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Video: Pickles in Your Pocket: Bringing Runner2 to PlayStation Vita

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64w ago - Gaijin Games Associate Producer Dant Rambo posted up a video today announcing Runner2 for the PlayStation Vita handheld console.

To quote: Adapting a console game for a mobile platform is no walk in the Welcome Park. The reasons for this are numerous, but it ultimately boils down to an issue of faithfulness.

We can't speak for other developers - though we imagine they would agree - but we wanted our game, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, to feel the same on the Vita as it does on the rest of its platforms.

Furthermore, we wanted to provide players everywhere with the chance to carry [Register or Login to view links] around wherever they go. Though we've not yet finished our development of the Vita version, we're confident we've succeeded on both fronts.

For those unaware, Runner2 is a 2D platformer featuring vibrant worlds, unique characters, challenging (and rewarding!) gameplay, and the vocal stylings of Charles Martinet.

From the early planning stages to the finished product, our goal was to create a game that made people happy. If it just so happens that you're someone who likes to be happy, chances are good you'll enjoy it immensely.

Now, with the elevator pitch out of the way,...
 

Video: The Last of Us: Ashley Johnson on Bringing Ellie to Life

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66w ago - Sony Blog Manager Fred Dutton shared a video today spotlighting Ashley Johnson bringing Ellie to Life in The Last of Us alongside news that the demo is officially available in God of War: Ascension below.

To quote: As you'll find out in just two weeks' time, Naughty Dog's rabidly-anticipated new survival adventure The Last of Us does a phenomenal job of making you really care about its two protagonists, Joel and Ellie.

Partly through Neil Druckman's nuanced writing, partly through the tactile, reactive gameplay, and partly through the pitch-perfect performances of the voiceover cast, The Last of Us packs an almighty emotional wallop to go with its blockbuster action set-pieces.

It's bar-setting stuff from the Uncharted studio, and these are characters that will resonate with you long after the game's epic conclusion.

To find out a little more about how Naughty Dog pulled it off, we sat down for a quick chat with Ashley Johnson, the young actress bringing world-weary teen Ellie to life.

PlayStation.Blog: How did you first get involved with the project?
 
Ashley Johnson: My voice-over agent sent me the audition and asked if I'd be interested in doing a video game. She warned me that it was motion capture and that whole...
 

Video: Primal Carnage: Genesis is Bringing Dinosaurs to PS4

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75w ago - Lukewarm Media Founder / Game Director Ashton Andersen has announced today alongside a video that Primal Carnage: Genesis is bringing dinosaurs to PS4.

To quote: At some point, everyone has wondered about what it was like to walk among the dinosaurs. We were wondering that for ourselves, so we've set out to develop [Register or Login to view links].

What better way is there to realize that dream than a new generation of PlayStation hardware to drive an incredible immersive experience?

From towering behemoths like the brachiosaurus and the tyrannosaurus rex to smaller creatures like the velociraptor and the dilophosaurus, there is no doubt that there is something magical about the creatures of the prehistoric world. In order to capture that magic in real time, we used Unreal Engine 4 as our software platform of choice.

As the gameplay itself will feature a mix of linear gameplay and open-world exploration from a first-person human perspective, next-generation rendering is key to selling the lush island environment and suspending the disbelief that these dinosaurs aren't actually, well, real.

In the early stages of development, it became clear that we wanted Primal Carnage: Genesis to champion an immersive story driven experience....
 

GungHo is Bringing Six More PSOne Imports to North America

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77w ago - GungHo Online Entertainment America Community Coordinator Antonio Cara has confirmed today that they are bringing six more PSOne imports to North America.

Below are the details, to quote: As promised, GungHo is bringing over a new batch of PSone Imports for your enjoyment today! Just like last time, I'd like to chat about these lovely games and what you can expect out of them.

Sentimental Graffiti

This classic dating simulation was first released in the late nineties. It was popular enough to spawn various sequels, an anime series, and even a radio drama! The story revolves around a protagonist who was constantly moving about during his childhood, so he never had time to form deeper relationships with those around him.

He receives a much unexpected letter from a mysterious paramour which simply states, "I want to see you." He's got it narrowed down to one of the 12 special women he met in his younger days, and it's up to the player to decide how this tale ends...

Players control our hero by making use of his incredibly tight schedule. You've only got so much time to spend with these ladies, so you have to make it count!

Carefully plan out each day by studying your calendar and preparing potentially romantic encounters with the 12 candidates....
 

Back to the Beginning: Bringing Mass Effect to PlayStation 3

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91w ago - Mass Effect Trilogy External Producer Ryan Warden has gone back to the beginning on bringing Mass Effect to PlayStation 3 today.

To quote: I'm Ryan Warden, the External Producer for Mass Effect Trilogy. I've been with BioWare for almost nine years now - lately I've been working to help bring you Mass Effect Trilogy for PlayStation 3, and today I'm honored to be able to write a post for PlayStation.Blog!

We began work on Mass Effect Trilogy in earnest last April, shortly after Mass Effect 3 had shipped. The trilogy was complete, but there was a slight complication - there were people who had missed out on one (or more) titles in the series. Clearly this included PS3 owners, who had never had the chance to play the original Mass Effect. Mass Effect Trilogy was a great opportunity to rectify that!

We partnered with [Register or Login to view links], an external team with whom we've worked on many previous projects. Edge of Reality has a deep understanding of how PS3 works, under the hood, so we thought the project would be a perfect fit.

We had a huge head start because of the work we had done with Mass Effect 2 and Mass Effect 3 for PS3, but we still wanted to maintain the look and feel - the classic experience - of the original Mass Effect.
 
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