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Epic Mickey 2: Behind the Mouse Ears with Warren Spector

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106w ago - Sony Blog Manager Fred Dutton is here with details on Epic Mickey 2: Behind the Mouse Ears with Warren Spector.

To quote: As gaming resumes go, few can compare to that of Warren Spector. After starting his career on the fabled Wing Commander series back in 1990, he went on to work on massive franchises such as Ultima and System Shock, before re-inventing the stealth genre with Deus Ex and Thief. In short, he's a true giant of game development.

And this week sees him return to the fray, with Epic Mickey 2: The Power of Two - an ambitious sequel to his epic 2010 platforming adventure, packing in full co-op play and PlayStation Move support.

The [Register or Login to view links] founder was kind enough to lend PlayStation.Blog a few minutes of his valuable time to discuss the game - read on to find out what he had to say.

PlayStation.Blog: There are a lot of PlayStation gamers out there who might not be too familiar with the first game. What did they miss?

Warren Spector: What did they miss? Only the greatest game experience of all time! No, okay, seriously... what they missed was the reintroduction of Mickey Mouse as a game hero the equal of Mario, Sonic, Link or any other platforming or adventure star.

They missed...
 

Beyond: Two Souls - David Cage Talks Quantic's Supernatural Epic

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106w ago - Sony Contributing Editor Julien Bourey has shared details today from David Cage, who talks about Quantic's supernatural epic Beyond: Two Souls below!

To quote: There are few forthcoming PlayStation 3 titles that are quite so keenly anticipated as Beyond: Two Souls, the latest project from Quantic Dream - the idiosyncratic French developer behind acclaimed 2010 adventure Heavy Rain.

Following the story of young Jodie Holmes (played by Hollywood starlet Ellen Page) and her mysterious supernatural companion, Aiden, it lit up E3 earlier this year with its stunning reveal trailer.

We've not heard too much since, so we caught up with Quantic's founder, David Cage, at Paris Games Week for a quick progress update.

We've not heard too much about Beyond since its E3 reveal back in June. Is development going well?

David Cage: Development is going very well. Indeed, it's nice to go to all these shows but we also have to make the game! We're advancing - we're now a few weeks off the alpha version. It's always a very critical moment in the development of a game since it's the first time all the game data is assembled in a complete version.

This first version is often not very playable, but it's the first time you can see the "complete"...
 

Video: Starhawk: How to Create an Epic Soundtrack for PS3

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135w ago - Starhawk Score Producer Matt Levine has posted up a video today spotlighting how to create an epic soundtrack for PS3 titles.

To quote: When [Register or Login to view links]'s President Dylan Jobe came to us to discuss the musical score for Starhawk, he had one of the best quotes I've ever heard from a game director:

"The music should not simulate combat; it should remind you what you're fighting for."

It is rare for so many things to come together on a project, but Starhawk has proven to be a perfect storm for creating a truly inspirational score. With a great story, a visionary developer, a brilliant composer, The Skywalker Symphony Orchestra, and a fantastic collection of soloists, we knew that this score would be something really special.

Chris Lennertz's score is bursting with character and memorable themes. Lyrical melodies soar through the orchestra, juxtaposed against feral percussion, gritty guitars, ethnic vocals and an eclectic mix of exotic wind instruments, each contributing to a score that is as memorable as it is unique.





At its core, the story is a classic western tale of two brothers torn apart by a tragic event....
 

Video: Epic Mickey 2: Warren Spector Explains the Power of Two

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140w ago - Sony Senior Social Media Specialist Sid Shuman has shared a video today spotlighting Epic Mickey 2 where Warren Spector explains the power of two below.

To quote: When Epic Mickey launched in 2010, PS3 owners could be forgiven for feeling a wee bit left out.

The game was an ambitious, passionate love letter to decades of rich Disney history, casting a newly assertive Mickey Mouse in a bittersweet tale set against a backdrop of decaying Disney lore.

But sometimes patience pays off. Epic Mickey 2: The Power of Two is coming to PS3 this fall with extensive support for PlayStation Move, vastly improved HD graphics, and a host of much-requested improvements.

I spoke with Creative Director Warren Spector to learn more about Epic Mickey 2, his work on the Deus Ex series, and his early thoughts on PS Vita. For more, listen to our full conversation on the latest episode of Official PlayStation Blogcast.

Unsurprisingly, PlayStation Move motion controls will serve as a key focus for Epic Mickey 2, though specifics remain scarce for the moment. "When we originally conceptualized the game," Spector explained, "we wanted to give Mickey control of the stuff he's made of - paint and ink.



 

Video: Pinball and RPGs Collide in Epic Quest DLC for Zen Pinball

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146w ago - Zen Studios Managing Director Zsolt Kigyossy has shared a video today showcasing the collision of Pinball and RPGs in the Epic Quest DLC for Zen Pinball.

To quote: As you all know by now, it is [Register or Login to view links] quest to deliver the most entertaining and original pinball tables. Epic Quest represents a major step forward in the evolution of videogame pinball, blending RPG elements such as loot, leveling and XP with pinball.

This is something we have been dreaming about and working on for a long time. I'm excited to share a little bit about how we have blended two different gaming genres to create a totally new experience!

Zen's Epic Quest

It is the sworn duty of every knight to seek out evil, defeat it, and take its stuff. One such knight is Max, whose enthusiasm for combat is surpassed only by his love of rare and valuable loot.

Join Max as he battles hordes of evil (or just evil-looking) monsters, rescues a wealthy princess, and accumulates the loot and XP that make good deeds worth doing. If Max suffers a defeat, never fear! He will return in the next game with all of his hard-won loot and experience levels intact.

As you complete missions and table objectives, Max earns loot, which is essential for defeating...
 
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