makes the experience similar to a racing game, where the first few attempts at a new track are difficult, but once you've learnt the track, you can hone your movements to perfection whilst confidently dealing...