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Joe Danger on PlayStation Vita: 2 Full Games, 3 New Characters

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38w ago - Hello Games developer Alex Wiltshire announced that Joe Danger on PlayStation Vita features 2 full fames and 3 new characters.

Below are the details, to quote: Hello I'm Alex! I work with Sean and the gang at Hello Games.

We made Joe Danger, the super-colorful, super-challenging racey platformy series starring a fat little stuntman! People have seemed to like it loads, calling it all kinds of nice things like "astounding" (Official PlayStation Magazine) and "perfect" (Game Informer).

So, you might remember that we're bringing Joe Danger to PS Vita, and I'm here to tell you that we're nearly finished! Also, I wanted to tell you some super special news.

So first up, both of our big-console games, Joe Danger and its sequel, Joe Danger 2: The Movie, are running on PS Vita at a smooth-as-butter 60 frames a second, looking clean as you like, and they play so, so nicely in your hands.

60FPS has always been so important to us, because that's how the games we grew up with ran. So it's fantastic that Vita can make it happen, especially since it totally looks just as good as the PS3 version. We're pushing about 400k polys a frame, which is pretty amazing. It loads real fast too.

You won't believe the work that's gone into making this happen - our friends...
 

Video: Full Gran Turismo 6 Game Details, New PS3 Trailer Revealed

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59w ago - Sony European Brand Manager Penrose Tackie shared some full Gran Turismo 6 game details with fans today alongside a new PS3 trailer video below.

To quote: Hello everyone. For GT fans eagerly awaiting Gran Turismo 6, the next four weeks might just be completely unbearable. To help ease the wait, I am very happy to share with you new information on what is shaping up to be a stunning new entry in the legendary series.

Over 120 new cars have been added to GT6 - taking the already comprehensive total car tally to an unprecedented 1200+ vehicles.

In addition, the number of track layouts has swelled to 100 and features returning classic tracks and brand new locations and circuits such as Ascari, Spain and the world famous Silverstone, Goodwood and Mount Panorama tracks to name just a few.

The carefully considered and curated car and track list is supported by a completely overhauled physics engine making gameplay even more dynamic and realistic, a new interface, and enhanced online functionality to allow you to tailor your multiplayer gaming sessions as you wish.

The technical innovation in the game also extends to hugely ground-breaking technology that will see in future updates a new game feature known as 'GPS Logger'.

The GPS Logger will employ the...
 

Sony Announces PlayStation Mobile in Full Force at E3 This Year

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79w ago - Sony Director of Emerging Platforms Chris Mahoney announced that PlayStation Mobile was in full force at E3 this year.

To quote: This year we had some fun and exciting PlayStation Mobile games at our E3 booth in Los Angeles, as well as in the virtual booth within PlayStation Home on your PlayStation 3.

Also, we have been listening to our PlayStation Mobile community and we are pleased to say that your DualShock 3 can now be used to play some of your favorite PlayStation Mobile games on select PlayStation Certified devices.

In fact, Haunt the House: Terrortown and Switch Galaxy were both playable with a DualShock 3 in our booth at E3. We are updating our [Register or Login to view links] with a small controller icon to show you which devices are compatible with the DualShock 3.

The PlayStation Mobile games at E3 this year were some of our best and most recent titles. If you want to download any of the eight games that are available now, you can easily find them in the PlayStation Mobile section of PlayStation Store on PlayStation Vita.

Owners of PlayStation Certified devices such as the Sony Mobile Communications' Xperia Z smartphone can download them through the PlayStation Store, which is part of the [Register or Login to view links]
 

Ratchet & Clank: Full Frontal Assault Updates from Insomniac Games

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84w ago - Insomniac Games Community Lead James Stevenson shared some new Ratchet & Clank: Full Frontal Assault updates today for both PS3 and PS Vita users below.

To quote: Hey everyone! We're excited to share a lot of news with you about Ratchet & Clank: Full Frontal Assault. Whether you are looking for a new multiplayer map, waiting for your PS Vita download, or excited about Deadlocked HD, there's something in this update for you, so read on!

First, thank you for your patience as you've awaited the PS Vita version of Full Frontal Assault. Our friends at Sony and Tin Giant have been working hard to deliver a version of the game that lives up to your expectations. The good news is that the game is complete, and will be released on the PSN Store on May 21st.

Furthermore, we know many of you are excited about Deadlocked HD, which we are including as a bonus thank you for your patience on the PS Vita release. The fine folks at Sony and Idol Minds are wrapping it up, we are expecting it to be available soon.

For those of you with the retail copy of FFA, you'll be able to download Deadlocked HD as well as the Vita version of FFA to your PS3 and transfer to your PS Vita.

You can do this by accessing the "Disc Benefits" option on May 21st. If you downloaded FFA, the PS...
 

Soul Sacrifice: PSN Demo Out Today, Saves Transfer to Full Game

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88w ago - Sony Producer Kumi Yuasa announced that today the Soul Sacrifice PSN demo arrives, and has confirmed that game saves transfer to full game with details below.

To quote: I hope you're ready for Soul Sacrifice - the demo will be available this afternoon on PSN!

Your first reaction to the demo might be, "Holy moly, this is a LOT of demo!" ...And you'd be right! The entire first chapter of the full game is included, all of which is playable with up to three other friends via online or ad-hoc multiplayer. Inafune-san made it a special point for the demo to be quite substantial, as you can read in his comments below:

"The number one reason for the Soul Sacrifice demo to have a lot of content was to show the users the full attraction of Soul Sacrifice. We knew that cutting out a small section of the game and saying, 'Isn't this part fun?' would not show the users the full potential of the game. We figured that it wouldn't make sense if the users could not have the 'I want to play more' feeling.

"So, we decided we want to provide, 'at the very least,' this amount of the game for the users. That is why, if you compare it to a standard demo, this became such a substantial piece. But we are confident that this will not become something negative where the users will feel...
 
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