78w ago - Sony European Product Manager Erica Doddato has posted up the official Start the Party - Save the World PlayStation 3 trailer video today.
To quote: Start the Party! Save the World is hitting the shelf this week and it's packed with 20 fun-filled mini-games that will fire up your evenings with your friends and family.
Determined to take over the world by any means necessary, Dr. Terrible has a whole host of fiendish plans up his sleeve: dumping toxic waste in the water supply, attacking people with man-eating piranhas or unleashing a swarm of poisonous bugs on the world, nothing is beneath him.
Armed with a motion controller and PlayStation Eye camera, it's up to you and your friends to use whatever tools are at your disposal to foil Dr. Terrible's evil schemes!
Transform your PS Move into a mechanical grabbing arm, use it as a laser zapper to shoot down alien invaders or even jump into a deep-sea submarine to rescue divers stranded at the bottom of the ocean.
If you want to live the adventure right away, why don't you head over to the PlayStation Store? Here you can find a free demo with three mini-games to take a sneak peak at the great fun ahead.
81w ago - Following up on his initial release, today French PlayStation 3 developer Bobby6killer has updated his Another World PS3 homebrew game port to v1.01 and also released a game he calls REminiscence PS3 which reimplements the game Flashback from Delphine Software.
This project is based on the reverse engine made by Gregory Montoir, and reimplements the game Flashback, from Delphine Software, to be played on PS3. You need the original PC data files (DOS or CD), and optionnally:
To quote, roughly translated: Bobby6killer offers a port of the game Another World (DOS version) on the PS3.
The developer had already made a tool PsARC that can compress archives PsARC quickly under Linux.
Another World for PS3
This project is based on the reverse engine made by Gregory Montoir, and reimplements the game Another World to be played on PS3. You need the original English DOS data files (in english, the game is known as "Out of This World").
Today it is a reimplementation of the game Another World in PS3, with some additional features from the original game:
94w ago - Today Sony Senior Social Media Specialist Sid Shuman has shared some hands-on interview details for Rage on the PlayStation 3 entertainment system.
To quote: Last week, Jeff and I went hands-on with the PS3 version of Rage, id Software's October-bound first-person shooter.
All told, we experienced more than two hours of post-apocalyptic action, driving, and exploration in a nuke-shattered world of exquisite visual detail and startling violence.
Afterwards, we spoke with id Software President Todd Hollenshead to discuss what made the legendary DOOM developer shift gears to a story-driven, open-world playground -- and to learn more about the mysteries lurking in that sprawling wasteland.
Todd Hollenshead, President, id Software: "You have to sort of experience it, it's very difficult to explain. The megatextures allow us to make the entire world unique. It's all painted and modeled and because we're streaming the textures, we're not really constrained by system memory. We can have completely unique elements throughout the world without costing us performance."
Sid Shuman, PlayStation.Blog: Any hands-on discussion of Rage must begin with its stunning visuals. Rage is...
To quote: "Hello world" programs are so cliche. So here is my first simple piece of homebrew made using PSL1GHT (everything else I've released for PS3 was made with the leaked SDK).
You control a space ship using the left analog stick well the world relentlessly follows you and pleads for you to stay. There is no real objective, scoring or anything like that. It's a non game.
I've just realized that it doesn't seem to be working at lower resolutions. It works fine in HD with an HDMI cable but when using component cables it just goes to a black screen.
The same thing happens with the RSX test sample (which is what I used as the basis of this) so the problem isn't something I introduced. I'm guessing there is probably some flaw with the videoGetResolution function but that's just a blind assumption. I haven't done any real testing yet or made any attempt to correct the problem. It would be helpful if there was documentation to consult...