234w ago - There's a new XBox 360 Jasper motherboard with a 4gbit Samsung NAND inside. This will give users 512Mbytes internal Memory Unit compared to the old Jasper motherboard which came with 256Mbytes.
Braza has posted pictures of a new Jasper motherboard with a 4gbit Samsung NAND inside.
To quote: This XBox 360 is a Japanese Arcade SKU made on April 9th 2009. The motherboard still seems like a Jasper-model, only real change seems to be the NAND.
The extra space is all used to give you a larger internal memory unit. The original Aracde Jasper has a 2gbit NAND and gave users an ~214MBytes of usable internal memory as around 16MB is used by Microsoft for kernel/keyvault/dash etc.
So we guess the new one should give you ~496Mbytes of usable internal MU.
236w ago - A new Nintendo Wii exploit was found in Super Smash Bros. Brawl.
To quote Xuzz149, via YouTube: DON'T NAME THIS EXPLOIT! LEAVE THAT TO COMEX!
Exploit by comex, ELF loading code by Team Twiizers. Bug used was discovered by svpe.
This exploit exploits a vulnerability in SSBB's stage builder code to run arbitrary homebrew code. Currently it will load an elf file from /boot.elf on the SD card.
This exploit differs from others in the fact that it is quite difficult for Nintendo to patch. There is no method on the Wii for patching games, and as this exploit does not go through the System Menu, it can not be patched by Nintendo at this time.
Join us in #usbgecko on EFNet (irc.efnet.net) to discuss! Release is when its done (aka: soon).
All you have to do to use this exploit is delete all custom stages on your Wii, then copy over the file. When you etner the Stage Builder menu, it will automatically run /boot.elf on SD.
257w ago - The latest spark of hope for psp-3000 users!! Great job MaTiAz for the find and +1 to Freeplay for getting it to work on the newest PSP revision!!! From the original article:
Now this is how you start a new year! New exploit, old game! Damn, it's so cool to actually see this beauty working - and on a PSP-3000 no less! The PSP scene was buzzing the other day when MaTiAz found an exploit (read: buffer overflow!) in the three year old game, GripShift.
We'll leave the technical bits for later. Now, we'll have this video from FreePlay do the talking:
Now then, the details: MaTiAz says that they've yet to find any further use for this, but it's still a new exploit. It could lead to further hacks, and for now, it's merely a proof of concept. Be that as it may, this is a great start, and a rather sweet find! Here's MaTiAz explaining the exploit:
GripShift has a buffer overflow vulnerability when loading savegames. The savegame contains the profile name which can be easily used to overwrite $ra. The savegame file is...