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Video: Skullgirls Dev Diary: Skullgirls' Perfected Pugilism on PSN

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148w ago - Today Reverge Labs Designer, Producer and Community Manager Peter Bartholow has shared some new Skullgirls development diary video footage and details on the PSN title below.

To quote: A few weeks ago I gave you a run-down on our new 2D fighter, Skullgirls. Last time I discussed the game's story and its characters, and exclusively revealed Ms. Fortune.

This week we'll be talking about the really important part: the gameplay.

As I noted last time, Skullgirls' lead designer and programmer is Mike "Mike Z" Zaimont, a noted tournament fighter and (regretful) creator of the "real soviet damage" [Register or Login to view links].

While our art team strives to make the game look amazing, gameplay always comes first. Mike's impetus to create Skullgirls was to make a game that was as fun to play as Marvel vs. Capcom 2, but addressed the system and balance problems that kept that game from being competitively viable.





The bane of many a fighter is the infinite combo: these are easily-repeated, inescapable attack patterns, and they can completely ruin games. Skullgirls gets around this by monitoring the players' attacks, and if the game detects a looping combo the...
 

Video: Resistance 3 PS3 Dev Diary: Chimera Munitions

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156w ago - Insomniac Games Senior Community Manager James Stevenson has posted up a PS3 developer diary video today showcasing the Chimera enemy munitions below.

To quote: It's hard to believe that Resistance 3 is coming out next week! It's been an amazing journey for those of us at Insomniac Games, we've spent the last three years ensuring this is our most polished, focused, and consistent entry in the Resistance franchise.

We're very excited to share it with you. As we get close to release, it's time to show you our very last Dev Diary - this one focused on the high-tech weapons created or influenced by the Chimeran invaders.

As you may know by now, the Resistance 3 Multiplayer Beta is winding down on September 4th, but we wanted to get one last blast of testing on our servers, so we've made the beta available to all on the PlayStation Store. We also wanted to acknowledge that while the R3 beta wasn't always smooth sailing, we totally appreciated those of you who helped us test the game and stuck with us through the rough patches.





We've announced a Beta Player Appreciation program - if you download and play a few rounds of the Resistance 3 Beta before it ends on September 4th, you'll receive a couple of cool rewards for the final game....
 

Video: Resistance 3 PS3 Dev Diary: Tools for Resistance

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158w ago - Insomniac Games Community Intern Brandon Winfrey has posted up a new PS3 developer diary video today spotlighting the tools in Resistance 3 on the PlayStation 3 entertainment system.

To quote: Gamescom has been amazing. However, something is still missing - an unyielding void in the soul of Resistance that needs to be filled. Something cold. Something unyielding. Something... Sledgehammery?

Yes, that's it! We need to show you the Sledgehammer, Resistance 3's brutally blunt new melee weapon. Here - let me summon the video gods and see if they can whip something up for the latest R3 Dev Diary.

By George (or Rey), they've done it! Our all-new Resistance 3 Dev Diary features the first gameplay footage of Capeill's intimate side - intimate as in he's close enough to Grims to smash in their deformed faces with a giant Sledgehammer. It's pretty wicked (except if you're a Grim).





Plus, you will get a detailed look at the human guns at your disposal in the game. Just because they aren't modified with some fancy alien technology doesn't mean they won't plow through the Chimera faster than Rainbow Dash can clear the skies of Ponyville.

Go in-depth with the explosive nuances of the Magnum, the Carbine, and the Marksman, and...
 

Daggerdale PS3 Dev Diary: From D&D to Action-RPG on PSN

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160w ago - Bedlam Games Director of Production Tim Ernst has revealed details today from the Daggerdale PS3 development diary, covering the transition from Dungeons & Dragons to an Action-RPG on PlayStation Network.

To quote: When we first heard about the opportunity to not only work with Wizards of the Coast but on the Dungeons & Dragons property itself, well let's just say that the nerdgasm around the studio was at an all-time high.

We went with action-RPG as the genre based off of studio competency, market trends and general interest (basically, we thought it was cool and knew we can do a good job of it.) We knew that this the best fit for our first D&D game.

We wanted to make the game as accessible as possible, just let players play, harkening back to the 'old school' days of gaming. You should be able to play alone, call a buddy over and play locally or jump online and find a party of adventurers to group with.

There are definitely development issues with balancing and performance having a downloadable PSN game that is fully featured, but we felt strongly about the usability of the game. Besides, isn't that what D&D is about - freedom of play?

It was also important to us that the player has a persistent character without restrictions that he or she can continually...
 

Video: Resistance 3 Full Circle PlayStation 3 Dev Diary

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163w ago - Today Insomniac Games Senior Community Manager James Stevenson has shared a Resistance 3 'full circle' PlayStation 3 development diary video for fans.

To quote: This one focuses on bringing back some of the classic Resistance: Fall of Man gameplay like the weapon wheel and the great heritage that Ratchet & Clank has provided the Resistance franchise.

There is a ton of exciting news about Resistance 3 these days. You hopefully saw all of the preview coverage that hit yesterday. There's much more to come, as next week, we will be staging a [Register or Login to view links] panel at San Diego Comic-Con on Thursday, July 21st at 5 p.m. in Room 7AB.

"Go behind the scenes with Marcus Smith (Creative Director), Kevin Grow (Animation Director), Grant Hollis (Art Director), and voice actors Robin Atkin Downes (Joseph Capelli) and Crispin Freeman (Charlie Tent) from the cast and discover the secrets behind Insomniac's vision of a post-apocalyptic 50's era.

Attendees will be able to ask their burning questions in an exclusive Q&A session and might - just might - get a first look at a brand-new way for you to resist with your friends."





Can't make it...
 
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