79w ago - MonkeyPaw Games Marketing Manager Ray Almeda has announced today that BurgerTime World Tour will be serving up retro evolution on PSN tomorrow.
To quote: It's been 29 years since BurgerTime hit arcades, but there's still there's a legion of fans waiting for a modern revival of one of the tastiest puzzle games ever.
BurgerTime World Tour isn't just BurgerTime with HD graphics; it's a maturation of the arcade classic with evolved elements and platform features that make for a whole new game. BurgerTime World Tour has been re-built from the ground up on a rotating cylindrical 3D world upon which you build your burgers from top to bottom.
Follow famed burger chef Peter Pepper as he traverses four different culinary countries (New York, Paris, Mexico, and Tokyo) and creates giant burgers while dodging zany condiments and frenetic foods like Frank Furter, the splenetic sausage or Sonny, the indelible edible egg.
Peter Pepper will have his way with these ingredients as he drops burger pieces onto them to include them in the burger (bonus points and custom burgers!), flips them off the screen with a tornado spatula attack, or engulfs them with flames...
88w ago - Today Alexander Bravve at Nordcurrent has unveiled the sequel to Arcade Essentials dubbed Arcade Essentials Evolution for PSN alongside a video trailer below.
To quote: Almost a year ago we released a Minis called Arcade Essentials. The game was very warmly received by the players, so we decided to produce a sequel with 5 new games. So here it is - a Minis called Arcade Essentials Evolution.
As was the case with its predecessor, Arcade Essentials Evolution is a collection of 5 arcade games, remakes of the classic arcade hits of the 80s that we all know. Each game consists of 50 levels, so there is quite a lot of gameplay time here.
We made minimalistic visuals with lots of special effects, so that they would feel like we are in real arcades. To get an idea of how it looks like and plays, please check the trailer:
First game is an enhanced version of a game about asteroids. In the beginning, levels are quite easy, however as you progress further, difficulty increases and new bonuses and asteroids types start to appear.
For example, there is a bonus that allows you to fly through the planets destroying them as you move forward. There are indestructible asteroids that you cannot shoot....
91w ago - PlayStation Home Director Jack Buser has revealed the next evolution for PlayStation Home today which will be coming in Fall 2011, as follows:
As you know, we've been working hard to fill PlayStation Home with hundreds of games - everything from pool tables and dart boards to full-on space shooters like Novus Prime: Escalation, zombie slashers like Dead Island Zombie Survivor, and massive online racing games like Sodium 2: Project Velocity.
Today we are excited to announce a complete redesign of the heart of PlayStation Home to reinforce our evolution into the ultimate social game platform on consoles today. This redesign will connect you with the world of hundreds of games in Home faster and better than ever before.
Coming in Fall 2011, this new core experience for PlayStation Home features a "hub and districts" design that will help you find games, people and places that fit your favorite game genres. The design features a new Hub that integrates games, quests, community events, and user-generated content, while providing you with additional navigation, shopping, socialization and entertainment options.
The new, futuristic Hub (shown below) brings an ever changing roster of games right to the center of Home, including Cogs from Codename: Lazy 8 Studios which will be featured...
93w ago - Following up on their previous progress, today Spanish PlayStation 3 developer DemonHades has posted an update alongside a video from Conadote of OpenPStore for the upcoming PS3 JFW-DH Custom Firmware.
While OpenPStore will offer PlayStation 3 homebrew applications and file downloads, they have confirmed it will not be a replacement for Sony's PlayStation Store on PSN.
Below is the video, and to quote roughly translated: The OpenPStore now concluded, to loud applause and the_marioga blipi the initial project, a special greeting to demonhades and their entire community, sorry for the quality did not have much time and I shook his hand lol. Still missing the pkg on the server.
Fellow demons, opened this thread to get official comment on developments and answer questions focused on OpenPStore.
Above you can see the video created by matercrack, one of the devs involved in the development of the app created exclusively for JFW.
The state of development is 90%, in the absence of the inclusion...
128w ago - Games Director Matt Southern at Evolution Studios has revealed a fresh track for MotorStorm Apocalypse on PlayStation 3 today.
To quote: It's been a while since we've shown anything new from MotorStorm Apocalypse, we were planning on keeping pretty quiet while we work like maniacs to get the game finished.
But when I was asked to skip over to New York for one last reveal of 2010, I couldn't resist showing just one more track, and of course sharing a glimpse below.
Let me introduce a track that has presented us with some of the biggest gameplay challenges we've ever had: Skyline, AKA 'the Blockhopper' AKA 'Vertigo Redux', AKA 'the one with a race where you get dropped from a helicopter onto a skyscraper that is already collapsing, and are expected to win against a pack of bikes and ATVs on rooftops and in offices that are falling to pieces'.
Making the track spectacular but also fun and winnable by all 13 vehicle classes has been a real test of everything we've learned.
For obvious reasons there are a lot of jumps and ramps as you pelt from one building to the next, and that means ensuring you can always make those jumps after bailing, even in a Monster Truck.
The addition of in-air cooling (you can earn more boost if you release...