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9w ago - Sony Social Media Specialist
Justin Massongill shared a Q&A from Team Ninja for Dead or Alive 5 Plus which arrives on PlayStation Vita today.
To quote: Dead or Alive, Team Ninja's long-running fighting game franchise, is getting its first PS Vita installment today in the form of Dead or Alive 5 Plus. How does one pack a game of this magnitude into a portable form factor?
Do any concessions need to be made to keep everything steady at 60FPS? What new features can we expect, given PS Vita's unique capabilities? We synced up with Yohei Shimbori of Team Ninja, who graciously answered these questions and more.
PlayStation.Blog: What has been your experience in terms of developing Dead or Alive 5 Plus for PS Vita? Have you had to make many concessions, or were you able to port the entire PS3 game over with minimal changes?
Yohei Shimbori, Director, Team Ninja: Certain elements of Dead or Alive 5 Plus (DOA5+) were relatively smooth in porting it to the PS Vita from the PS3. However, as you may notice from games already on the market today, a complete port in terms of graphics and physics remains a challenge which was also the case for DOA5+.
Fluid fighting motion and stellar graphics are all staples of the Dead or Alive franchise, so delivering anything...