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Beat Sketcher for PlayStation Move Hits PSN Tomorrow

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193w ago - SCEA Producer George Weising has announced today that Beat Sketcher for PlayStation Move will be hitting PSN tomorrow.

To quote: Last week we brought you the 2nd installment [Register or Login to view links] upcoming title Beat Sketcher, a PlayStation Move exclusive title that will be available for purchase in the PlayStation Store tomorrow, November 23rd.

Kenei Hayama - Art Director: "I just enjoyed drawing. My goal was not to draw a tune but to draw what I wanted to draw with freedom, as I drew, the music emerged naturally."

Don't forget to post links to your best YouTube Beat Sketcher videos!

We'd love to see what all of you create! Also, as we mentioned in our previous blogs, the team will answer some of your questions in an upcoming post so don't forget to to include them in the comments below.

Be sure to download Beat Sketcher for PSN available TOMORROW!

Lastly, let's finish up our interview with the Beat Sketcher development team.

Q: What is the most exciting aspect of using PlayStation Move in Beat Sketcher?

A: With simple and intuitive game control...
 

Video: Beat Sketcher on PSN for PlayStation Move with Q&A

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193w ago - SCEA Producer George Weising has shared a new video today spotlighting Beat Sketcher on PSN for PlayStation Move along with a Q&A session, as follows:

Last week we introduced you to [Register or Login to view links] upcoming PSN title Beat Sketcher, a PlayStation Move motion controller exclusive title that will be available for purchase in the PlayStation Store on November 23rd.

This week we'd like to introduce Sound Director and Composer Mr. Yasuhiro Kawagoe - and show you a new video that he created using Beat Sketcher.

Yasuhiro Kawagoe - Sound Director * noisycroak Co., Ltd. Learned Jazz theory and Drum performance in a musical academy. Since graduation, he has been worked as a performer and composer.





Now he mainly works on game music and sound, such as the What Did I Do To Deserve This, My Lord!? and No Heroes Allowed! (as musical performer), Patchwork Heroes (as sound director), and echochrome (sound effect manipulation).

This week, the Beat Sketcher team shares some of their thoughts behind the creation of Beat Sketcher. If there are any questions that you would like us to ask the team, leave a comment and we'll try our best to include them in the next blog post!
 

Video: Beat Sketcher Coming Soon to PSN for PlayStation Move

100°
194w ago - SCEA Producer George Weising has shared a video today while announcing that Beat Sketcher is coming soon to PSN for PlayStation Move.

To quote: The purpose of this is to introduce you all to [Register or Login to view links] upcoming title Beat Sketcher, a Move exclusive title that will be available for purchase in the PlayStation Store just in time for Thanksgiving.

So, what is Beat Sketcher? It is actually hard to call this a game, as it is more of an artistic experience that allows you to become very creative using the PlayStation Move as your virtual drawing tool or paint brush.

Beat Sketcher lets you create your own masterpiece no matter what your skill level is. You can learn to draw by copying brush strokes in something called Challenge Mode or grab some friends and work together to create something magical (either cooperatively or competitively if you so choose).

My favorite part is the Creation Mode, where you start with a blank canvas, so-to-speak, and unleash my imagination! If you create something you're proud of, you can even upload it to YouTube for all your friends to see.

The basic team that created Beat Sketcher is a collaboration between JAPAN Studio, WILL Co., Ltd. (echochrome) and noisycroak Co.,Ltd. (echochrome,...
 

Video: LittleBigPlanet's SackBoy in Beat Crusaders Phantom Planet

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284w ago - SCEA Marketing Manager Mark Valledor recapped LittleBigPlanet's recent success at the Academy of Interactive Arts and Sciences' 12th Annual Interactive Achievement Awards in Las Vegas.

To quote: In addition to being honored by AIAS, we were truly flattered that Beat Crusaders used our beloved SackBoy for their Phantom Planet [Register or Login to view links]. Check it out!

As if winning the Overall Game of the Year category wasn't enough, we were also honored with some incredible awards including:





•Console Game of the Year
• Family Game of the Year
• Outstanding Achievement in Game Direction
• Outstanding Achievement in Art Direction
• Outstanding Achievement in Visual Engineering
• Outstanding Innovation in Gaming

And to cap it off, SackBoy picked up the eight award for Outstanding Character Performance.

So on behalf of us here at Sony and the Molecules, a sincere 'thank you' to all the endless and incredible support of our [Register or Login to view links] and fans. This game is as much yours as it is ours.
 

Panasonic May Beat Sony to 3D Games by 2010

200°
285w ago - Panasonic is in development on its own 3D Blu-ray entertainment system which will be available for the public to purchase by 2010.

This concept was shown by Sony some time ago, but stated that their player will not be sold to the public, mainly because you'll need the proper hardware to make it run. And it's not like your everyday Joe's living room will come equipped with full 3D-ready technology.

Panasonic is planning to develop a Plasma 3D Full HD home theater system, a 3D-ready digital cinema projector with a 380-inch screen theater for 3D HD picture quality evaluation, and a 3-D ready MPEG-4 AVC High Profile encoder.

They have been working with Hollywood studios closely to produce some movies into 3D format already. It probably wouldn't be too far along until the 3D system will be made ready for gaming.

Eisuke Tsuyuzaki, Managing Director of Panasonic Hollywood Laboratory stated:

"Panasonic recognizes that for 3D FHD to succeed, just like Blu-ray, collaboration on research, development and production with studios and content providers is absolutely essential".

He added: "The creation of the new PHL Authoring Center will enable Hollywood to start trial production and ultimately create commercially available 3D FHD titles to realize...
 
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