Video: NBA 2K14 PS4 Developer Diary: MyCAREER on PlayStation 4

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19w ago - 2K Games Senior Community Manager Ronnie Singh posted up a video today showcasing NBA 2K14 as part of their PS4 Developer Diary dubbed MyCAREER on PlayStation 4.

To quote: MyCAREER has been one of NBA 2K14's most-played modes. The question is, with the next generation of technology, how do we create a fresh experience beyond playing games on the court? Creating a new cinematic experience that rivals a Hollywood film - that's how!

With over 300 pages of script, MyCAREER on PS4 takes you on an emotional journey like you've never experienced before. Our goal was to place you IN the game. From competing on the court, to decisions you make off the court, the experience has been expanded in an immersive journey through next gen technology.





For example, early on you may not get the minutes you want as a rookie. As your team calls a timeout, you have a decision to make - remain sitting or get up and celebrate with your teammates. Each decision affects the way you are viewed both from your team's viewpoint and the way fans look at you. This is just one of many deep decisions you make, with your actions opening up hours and hours of completely new content both on and off the court.

Things like personality, choosing...
 

Video: OlliOlli on PlayStation Vita: Career Mode Explained

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24w ago - Roll7 Director Tom Hegarty shared a video explaining the Career Mode in OlliOlli on PlayStation Vita below today.

To quote: Hello! It was back in June that we last posted here. At that point we were about to embark on our first E3 trip with a very early build of the game.

Needless to say a lot has changed since then! Player physics have been tweaked, we've redesigned a ton of grindable assets and we've also settled on the final modes of the game (there are four in total!).

In this post we want to concentrate on the most important game mode, Career, as it helps you unlock both Spots Mode and Rad Mode as well as preparing you for the do-or-die, risk it all, Daily Grind.

In Career you are confronted with the task of completing 50 Levels split across five stages: Urban, Junkyard, Port, Base and Neon, with 10 levels per Stage. The levels are split into 'Amateur' and 'Pro' to help the player skill-up as they progress. The Amateur levels follow a linear path - complete Urban 1 to unlock Urban 2, Complete Urban 5 to Unlock Junkyard 1.





However, merely completing a level is least of your worries! Each level has five challenges, two of which are always score challenges, one based on overall score...
 

PS3 HDD Reader v1 for Windows by 3141card is Now Available

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31w ago - Following up on his previous updates, today PlayStation 3 homebrew developer 3141card is back with PS3 HDD Reader v1 for Windows followed by an updated GUI from aldostools below.

Download: ps3_hdd_reader_windows_v1.rar / ps3.exe (with Debug Functionality) / ps3_hdd_gui_1.3.rar by aldostools / HDD Reader Source Code / HDD Reader Source Code (Mirror) by 3141card

To quote: A update, I finish the FAT read support, for dev_hdd1 on NAND and NOR and dev_flash, dev_flash2 and dev_flash3 on NOR. A big THX on sguerrini97 and sinsizer for test the tool on slim-ps3, and on 3absiso for test it on fat (NAND/NOR) ps3's.

Usage: A simple on-the-fly decrypter and ufs2 reader as comandline tool for windows. To see the content of your gameos(dev_hdd0) and copy files and folders to PC. No write suport! Hdd will only read.
 

Vogster Entertainment Announces Carnivores HD Tears Into PS3 Today

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31w ago - Vogster Entertainment LLC Project Lead Artem Kuryavchenko announced that Carnivores HD tears into PS3 today!

To quote: Carnivores HD is a realistic hunting simulator that brings you to an ancient environment and lets you hunt for the most dangerous creatures that have ever existed.

You'll be hunting Triceratops, Stegosaurus, Ankylosaurus, Ceratosaurus, and finally a T-Rex! There are also flying Pteranodons, and small and peaceful Gallimimuses.

Each level is an island about two square miles in size, and features a unique environment. There are deserts and jungles, volcanic islands, and deep forests. Each level comes in three flavors: daytime, evening, and misty.

Being a hunting simulator, the game renders wildlife realistically. Animals make use of natural senses - sight, hearing smell - that are unique to each creature.

Dinosaur behavior depends on the environment, weather, and injury state, so a wounded dinosaur will respond fearfully to your presence. Animals also interact with each other: herbivores avoid carnivores, small species avoid big ones. Dinosaurs also forage for food, water, take rests, and wander around the world.

Your arsenal consists of a rifle, sniper rifle and crossbow. You don't have to kill an animal, either, and you can equip...
 

Muse Games Announces Gun of Icarus Online is Coming to PS4

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34w ago - Muse Games Team Lead Howard Tsao announced today that Gun of Icarus Online is coming to the PS4 console with details below.

To quote: To have the opportunity to bring Guns of Icarus Online to PS4 is a dream come true for us. We are Muse Games, a small studio in New York City where Guns of Icarus Online has been our baby and our life for almost 3 years.

What if you took the thrilling moments of using those big mounted turrets in shooters and made it the core of a game? You blowing stuff up with this mammoth artillery or heavy machine gun, mowing down lines of enemies.

What if, instead of being alone, you were placed in an enclosed space with 3 other people on an airship in the sky, bringing down enemies, triumphing, and perishing together, as a single entity? Coordinating which guns to man, what needs repairs, all hell breaking loose on deck as other ships are torn apart around you.

In Guns of Icarus Online, you and your crew slip into specific roles to steer the ship in and out of combat, hop on big guns to take out enemies, and make desperate repairs in hopes you survive another encounter with an airship that approaches you from beyond the horizon.

We started this journey on napkins and notepads. We wanted to push the boundary...
 







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