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Sony Explains PS3 Slim's Loss of OtherOS and Linux Options

400°
256w ago - Recently we learned that the PS3 Slim didn't lose the OtherOS and Linux functionality due to a security hole, however, many were left wondering why Sony ditched them.

Today, TheRegister.co.uk (linked above) has a definitive answer- to cut costs and be able to pass the savings on to the consumer.

To quote: "A forum [Register or Login to view links] on Sony's official Linux for PlayStation 2 developer community sheds some new light on the feature's removal.

A Sony rep explained the company is simply unwilling to bear costs of maintaining the hypervisor used for OtherOS support across major hardware revisions. From the horse's mouth:

The reasons are simple: The PS3 Slim is a major cost reduction involving many changes to hardware components in the PS3 design. In order to offer the OtherOS install, SCE would need to continue to maintain the OtherOS hypervisor drivers for any significant hardware changes - this costs SCE. One of our key objectives with the new model is to pass on cost savings to the consumer with a lower retail price. Unfortunately in this case the cost of OtherOS install did not fit with the wider objective to offer a...
 

Valve Explains Why They Avoid the 'Too Technical' PS3 Console

550°
267w ago - How come we've yet to see Valve develop something for the PS3? Being one of the better game developers out there, you'd think they'd be one of the first to get in line tweaking with the PS3's hardware.

Apparently, that's not the case as they seem to find it too complicated.

Tom Leonard, Valve Game Designer, had this to say when asked about this very issue over at E3:

"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform... I didn't come into this business in the 90s because of some technical fetish.

I came in because I wanted to give people experiences that made them have fun."
 

Sony Explains Unnamed New PS3 Motion Controller a Little More

50°
267w ago - The head of marketing for the PlayStation brand told Kotaku at E3 that Sony's new PlayStation 3 motion-control tech could be the thing to get hardcore players into "motion gaming."

To quote: We covered Microsoft's new motion-control system, Natal, heavily last week. And that's without us getting a firm release date for it.

But what of Sony's camera-and-wand PS3 tech, also debuting at E3 2009, and which is dated for a spring 2010 release?

During my interview with Sony Computer Entertainment of America marketing chief Peter Dille, I pressed for more details.

The Sony approach involved a showcase of a player holding one or two wand-shaped controllers in his hand. A PlayStation camera detected some of the positional information of the controller.

Holding the controller allowed the player to precisely write words on a virtual canvas and to tightly control a bow-and-arrow or a gun in shooting demos. The PS3 was also able to render the wand as a virtual object, even when showing a video feed of the person holding the wand (that wand appearing as a giant gold gun...
 

Sony Community Manager Explains PlayStation Home Xi Mystery

50°
278w ago - Earlier today, SilentTigeR let us know HERE that PlayStation Home Xi: The Hub is now available for PS3 users.

Now, PlayStation Home Community Manager CydoniaX has officially explained what Xi is on the PS Blog (linked above) as well as on the official [Register or Login to view links] as follows:

The world's first console-based Alternate Reality Game starts today in PlayStation Home.

Called Xi , the adventure takes place in a series of secret areas in Home - and beyond - changing day by day, week by week, in real time. Anyone with a PLAYSTATION 3 can join in the fun for free.

To discover the mystery of Xi, simply log on to PlayStation Home and look for the graffiti on the wall in the main square.

Find that, and all will be revealed...
 

Killzone 2 Dev Explains Absence of Cover System in Multiplayer

50°
299w ago - According to Guerrilla Games QA Manager Seb Downie, the "Lean and Peak" system seen in Killzone 2's single player campaign will not be present in the game's multiplayer mode.

"It didn't work too well in the 360 degree combat environment that is multiplayer," wrote Downie on the Official PlayStation forums.

"In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."

Downie continued to explain how in multiplayer, the developer found that players were actually working against the "lean and peak" system, and concluded it was simply best to remove it altogether.

"We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out," wrote Downie.

"Crouching was deemed sufficient."

Killzone 2 is due for release in February 2009.
 
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