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Video: Evolution Studios: Driveclub PS4 Pre-order Bonuses Revealed

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46w ago - Evolution Studios Community Development Manager Jamie Brayshaw has officially revealed the Driveclub PS4 pre-order bonuses below today!

To quote: The goal for Driveclub is to build a strong, connected community of clubs and racers that will keep the game fresh, with new challenges.

A key part of achieving this is how we let you get into the game: so I'm here to not only reveal the options you have, but also share our stylish box art and the three exclusive incentives on offer when you pre-order the game.

Driveclub gives you immediate access to all the coolest cars, tracks and locations from around the world, the moment you slide the Bluray into your PS4. All of these combined give you unlimited opportunities to participate in and create challenges to showcase your skills to the world and your friends.

Today, we're revealing the bonuses available when you pre-order Driveclub through participating retailers. You'll have your choice of one of three exclusive packs depending on which store you pre-order from. Each pack includes an exclusive livery design, instant access to a powerful supercar and a boost of fame to increase your driver level in the game and give you and your club a head start over the competition.

Check out the packs below and visit [Register or Login to view links]
 

Video: BreakQuest: Extra Evolution Coming Soon to PlayStation Vita

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47w ago - Beatshapers Founder and CEO Alexey Menshikov announced today alongside a video trailer that BreakQuest: Extra Evolution is coming soon to PlayStation Vita.

Below are the details, as follows: Hi there! I'm pleased to reveal that our next game, BreakQuest: Extra Evolution, is coming to the North American PlayStation Store this week - for PS Vita!

Here's a brief history lesson for you. The original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games.

It was the best breakout game of its time, as it featured something very unique to the genre: fully interactive physics. We were big fans of BreakQuest, and when Sony introduced us to PlayStation minis in 2010, we decided to bring BreakQuest to the mini platform last fall with BreakQuest: Extra Evolution, which was quite successful.

Now, we decided to bring BreakQuest: Extra Evolution to PS Vita natively, with new features, a redesigned level selection system, updated graphics, PSN support, and more.





One of the most valuable features of the original BreakQuest was 100 unique levels, each containing its own interactive physics design, layout, art, and sounds. We redesigned them all with better visuals, while...
 

Video: Ibb and Obb: Development Prototypes on Game's Evolution

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67w ago - Sparpweed Creative Director Richard Boeser has shared some video footage today of Ibb and Obb spotlighting the development prototypes documenting the game's evolution below.

To quote: We're almost there. ibb and obb is nearing completion and we hope to release the game on PSN this May.

Getting to this point has been quite an adventure. Currently there are between four and ten people working on the project, but around seven years ago this all started with my graduation project and I could only dream of where it is right now.

I studied Industrial Design and always thought I would become a product designer. But over the course of my studies my interest for product design faded and at the same time it felt like something new was happening in the game industry.

It was around the time that Katamari Damacy made its first appearance on Playstation. I loved it and to me it signalled a start of more original titles finding their way to a larger audience.





I strongly wanted to be part of this change and decided to focus my graduation project on game design.

Part of the project was to design a game concept myself. I was convinced that the best way to design games is to work with prototypes...
 

Video: Sony Speaks on PlayStation Evolution: The Beginning

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73w ago - Following up on their first promotional video teaser, today Sony Social Media Manager Sid Shuman speaks to fans on PlayStation Evolution: The Beginning in a new video below.

To quote: PlayStation's arrival to the world of gaming signaled a change in the status quo and a sign of things to come. The original PlayStation system emerged in 1994 in Japan as a dark horse challenger, a seemingly outgunned newcomer entering a crowded field dominated by legends of the 16-bit era.

PlayStation's advanced technology and innovative controller design won raves with critics and gamers, and in 1995, the system expanded to North America, Europe, and Australia.

Accompanied by a powerful salvo of titles including WipEout, Crash Bandicoot, and Gran Turismo, PlayStation's rapid rise marked the end of one era of videogames and the dawn of another. The world was never the same.





Be sure to visit our [Register or Login to view links] in the coming days as we present the evolution of PlayStation and recap our greatest moments.



 

BreakQuest: Extra Evolution Exclusively on PlayStation Minis Today

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90w ago - Beatshapers Founder and CEO Alexey Menshikov has announced that beginning today BreakQuest: Extra Evolution is exclusively breaking and questing on PlayStation Minis for fans.

To quote: It's Alexey Menshikov from Beatshapers and I'm pleased to reveal our next game - BreakQuest: Extra Evolution is coming to North American PlayStation Stores today as a PlayStation Minis exclusive (PlayStation 3, PlayStation Vita, and PlayStation Portable), priced at $3.99.

This game has a long story: the original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games, and was the best breakout-style game at its time featuring something very unique for the genre - fully interactive physics.

We were one of the biggest fans of the game and when Sony approached with introduction of PlayStation Minis; we decided to bring this game to minis in 2010, which was quite successful.

A year after the PSP minis release, we thought about its sequel with the twist - at that time we had a feedback from the PSP version players, so we decided to improve the gameplay and design: we took best game and design elements of original game and rebuild it from scratch, incorporating our vision and our inspiration from the original BreakQuest.

As a result, we have created...
 
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