- Today Housemarque CEO and Co Founder Ilari Kuittinen
has detailed his thoughts and concerns about Super Stardust HD 3D Story for Sony's PS3 entertainment system.
To quote: We first heard of Sony's 3D plans when our producer, Phil Gaskell, asked us to think about a stereoscopic 3D version of our PSN hit Super Stardust HD (SSHD) in summer 2009.
Our first reaction was that it sounded interesting, but we were doubtful whether 3D would ever work or be even possible to do for SSHD for a couple of main reasons. The first one was that we were really concerned over whether we would be able to develop a proper 3D version of the game without compromising full 60 frames per second gameplay.
Also, we hadn't personally seen proper 3D images in action and the premier of Avatar was half a year away. So, we got to work and thought about how on earth we are going to be able to render TWICE the amount of stuff than before as now we basically needed to get the refresh rate from 60fps to 120fps to produce stereoscopic pictures.
For the more technologically inclined people reading this blog, here's some insight on what we had to do.
We had been working on our next version of our game engine for over a year and replaced the core engine with a newer one. As the engine is highly...