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Video: Behind the Scenes of Beyond: Two Souls for PlayStation 3

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60w ago - Product Manager Ross Alexander shared a glimpse today behind the scenes of Beyond: Two Souls for PlayStation 3 in a new video below.

To quote: Hi everyone, today we're unveiling the second of our four-part Making Of series for BEYOND: Two Souls.

Hear from writer/director David Cage and the team at Quantic Dream on what BEYOND will be like to play, and how the team redesigned the user interface to provide a more intuitive and immersive gameplay experience than the studio's previous title, Heavy Rain.

We'll have the third part of the series next week, which will dive into more detail on the year-long motion capture shoot that was undertaken for BEYOND: Two Souls, and you'll hear from lead actors Ellen Page and Willem Dafoe on what it was like to be involved in such an ambitious project.





Enjoy!
 

Video: Behind the Scenes of Beyond: Two Souls for PS3 - The Origins

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62w ago - Sony Product Manager Ross Alexander shared a video today that dives behind the scenes in Beyond: Two Souls for PS3 dubbed The Origins.

Below are the details, to quote: Hi everyone, today we're excited to unveil the first of our four part Making Of series for upcoming PS3 title BEYOND: Two Souls.

Hear from writer/director David Cage and the team at Quantic Dream, as well as lead actors Ellen Page and Willem Dafoe, about how the project came about and what it was like to be involved.

We'll have the second part of the series next week that'll allow you an insight into what to expect when playing the game.

Also, in case you missed the reveal of our Special Edition steelbook artwork when it was revealed in Europe a few weeks ago, below is the final steelbook which will encase the Special Edition you get when you pre-order at GameStop.





Only a few months now, October 8th can't come soon enough!
 

Go Behind-the-Scenes at E3 2013 with PlayStation on Instagram

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67w ago - Sony Social Media and Community Manager Roberto Kusabbi invites fans to Go behind-the-scenes at E3 2013 today with PlayStation on Instagram.

To quote: Hi readers - my name is Roberto and I'm new here. You may see me a bit more in the future as I manage PlayStation EU's social spaces, like Facebook, Twitter, YouTube and any others we may add in future.

Fred has kindly let me come on here, say hi, and tell you about something we're working on for E3. Thanks Fred!

First of all, I wanted to let you all know that we have some big plans for our social spaces, so do stick with us. And if you currently follow us on Facebook, Twitter or anywhere else, please keep letting us know what you like and what you don't like - it really helps us improve.

We want to make our social spaces as engaging, fun and visual as possible, and we'll be testing all sorts of things in the future to ensure we pull that off.

With the annual E3 show just around the corner, we've been thinking about how we can best tell the story of the week to our fans. With it being such a visual event, we thought that one of the best ways we could do that is with Instagram.

Our American colleagues have an account up-and-running right now, and in future we'll be sharing the management of the...
 

Video: Watch_Dogs: Behind the Scenes with 2013's PS4 Action Epic

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70w ago - Sony Blog Manager Fred Dutton is here with a video showcasing Watch_Dogs which goes behind the scenes with 2013's rule-breaking action epic below.

To quote: As with any jump from one console generation to the next, PlayStation 4 owners will expect to see hardware that sits at the very cutting edge of innovation, offering unparalleled processing power and an arsenal of exciting new features.

However, the onus on game developers to bring bold new gameplay innovation to the table is every bit as integral to that generational leap, and it's a responsibility that the whipsmart team behind Ubisoft's future-tech open world action title Watch_Dogs are really tearing into.

As detailed in our coverage last week, the game's core conceit - that its central hero, hacker Aiden Pearce's primary weapon is not a gun, but an entire city - is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game's attempts to re-write the action rulebook, PlayStation Blog sat down with the game's creative director Jonathan Morin...

What was the first seed of the idea that later grew into Watch_Dogs?

Jonathan Morin: It started as a conversation. Four years ago we were talking about humans exchanging their lives and their...
 

Video: Killzone: Mercenary Behind the Scenes Interview, Single Player

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84w ago - Sony Blog Manager Fred Dutton shared a behind the scenes interview and video spotlighting Killzone: Mercenary Single Player mode today for PlayStation Vita.

To quote: For a series that's always been at the bleeding edge of modern FPS design - both in terms of technical performance and muscular gameplay - it's fair to say that expectations are sky high for Killzone: Mercenary - the first PS Vita entry in Guerrilla's acclaimed franchise.

Until last week's reveal, all the studio has shown off was a brief teaser clip at Gamescom last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.

And you can breathe easy - it looks absolutely stunning, packing all the visceral grit and gristle of its home console brethren into PS Vita with real style. Don't believe us? Remind yourself of the new trailer below.





We sat down with Piers Jackson, who's leading development at Guerrilla Cambridge (the same team responsible for the exemplary [Register or Login to view links]), to find out more about the game, with particular attention paid to its...
 
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