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CCP Games Outlines Dust 514 on PS3: The New Player Experience

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55w ago - CCP Games developer CCP Greyscale outlined what he calls the New Player Experience in Dust 514 on the PS3 entertainment system today.

To quote: Greetings, Mercenaries. Our motivation for the release of Uprising 1.5 was to do whatever we felt necessary to improve the chances of new players making it past Day One of playing DUST 514.

The first step was to consider what sort of players we were aiming at, and decide which teaching approach to take.

Our target audience is, for the most part, gamers who are familiar with other console first-person shooters and want to try something a little more interesting. This led us to focus primarily on teaching the differences between DUST and other FPS games, rather than trying to teach people, for example, what a gun is and how to move around.

To accomplish this, we considered two major approaches: instruction-driven and objective-driven. An instruction-driven approach ensures that players are clearly shown what to do at each point along the way.

Commonly this means highlighting every interaction, locking out everything else, and ensuring that every single step is explained.

An objective-driven approach, by contrast, tends towards giving players goals to complete, and telling them just enough to let them figure...
 

Video: Assassin's Creed IV on PS4: A Truly Next-Gen Experience

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58w ago - Ubisoft Community Developer Gabriel Graziani posted up a video today showcasing Assassin's Creed IV on PS4, proclaiming it is a truly next-gen experience on PlayStation 4.

To quote: A lot of people have asked us what kinds of technical advancements can be expected from Assassin's Creed IV Black Flag on PS4, so we asked Associate Producer Sylvain Trottier to give us a couple of examples...

He went a little nuts, and delivered an entire video detailing a ton of improvements.

CAUTION: Things are about to get a little techy, so put on your coder hats!

Some of the highlights include our use of real Beaufort scale waves for a realistic ocean and the new sea engine, which follows real world physics. Complex shaders work to give the ocean that translucent appearance.





Each raindrop is an individually lit object, puddles accurately mirror the world around them and volumetric fog accepts and reflects light from different sources. Dynamic Navmeshes (three dimensional objects you can run around on) ensure that you can jump from one ship to another without encountering weird collision issues, and can seamlessly interact between two ships involved in a boarding action.

We can use the...
 

Video: F1 Race Stars Gives The F1 Experience a Karting Makeover

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101w ago - Codemasters Game Designer Simon Berry has posted up a video today showcasing a kart makeover in F1 Race Stars below.

To quote: [Register or Login to view links] are well known for creating racing games with lots of depth, and in many ways our brief for F1 Race Stars (out on PS3 November 20th today) was no different.

When designing the game's structure we intended to provide ongoing variety as crucially as the instant appeal you'd expect from a "karting" game.

Firstly, along with the typical race event, we have introduced a host of other modes of racing. There are eight in total, each requiring unique skills and strategy – some will feel instantly familiar to gamers, and some will feel entirely fresh and unique.

For example, we've introduced Refuel mode - based on the principles of fuel strategy in F1, where fuel re-stocks are placed around the track, but carrying less fuel means more speed. Or Trophy Chase mode, a smash and grab event where players collect trophies, found both on the track and stolen from other drivers.

Gamers should feel instantly at home with other modes such as Sector Snatch mode, where players can own sectors of each track by setting the fastest split time though it, or racing in a classic Elimination mode.
 

Video: Experience Orgarhythm's Musical Strategy on PSN Today

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104w ago - XSeed Senior Editor Jessica Chavez has invited fans to experience Orgarhythm's musical strategy on PSN today and shared a new video trailer below.

To quote: [Register or Login to view links] drops today! Don those headphones because you're going to want to turn up the volume on this one.

To make this easy for the uninitiated, the curious, or those of you scratching their heads, here's the bottom line on XSEED's latest PS Vita offering.

Music! Strategy! The unholy union of rhythm and little tribal guys that you can send into battle! Orgarhythm is a hybrid rhythm/real-time strategy game where you direct your own personal army by using the touchscreen to keep the beat.

Destruction and creation vie for dominance on this fledgling world. You play as the God of Light, boogieing through each level in your quest to take down your brother, the God of Darkness, and you do it with style.

Orgarhythm employs a flawless use of PS Vita's sweet touchscreen feature. The controls are very simple, the interface beautifully responsive, and your ability to direct your soldiers, absolute.

Step 1: Tap the screen; Step 2: Tap again to select an elemental soldier; Step 3: Tap to choose an attack; and Step 4: drag your finger to send him out into the field...
 

Minority on Papo & Yo for PSN: Grafitti is Part of the Experience

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116w ago - Minority Creative Director Vander Caballero has confirmed today that grafitti is part of the experience in Papo & Yo for PS3 on PlayStation Network.

To quote: Hey everyone, Vander here. In my development career, I have never worked with authentic artists from the game's locale.

The project's art director is usually instructed to mimic what he can find from reference pictures. But in Papo & Yo, I didn't want to do the same thing.

I wanted it to be genuine. And I wanted local artists on the other side of the continent to have access to the beautiful canvas of video games.

Here's the full story from Deborah Chantson, our community manager.

As you might know, Papo & Yo is a metaphorical, semi-autobiographical story of Creative Director Vander Caballero's tumultuous relationship with his alcoholic father.

While the game's storyline will draw players into an emotional journey, we also designed the environment to help immerse the player in a surreal Latin American setting. There's a high level of authenticity on display, from the landscape to the music, style, and graffiti.

In North America, graffiti is changing to include more artistic works such as murals, but it's generally associated with spray painted tags and defaced walls....
 
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