21w ago - Recently we reported on a Sony DUH-D1000AA PS4 Dev Kit FCC filing, and now Gizmodo (linked above) has made available a picture of what a PlayStation 4 development unit looks like.
Below are the details, to quote: "The cat may already be out of the bag, but for many months we didn't know what the PS4 looked like.
Now, we know what the retail version will look, but what about the developer box Sony hid during the big reveal and on Jimmy Fallon? Well, here's an exclusive image we've acquired of some developer boxes that were used at E3.
Like any PC you'd build yourself, the guts are what actually matter and in the case of game consoles, the developer units typically just hide final console design. They're never really that attractive, which is the exact opposite of what we'll be seeing this holiday season."
23w ago - Naughty Dog Community Strategist Eric Monacelli posted up a video today from The Last of Us Development Series Episode 4 dubbed Them or Us below.
To quote: The various choices you'll have to make with regard to combat in The Last of Us are representative of the larger human struggle in the game world.
How will people act when tension is unbearable and their life might be on the line? What are the consequences of those actions once enacted? While the third video in our development series explored the moment-to-moment tensions in the world of The Last of Us, our fourth video looks at the action and potential consequences of inertia in the face of those tensions.
If you've missed any of our development series, be sure to watch the first video and second video to get up to speed. An in-depth glimpse into all the topics covered in the series is available in Grounded: The Making of The Last of Us, our ninety minute documentary about the development of the game. You can get Grounded by purchasing the season pass.
We have two episodes left in this series. The next video will explore the characters of Joel and Ellie, who they are, and some of what it took to make them as pivotal to the game as we wanted them to be.
29w ago - Naughty Dog Community Strategist Eric Monacelli shared a video today from The Last of Us development series Episode 3 dubbed Death and Choices below.
To quote: We took a look at the Infected in our first video in The Last of Us Development series. We then explored the game world and nature's reclamation of civilization as we know it in our second video, Wasteland Beautiful.
Our third video, Death and Choices, investigates what it means to be a survivor in the world of The Last of Us and how Joel and Ellie cope with the harsh realities of post-pandemic society. Watch it now:
Survival is moment to moment in the world of The Last of Us. There are stark consequences to every decision that's made and if Joel and Ellie want to survive they'll need to scavenge the environment for every possible advantage. Learning to craft more potent weapons from makeshift materials or take defensive precautions using found objects will be critical to their continued survival.
Up next, our penultimate video in the series will spotlight the combat mechanics and the intimate nature of conflict in The Last of Us.
The in-depth documentary we have been creating grew so large that we are currently seeking a unique way to distribute it. We'll have details about how you can get the feature-length...
31w ago - Ubisoft Community Developer Nik Schmidt shared a video today detailing PlayStation 4 development on Watch_Dogs for Sony's upcoming PS4 video game console.
To quote: Today we're pleased to debut a Watch_Dogs developer diary as part of PlayStation's "Conversations With Creators," an ongoing series that focuses on PS4 game development with some of the most accomplished game studios in the world.
In this video, you get to meet two of the driving forces in the Watch_Dogs dev team: Dominic, our senior producer and Jonathan, the creative director. Together, they discuss the vision of Watch_Dogs and ultimately, some of the development details for the PlayStation platforms.
By working in close collaboration with PlayStation, the team is working to harness the full power of the PS4. This gives them the opportunity to create a truly no-compromises experience with high-resolution environment textures and advanced special effects. The game experience, much like the city you'll get to play in, will be rich, deep, and detailed.
As Jonathan and Dominic explain in the video, connectivity is at the heart of the Watch_Dogs experience. We already know Aiden is connected to his own environment, but we also want...