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MultiMAN v04.55.01 CEX (Full) by DeanK, Latest Showtime for MultiMAN

Above 1500°
36w ago - Following up on his previous update, today PlayStation 3 developer deank has released MultiMAN v04.55.01 CEX (Full) alongside the latest Showtime for his MultiMAN PS3 backup game manager with details below.

Download: [Register or Login to view links] (298.70 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links]
 

Spry Fox: Road Not Taken on PS4, PS Vita: Living a Full, 15-Year Life

50°
37w ago - Spry Fox CEO David Edery shared details today on Road Not Taken for PS4 / PS Vita dubbed Living a Full, 15-Year Life below.

To quote: This post is about Road Not Taken, Spry Fox's upcoming roguelike for PS4 & PS Vita. If this is your first time hearing about RNT, check out our [Register or Login to view links]!

Lately, we've been doing a ton of playtesting of Road Not Taken, particularly with fellow game developers. (If you're ever looking for brutally honest feedback, other game developers are a good place to start.)

In general, the feedback has been pretty positive: people love the game's basic mechanics, art and audio. But one big issue repeatedly crept up in many of our playtests: people weren't sensing the depth of the game and weren't feeling a strong sense of progression. This post is all about how we've been fixing that.

I like to think of Road Not Taken as an iceberg floating in the ocean: a tiny percentage of the total game is visible above the surface when you first start playing, while the vast majority of the game lies unseen, waiting to be discovered.

A large part of that depth comes from all the unusual creatures and objects you can encounter as you explore the enchanted forests of the game. Another large...
 

Joe Danger on PlayStation Vita: 2 Full Games, 3 New Characters

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38w ago - Hello Games developer Alex Wiltshire announced that Joe Danger on PlayStation Vita features 2 full fames and 3 new characters.

Below are the details, to quote: Hello I'm Alex! I work with Sean and the gang at Hello Games.

We made Joe Danger, the super-colorful, super-challenging racey platformy series starring a fat little stuntman! People have seemed to like it loads, calling it all kinds of nice things like "astounding" (Official PlayStation Magazine) and "perfect" (Game Informer).

So, you might remember that we're bringing Joe Danger to PS Vita, and I'm here to tell you that we're nearly finished! Also, I wanted to tell you some super special news.

So first up, both of our big-console games, Joe Danger and its sequel, Joe Danger 2: The Movie, are running on PS Vita at a smooth-as-butter 60 frames a second, looking clean as you like, and they play so, so nicely in your hands.

60FPS has always been so important to us, because that's how the games we grew up with ran. So it's fantastic that Vita can make it happen, especially since it totally looks just as good as the PS3 version. We're pushing about 400k polys a frame, which is pretty amazing. It loads real fast too.

You won't believe the work that's gone into making this happen - our friends...
 

Video: Full Gran Turismo 6 Game Details, New PS3 Trailer Revealed

50°
59w ago - Sony European Brand Manager Penrose Tackie shared some full Gran Turismo 6 game details with fans today alongside a new PS3 trailer video below.

To quote: Hello everyone. For GT fans eagerly awaiting Gran Turismo 6, the next four weeks might just be completely unbearable. To help ease the wait, I am very happy to share with you new information on what is shaping up to be a stunning new entry in the legendary series.

Over 120 new cars have been added to GT6 - taking the already comprehensive total car tally to an unprecedented 1200+ vehicles.

In addition, the number of track layouts has swelled to 100 and features returning classic tracks and brand new locations and circuits such as Ascari, Spain and the world famous Silverstone, Goodwood and Mount Panorama tracks to name just a few.

The carefully considered and curated car and track list is supported by a completely overhauled physics engine making gameplay even more dynamic and realistic, a new interface, and enhanced online functionality to allow you to tailor your multiplayer gaming sessions as you wish.

The technical innovation in the game also extends to hugely ground-breaking technology that will see in future updates a new game feature known as 'GPS Logger'.

The GPS Logger will employ the...
 

Hands-on with Knack on PS4 / PlayStation 4: Delightfully Deceptive

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60w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Knack on PlayStation 4 describing the upcoming PS4 title as delightfully deceptive.

To quote: Just after the titular hero, Knack, punched a goblin clear off the screen, knocking his armor into a nearby river, it hit me: Knack, a PS4 launch title, looks stellar.

It runs as smooth as silk, and brims with details both big and small. With a family-friendly atmosphere and a charming lead character, Knack seems like a great experience for young - or just newer - gamers. But gaming veterans take note: Knack will surprise you.

It was a delightful surprise, of course, softened only by Game Director Mark Cerny's presentation just minutes before our hands-on session, in which he mentioned how tough Knack can be on higher difficulty levels. Cerny and his team want Knack to be enjoyable for all sorts of gamers, including those who expect a fierce challenge in their platformers.

Getting a feel for Knack (And its hero, Knack!) takes minutes, at most. Knack can run, jump, attack, and use super-powered moves fueled by sun stones. Gamers of all skill levels can pick up these controls without a problem. But overcoming the challenges hurled at our hero is a totally different story.

During the latest Knack demonstration,...
 
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