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Sony Outlines Puppeteer PS3: Blending the Best of East and West

50°
121w ago - Sony Blog Manager Fred Dutton has outlined Puppeteer for the PS3 today, which blends the best of of both the East and West!

To quote: In last week's behind the scenes Puppeteer interview, we talked to creator Gavin Moore about the origins of the title and got some lovely insight into what makes a great kids game really sing.

In the second part of the interview, Gavin touched on the game's size, its roots in classic platformers of yesteryear and what the development team's vibrant cultural mix brings to the project.

Read on for more on Sony Japan Studio's tantalizing platformer, and look for a new update on development - penned by Gavin himself - next week.

Fred Dutton, PlayStation.Blog Europe Manager: So, is Puppeteer a Japanese game or a Western game?

Gavin Moore, Puppeteer Creator:
It's really interesting actually. I've seen people have arguments in the office about this - "It's Western," "No, it's Japanese" and so on.

The Western people tend to say it's Japanese, and the Japanese people tend to say it's Western. It's a game, guys - it doesn't matter!

But I'd say it's in the middle. Most of the team are Japanese - probably 95%. But obviously, as the director, the guy in charge, with all that Englishness in...
 

PS3 SPU Emulation v0.9 Module Out, Allows x86 PCs to Emulate SPU

700°
138w ago - Shortly following his previous revision, PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation to version 0.9, which allows x86 PCs to emulate the SPU.

Download: [Register or Login to view links]

Below are some related updates via Twitter (linked above):

Found the mistake in SPU Emu... -.- FAIL! sf* commands do rb-ra I did ra-rb -.- works perfectly now.

The sp somehow land in code section and overrides destroys code. so i don't update the code while the ls changes. This does the trick hotfix.

New spu emu soon dump function calls and channel access and so on.

SPU Emu v0.9: fixed sf* instructions and bugfixes and callstack functions. Dumps all branches now files get big ^^.


 

PS3 SPU Emulation v0.8.1 Module Out, Allows x86 PCs to Emulate SPU

700°
138w ago - While it hasn't been long since his previous release, today PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation Module to version 0.8.1, which allows x86 PCs to emulate the SPU.

Download: [Register or Login to view links]

Below are some related Tweets on the update via Twitter (linked above), as follows:

New spu emu soon dump function calls and channel access and so on.. btw no spu stuff just optimised code

Crypto function instructions implemented, aim_spu_module runs fine (v0.8).

Thanks to my tester we found a heavy bug which made the aim not run correctly. Fixing it.

I still got a problem with one instruction, the problem is idk what instruction, but aim decrypts the eid0 section fine with spu emu (v0.8.1).


 

PS3 SPU Emulation Beta 2 Module, Allows x86 PCs to Emulate SPU

700°
139w ago - Following up on his previous release, today PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation Module to Beta 2, which allows x86 PCs to emulate the SPU for those wondering.

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To quote: Long time no see guys. I release SPU Emu Beta 2.

Since I am sick at current time and constant headache I just release what I already got. There are features to dump the LS parts, Register and so on.

Check out the source or metldr.kds for more infos. The kds script don't use all featues which are implemented but the most common one.


 

PS3 SPU Emulation Beta Module, Allows x86 PCs to Emulate SPU

700°
141w ago - Shortly following the Alpha 2 Module release, today KDSBest has updated their PS3 / PC SPU emulation project which allows your x86 machine to emulate the PlayStation 3 SPU to Beta status.

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To quote: Let's call it beta (SPU emulation). Tested with my own elf a lot commands if they work properly. Disabled buttons depending on state.

And last but not least, if you press run a new thread is spawned. Now you are able to press pause and it stops the run ofc. The performance get a super boost with the threading.

Project Update: alpha2 - pre alpha so it is not in pre alpha stage anymore. It detects code modifications on the fly too. The new feature list is not complete that's my fault I guess.

Thanks for the news update. I need some infos from some reversers to create the next stunning feature:

Crypto dumping... dumps all crypto calls... Let's call it function parameter dumping cause it will work for everything and will implement a callback on known functions which will make dumping at certain calls possible.
 
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