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Uncharted 2 PS3 Credits Thank Bungie & IW, Unlockables Revealed

250°
251w ago - Today NeoGAF user Wario64 has posted a screenshot (below) showing the Uncharted 2 PS3 ending credits screen.

Within it, Naughty Dog thanks several other well-known developers including Bungie and Infinity Ward... cool stuff!

In related news, with under a week until release today [Register or Login to view links] has revealed the full list of Uncharted 2 multiplayer unlockables, to quote:

All of the new unlockables not found within the beta have a star next to them, and their description can be found on the bottom.

Warning!! There may be spoilers below!

Unlockable Name / Currency Cost / Other Requirement

Hero Skins:

•Drake FREE 0
• Chloe Fraizer FREE 0
• Tenzin FREE 0
• Elena Fisher FREE 0
• Heist Drake 20,000 10
• Winter Chloe 50,000 20
• Winter Elena 100,000 30
• Cameraman Jeff 100,000 30
• Winter Drake 250,000 40
• Karl Schafer 1,000,000 50
• Doughnut Drake 2,000,000 60
• Marco Polo FREE Platinum Trophy

Villian Skins:

• Dragan FREE 0
• Tetran FREE 0
• Sark FREE 0
• Lovac FREE 0
• Vodnik...
 

Bungie: So Our Game's Called Halo - Halo Ten Year Anniversary

100°
262w ago - Ten years ago on July 21st, 1999: Macworld, New York. Apple's iCEO Steve Jobs yields the stage for a brief but soon to be memorable moment to Bungie co-founder Jason Jones.

Jones, looking a bit nervous, steps into the fore, shakes Jobs' hand and begins quite simply:

"So our game's called Halo..."

To quote: Internally, the title was known as Blam! - a moniker bestowed when Jones couldn't bring himself to use the original working title, Monkeynuts, in front of his own mother. Whatever the name, this is the first time the public has laid eyes on the project.

To write the sum of a decade is a monumental task. Bungie's history is encoded into the games we've made and defined by the men and women who've worked inside the studio's walls - people who have in many cases become a family. And of course we've also been shaped, inspired, and downright awestruck over the community that's followed alongside.

To say thank you for a decade is even more of a monumental task. We say it anyway. Thank you for more than ten years of community involvement, contribution, and support.

Thanks for the passion, for the letters, for the ravenous support (and defense) of us online, for pouring through our stories, for getting to the farthest...
 

GDC '09: Bungie Still Working on Halo 3 XBox 360 Content

200°
279w ago - At the Game Developer's Conference in San Francisco, Bungie producer Allen Murray gave a talk about the studio's production process, which has gone through a major evolution of late.

Formerly a one-project shop, Bungie has changed its approach to facilitate the development of multiple projects simultaneously. That's good news for gamers.

We've known for some time that Bungie is working on an entirely new intellectual property, and Murray noted that a development team is hard at work on that project. But that doesn't mean Bungie plans to close the book on Halo 3 after the ODST expansion ships this summer.

According to Murray, the studio just finished a crunch - a short period of intense production to meet a development milestone - on ODST and another project, which he didn't name.

He could have been referring to the [Register or Login to view links], which was bundled with the Halo Wars Limited Edition in early March and will be distributed over Xbox Live on April 9. Or he could have been hinting that there's another expansion, multiplayer pack or surprise on the way.

"Halo 3 took two and a half years to make, and we're still working on it," Murray said. "We'll probably be working on it for two more years."
 

Bungie accused of using Madeleine McCann case to promote Halo

50°
304w ago - In an unfortunate cross-cultural coincidence, Halo developer Bungie has inadvertently drawn parallels to an infamous child abduction case to promote its new Halo 3 expansion pack.

In a new teaser trailer, which depicts a war-torn city landscape, various messages flash up on the screen, including one that asks "Maddie, where are you?"

For many people, particularly living in Britain, this seemingly innocuous phrase will bring back memories of the disappearance of Madeleine McCann, a three-year old British girl who was allegedly abducted from a Portuguese resort while on holiday with her parents.

At the time of the abduction, the slogan "Find Maddie" and "Where's Maddie?" featured prominently in British newspapers and international publicity campaigns around the world.

Bungie has denied any intent to create publicity by exploiting the McCann disappearance, with a representative claiming "This is both an unfortunate and unintended coincidence" on the official Halo forum.

The case is somewhat similar to an incident several years ago, in which the developers of the PC game Law and Order: Double or Nothing unwittingly included a CCTV still of the murdered British toddler James Bulger in their game.
 

Halo 4: The Secret Files - Everything Bungie talked about!

50°
330w ago - The following Bungie developer interview notes are a summary of everything Halo 4 the company talked about or what was hinted at. We dubbed it "The Secret Files" that puts one and one together. Every Halo fan obviously knows the (original) Halo trilogy is over (Halo 3 was left with an open ending).

But with Ensemble Studios working on the Halo Wars RTS prequel and an episodic Halo: Chronicles cinematic-game trilogy series still in the works by Peter Jackson, would a Halo 4 FPS really be that far fetched? Time to line up the facts...

July 14th 2006: Bungie audio director, Marty O'Donnell, said at the UK Game Developers Conference that "We all want Halo to be the great ending to an epic trilogy. We look at what Peter Jackson did with the Lord of the Rings films - which each film bettering the previous one and that is what we are aiming for."

September 25th 2007: At the launch of Halo 3 the cinematic designer, Lee Wilson, said "There's a lot of people who have been working on Halo much longer than us two have and they're really interested in exploring new games, new stories, and whatever comes out of those conversations is what we're going to pursue. We're still going to make games for us." And Joe Tung, multiplayer producer, said that the team was "figuring out right now...
 
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