165w ago - Today Dead Nation Composer and Sound Designer Ari Pulkkinen has shared a Sound of the Dead: Audio Design Dead Nation interview and sample track with fans.
To quote: It's been a big month for Dead Nation! We've confirmed that online co-op play will be included from day one and also shown off three special zombies - the Mouth, Jumper, and Bombie – in our new "Know Your Enemies" video and there's still more to come in October.
But one thing we haven't yet discussed is audio. With Dead Nation, it's vital that we create a skin-crawling atmosphere; more importantly, the music needs to adapt to the intensity of the on-screen carnage.
I thought it would be fun to address some common questions related to Dead Nation's audio design, everything from the zombie groans to dynamic music to soundtrack inspirations. I hope you enjoy it, and be sure to listen to the sample track here.
How did you start working with Housemarque?
The first game that I worked on with Housemarque was Super Stardust HD, the original soundtrack and sound design. I was in-house audio director in Frozenbyte Inc. back then and working outsourced. SSHD was a awesome...
181w ago - Nintendo of America boss Reggie Fils-Aime acknowledged that Nintendo was seeking feedback from attendees and may still tweak the design of the upcoming 3DS.
To quote: "You know typically, at an E3, our engineers are looking for feedback.
You know, we have an army of Nintendo representatives out on our show floor talking to attendees, getting reactions to everything in the device: the depth slider, the buttons, the sliding pad that is, essentially, an analog-type stick.
These are things that we're looking to get reaction to, including the overall button placement. When we get all that feedback, then we'll finalize the design.
The one thing, for sure, is that we will launch in all of our major markets by March 31, 2011," he stated.
189w ago - Southpeak Games European PR Manager Rob Burman has announced news today of a contest alongside a video on 3D Dot Game Heroes PS3 character design.
To quote: I'm here to reveal an exciting competition we're working on with the PlayStation Blog Europe that could see you, yes YOU, winning a super duper limited edition prize and a copy of 3D Dot Game Heroes - which is coming exclusively to PlayStation 3 on May 14th.
But what's the competition, I hear you cry... well, one of the very cool features of 3DDGH is the character creator, which lets you make your own hero pixel by pixel.
If you want to be a monkey in a bowler hat, no problem! A robotic pink pirate? Go ahead. Seriously, as long as you've got a little bit of imagination, you can go wild with the character editor. You can even share them with friends by popping them on a USB stick.
To celebrate this awesome tool, we've created a simplified online version of the character creator - http://designer.3ddotgameheroes.eu/ - to give you a taste of what to expect from the more in-depth finished product and now we want you to make some fantastic heroes and enter them into a competition.
193w ago - Naughty Dog Community Strategist Arne Meyer has shared some pictures and details from PAX East 2010: The Naughty Dog LIVE PS3 game design panel today.
To quote: We've all returned - and mostly recuperated - from our trip to Boston this past weekend to attend PAX East.
It was both a pleasure and an honor to make it out for the inaugural PAX on the East Coast, not only to attend the show, but also to participate in panels.
Everyone at Penny Arcade deserves all our gratitude for putting together such a smooth first - and completely sold out PAX in Boston. We're looking forward to PAX East 2011!
We weren't expecting the massive turnout for our panel on Saturday, "Naughty Dog LIVE: Game Design with the Dogs." When I got to the Naga Theater to setup for our panel, the line waiting to get in was insane - and it was a whole half-hour before our panel was due to start. I heard some people had been waiting in line for over an hour at one point.
It was sad to hear that PAX Enforcers had to turn away a...
193w ago - Today XDev Studio Europe Associate Producer Robert Karp has shared a contest video announcement where fans can design a planet for Gravity Crash Portable and win a PSPgo!
To quote: To celebrate the upcoming PSP release of Gravity Crash, the intense and engaging inertia based inter-galactic action shooter on PS3, and to showcase the incredible imaginations within the Gravity Crash community, we're launching a Creator Competition and giving YOU the chance to win some truly out-of-this-world prizes.
Your mission: Unleash your imagination on Gravity Crash through your PS3! Using the games inclusive Editor, create a mesmerizing and enjoyable level for would be space-cadets to explore, enjoy and conquer!
Your bounty: If your stellar design is one of 5 community creations hand-picked by the developers, it will be featured in Gravity Crash Portable! And, because we think that it's important that you're able to admire (and show off) the fruits of your creative imagination, you will receive a PSPgo and a copy of the game, too.
How to enter:
Create a level using the Level Editor in Gravity Crash and publish it to the community in the game (from your PSN connected PS3).