God of War: Ascension Release Date Confirmed, Special Editions

200°
85w ago - Sony European Product Manager Ross Alexander has confirmed the European PS3 release dates for God of War: Ascension today and has detailed the Special Editions below too!

To quote: We are pleased to announce today that God of War: Ascension will release on the following dates:

• UK & Ireland: 15th March 2013
• Australia & New Zealand: 14th March 2013
• Rest of Europe/PAL: 13th March 2013

Available at launch we will have both a Special Edition and Collector's Edition, as well as the standard edition.

The Collector's Edition features the ultimate GoW collectible, a 8″ Kratos figurine. Packaged in a premium steel book game case, the set will also include the official game soundtrack (digital version), a PS3 dynamic theme and avatar pack, a double XP bonus for multiplayer (more info on this soon) and a DLC pass to unlock all future DLC for the game at no additional cost (more info on this soon too).

God Of War: Ascension sees the debut of multiplayer to the series and the dev team are working very hard to create a truly fantastic experience.

If you want to have the edge against your friends as you all face off on the battlefield online, the multiplayer double XP and DLC pass could be the tools to help you rise to the top.
 

Video: Sound Shapes Confirmed for PS3 and PS Vita at E3 2012

50°
97w ago - With E3 2012 officially kicking off tomorrow, Mathew Kumar of the Sound Shapes Team has just confirmed that the video game will be heading to both PS3 and PS Vita alongside a video of Jim Guthrie's cat below!

To quote: Look, E3 is here, and we know there's all kinds of hot news coming at you from everywhere.

So over here at Queasy HQ, we've decided to kick things off a little early with pretty much the biggest announcement we're allowed to give you right now: Sound Shapes is coming to PSN on August 7th. That's... like... a few weeks away!

Are you breathing into a paper bag right now to avoid hyperventilating? We are, which is making it kind of hard to type. And if you're not, you should be, because we're also taking this opportunity to sneak out the fact that Sound Shapes is, day-and-date, also coming to PS3.

Yes. That thing you have under your TV, or maybe beside it (or possibly on top, but that sounds kind of dangerous, man!).

And no, we haven't been looking in your windows; we've been too busy making Sound Shapes and pricing it at $14.99 for BOTH VERSIONS. Buy it on PS Vita or PS3, and enjoy it on either system! We know. We're freaking out too!

Through the magic of crossplay, you'll be able to share content between the two systems without...
 

Video: Aliens: Colonial Marines Confirmed for February, PS3 Trailer

100°
99w ago - SEGA Senior Producer Matt Powers has shared a new Aliens: Colonial Marines video trailer today while confirming that the video game will be arriving in February, 2013.

To quote: In 1986, James Cameron's Aliens hit theaters, instantly becoming one of the most iconic science fiction movies in cinematic history.

This movie was a huge success and was nominated for seven Academy Awards. The film that had so many great elements to it: blistering action, Marine camaraderie, creeping tension, and of course, the xenomorphs.

When people ask me what it is like working on a game based on Aliens, a game that is the actual sequel to the movie Aliens, it is tough to put the experience into words. First of all, "passion" is a key word in the development of this game.

The team at Gearbox is very passionate not only about Aliens but storytelling and the game experience. It is so important to all of us to do this game right – the Aliens franchise deserves an awesome video game. Another key word is "intimidating," because Aliens is a revered franchise with fans all over the world.

I have been lucky enough to show Aliens: Colonial Marines to fans at PAX, E3, Gamescom, Igromir and more. And I have found that people all around the world, people of all ages, love Aliens. When fans...
 

Ninja Gaiden Sigma Plus Confirmed for Vita Launch, Details Arrive

50°
114w ago - Sony Social Media Manager Jeff Rubenstein has confirmed several launch details today for Ninja Gaiden Sigma Plus on the PlayStation Vita handheld console, as follows:

If you're a fan of ninja games, PS Vita won't leave you wanting - or waiting. The system's upcoming launch will be supported by two ninja-centric titles: Shinobido 2 and Ninja Gaiden Sigma Plus, and I spent some time with the latter this weekend. NGS+ is an updated version of an early PS3 title, which itself was an enhanced version of an original Xbox game that debuted back in 2004.

Despite some control choices which have clearly evolved over the past 8 years, the source material holds up pretty well in 2012.

Playing through the first few levels of the NGS+, memories from nearly a decade ago came flooding back to me: the placement of treasures, decapitating enemies with a single charged slash (hold down the triangle button to, um, execute), and the difficulty.

The Ninja Gaiden series resides firmly in the "tough, but fair" challenge department. When you die - and you will - it's usually not due to AI cheapness, but rather a mistimed block or a delayed dodge.

That doesn't mean the game can't get frustrating, but when you prevail, the frustration melts into delicious satisfaction. For those...
 

Video: PS Vita Save Game Exploit Confirmed, HBL is Coming Soon

1300°
121w ago - Following up on the rumor from last week that a PlayStation Vita Hello World was achieved through a PSP Save Game exploit, today established PSP hacker wololo has confirmed it and stated that a Half-Byte Loader (HBL) is incoming!

To quote: Last week, an exploit on the PS Vita through the PSP emulator was announced by Mamosuke. The exploit was found by Teck4, and, we won't stress it enough, is a PSP exploit that gives us user mode access within the PSP emulator on the Vita. So this is not a Vita exploit per se, but it's still very cool.

Mamosuke confirmed this with a video a few days ago, and today I was able to confirm the exploit myself as shown in the video below (and I must admit that I spent way too much time working on that basic flame effect). The video below shows the exploit running on both a PSP 1000 and the PS Vita.





Here's also a screenshot since there is not autofocus on my stupid camera.

I spent a good amount of time today confirming some of my hopes that it will be possible to run HBL, at least to some extent, with that exploit. It doesn't mean I have...
 







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