Hustle Kings PS3 Interview with Tech Director Mark Williams

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187w ago - SCEE Contributing Editor Roland Fauster has shared an interview today with Technology Director Mark Williams on Hustle Kings for PS3.

To quote: Programming is maths and, in Hustle Kings, you've had to calculate friction, respect natural laws of spin and momentum, and have all these balls clashing with each other in chaotic order.

Who explained the physics and to you, Stephen Hawking?

Haha, well yes, you are right: programming is maths. Unfortunately, they don't teach you the equations for moving balls around a pool table in school. However, for most things a bit of imagination and intuition can help to combine several basic rules of maths and physics to do things that actually look quite clever.

For the really difficult stuff, we have to rely on other people's work and, luckily for us, one guy by the name of Wayland Marlow spent years researching exactly how billiard balls react with one another and with the table. We use his research extensively in Hustle Kings to get the motion of the balls as close to real life as possible.

Are you aiming to simulate reality or to gain the most entertaining gaming experience?

I think it's always very important to concentrate on the gaming experience first and foremost. There is no...
 

Krome Studios Creative Director Details Blade Kitten PS3 Updates

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188w ago - Today Krome Studios Creative Director Steve Stamatiadis has detailed some Blade Kitten PS3 updates, including his inspirations for the game.

To quote: Blade Kitten is a fantastic new side-scrolling action game for the PS3. No, seriously, it IS awesome.

I know because it's a story I've wanted to tell in game form for a great many years. So come with me and I'll give you a little behind the scenes insight as to where this game comes from.

First up, Blade Kitten is the adventures of bounty hunter Kit Ballard, a pink haired catgirl (or Felion as they're known in the universe).

She travels around with her sidekick, Skiffy a feisty alien critter that is her companion and protector, and also her floating A.I. sword known as the Darque Blade. Her current bounty leads her to a synthetic planetoid on the outskirts of civilized space. There she's ambushed by a rival and thus begin Kit's adventures in the game.

Blade Kitten was born out of the need to bring together years of unused and unfinished ideas into a cool, fun universe that I could channel my creative energy into. These ideas feature all the geeky cool stuff that I loved like anime visuals, giant robots, big swords, aliens, cool fun science fiction and a serving of fun.

This happened...
 

Video: MotorStorm Apocalypse 3D PS3 Director Interview

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191w ago - SCEE Blog Manager James Gallagher has shared a video interview today with Director Matt Southern spotlighting MotorStorm Apocalypse 3D for PS3.

To quote: Walking around shows like gamescom, talking to journalists and developers, you pick up on certain 'buzz phrases' each time, and this year, one of those was "MotorStorm Apocalypse in 3D".

Those that had played it were encouraging others to do so with anecdotes of physically ducking out of the way as a racing truck tumbles towards them.

The other big news for the boys from Evolution Studios last week was that they were showing the first new track since the game's announcement.

I managed to prise Game Director Matt Southern from his dark room for some well earned Vitamin D; check out the interview below.




 

Guerrilla Games Director Details Killzone 3 PS3 Controls

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197w ago - Guerrilla Games Director Victor Zuylen has detailed a comparison of the controls between Killzone 2 and the upcoming PS3 video game Killzone 3.

To quote from the official site, linked above: "For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says.

"Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains.

"The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."

When the team went back to the drawing board, they...
 

Sony PSN Director Announces PlayStation Plus Pricing and Dates

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201w ago - Yesterday at E3 2010 PlayStation Plus was officially announced, and today Sony's PlayStation Network Sr. Director Susan Panico has shared PlayStation Plus pricing and availability dates on the upcoming PSN service.

To quote: If you have been paying attention to all of the news coming out of E3, you probably heard that we introduced a new subscription service called PlayStation Plus, which will be available on June 29.

PlayStation Plus is a service that lives on top of the current PlayStation Network. So, while users will continue to have free access to PlayStation Network's unmatched and ever-growing suite of new and exclusive content, services, and community focused tools - just as they do today - PlayStation Plus subscribers will gain access to an exclusive set of features and content designed specifically for gamers.

When you subscribe to PlayStation Plus, you'll get free games and DLC (pretty sweet), frequent discounts on PlayStation Store, early invitations to select betas of popular games, and free monthly episodes of Qore - our high-definition, interactive gaming lifestyle show.

You'll also enjoy new functionality such as Full Game Trial where you...
 











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