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PS3EmuTool Alpha - PS3 DEX Image Manager for USB Drives Arrives

400°
104w ago - Following up on the PS3 DEX Open BDEMU HDD Manager and Mac OS X Switcher for PS3 BDEmu Drives, today Mgenecke has released a PS3 DEX Image Manager for USB drives he calls PS3EMUTool Alpha along with some updates below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: Hi, I have written a little program, that manages your Images on a DEX-Image-USB-Drive; It's on "Alpha", means it can be better, but I think this program does it's work. Please read manual_en.txt. I hope it's useful.

Today I release a tool for your PS3-BDEMU-Disk: .Net 4.0 and VC2010Redist have to be installed (I think, this is installed on the most PC's) and you have to run it as administrator. Try it, test it an reply.

Update 121022-1233:

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PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha is Released

1300°
106w ago - Following up on the previous updates, today PS Vita hacker Total_Noob has released PS Vita 6.60 TN-B for Urbanix and a Mad Blocker Alpha with details below.

Download: [Register or Login to view links]

From wololo's blog: Total_Noob just released an update to his eCFW for the Vita, CEF 6.60 TN Hen. The game makes compatibility with previous exploits easier to achieve, brings some bug fixes, but more importantly, brings compatibility with the game Mad blocker Alpha.

We organized a Ninja Release for the game, and hopefully many people were able to buy it in time, but sadly, the name of the game was leaked by a handful of people, and got pulled from the Sony PSN (this is at least confirmed for Europe, people in the US might have better luck) before we could do this public announcement.

15,000 members of our forums were part of the Ninja release, and in all honesty I wouldn’t expect all of them to keep their mouth shut, but it is sad to see that some major scene websites contributed to the leak, in the form of “rumor” articles and falsely...
 

PS3 SPU Emulation Alpha 2 Module, Allows x86 PCs to Emulate SPU

700°
126w ago - Following up on the initial release, today KDSBest has updated their PS3 / PC SPU emulation project to Alpha 2 which allows your x86 machine to emulate the PlayStation 3 SPU.

Download: [Register or Login to view links]

To quote: SPU Emulation Alpha2 has been released: mBox implemented and MFC prepared, bugfixes, breakpoints implemented and all commands for metldr as far as KDSBest knows.

Hi Community,

I wanted to contribute to the scene, so I coded a tool that might help the community our members and fellow dev's. This Tool is intended for dev's so please be careful if you don't know what you do. I will not be held responsible for any harm.

My tool is a emulator for PS3 modules (e.g metldr), it is in pre alpha stage but I thought, it would be great to get some community feedback.

How to use:

Not all SPU Commands are implemented yet, but it is easily extendable and I will make it support DMA, all SPU Commands and SPU Mailbox soon.

First open a .kds file. Check out the metldr.kds to see an example....
 

PS3 SPU Emulation Pre-Alpha Module, Allows x86 PCs to Emulate SPU

700°
128w ago - TeaM_AC1D in the wild, from one of our newest and highly skilled members KDSBest we have something nice for the scene - a PS3 SPU emulation pre-alpha module that allows x86 PCs to emulate the SPU.

Download: [Register or Login to view links]

Hi Community,

I wanted to contribute to the scene , so I coded a tool that might help the community our members and fellow dev's. This Tool is intended for dev's so please be careful if you don't know what you do. I will not be held responsible for any harm.

My tool is a emulator for PS3 modules (e.g metldr), it is in pre alpha stage but I thought, it would be great to get some community feedback.

How to use:

Not all SPU Commands are implemented yet, but it is easily extendable and I will make it support DMA, all SPU Commands and SPU Mailbox soon.

First open a .kds file. Check out the metldr.kds to see an example. The rest is like a normal debugger. If you put dumps of your reversed functions in the KnownFunctions folder, it will detect it and mark that function for you.

Just for example Mark the whole cellSpuAesDecryptCbcCfb128 function in HexView in IDA -> Right Click -> Save...
 

Disgaea 4 PS3 Japanese Translation - Alpha Version Patcher Out!

1450°
161w ago - Here's big update on Disgaea 4 Translation progress.

Today, we (Tidusnake666, Tobster7, Alexmagno) have finally been able to fix dialogues bugs. That means, that apart from some menu entries, the game is all in English text (we decided to exclude sound patching option, because it's still asynched, so you'll have japanese voices - if you don't like them - turn them off )

Yeah, you've read it right, now everyone can enjoy story! Dialogues, items, skills, pretty much everything is translated!

Instructions:

0. Make a backup of your Disgaea 4 JAP game (BLJS-10095), and place it somewhere, preferably on the root of the drive (there's no spacebar nor special chars problems, but it's more convinient this way), i.e - "C:\BLJS10095"

1. Donwload patcher (Pre-beta version) [Register or Login to view links] , extract it somewhere and run D4Trans.exe.

2. Ensure "Translate EBOOT" is checeked and the default START.DAT patching method is checked ("1: Glyphicate all"). Later, if you'll have some troubles you can always repatch it.

3. CLick "START!" and choose location of your Disgaea 4 dump. Patcher has a lot of fool-proff functions, so it won't accidently patch the wrong version...
 
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