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Capcom Working on Project Natal Game Based on Old Franchise

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236w ago - According to Capcom's VP of strategic planning and business development Christian Svensson, Capcom is working on a hardcore Project Natal game based on an old franchise.

Outside of tech demonstrations and modifications of several existing Xbox 360 games, we haven't seen what Project Natal is capable of.

Microsoft is keeping those games under wraps, however, G4TV caught up with him at CES last week and learned the following, to quote:

"I can't talk about what we're doing on Natal right now yet because we haven't announced it, although we have announced that we're working on stuff," said Svensson, emphasizing his vagueness.

He was willing to tease a little more about one unannounced game, however.

"I think you'll see again a brand focus on what we're doing there [on Natal], perhaps a brand we haven't seen in a while," he said with a coy smile, as Capcom public relations eyeballed us. "That's exciting."

Microsoft announced Project Natal would be released during the holidays at CES, but Svensson made it clear to me that Capcom was not rushing this one out the door to meet that deadline.

"We're not going to be at launch, just to temper the expectations," he said. "We're gonna cook something and it's gonna to take a while to cook."
 

QPACE Supercomputer with PS3-based Processor Tops Green List

400°
244w ago - QPACE, the supercomputer at [Register or Login to view links] and the University of Wuppertal, is now deemed the world's most energy efficient supercomputer on the [Register or Login to view links].

The Green500 List ranks the energy efficiency of supercomputers around the world.

To quote: "The QPACEs Intel PowerXCell processors are an enhancement of the Cell/B.E. processor, originally developed by Sony, Toshiba and IBM for Sony's PlayStation 3 console.

QPACE (Quantum chromodynamics Parallel Computing on the Cell) is being used to simulate forces in elementary particle physics, especially in the research area of quantum chromodynamics, which describes such things as how a proton is made up out of quarks and gluons.

It consists of four racks at Research Center J├╝lich and four at the University of Wuppertal. Each of the QPACE installations has a top performance of 100 TeraFlops, equal to 100 trillion floating point operations per second. The supercomputer runs a standard Fedora Linux distro OS.

Each rack in QPACE contains 256 IBM PowerXCell 8i nine-core processors and 1 Terabyte storage, and uses 30 kilowatts of power."
 

Toshiba is Set to Detail Its Cell-based TV in Early October

400°
252w ago - According to PCWorld (linked above), Toshiba will soon unveil its first television based on the Cell processor, the same multimedia chip that sits at the heart of the PlayStation 3 games console.

Toshiba has been showing prototypes of the television and Cell technology for the last couple of years and its unveiling on Oct. 5 will come just before its first public showing at the upcoming Ceatec electronics show.

While a launch date has not yet been announced, the timing of the unveiling suggests it should be on sale in Japan before the end of this year.

To quote: "The Cell chip was developed by Toshiba, IBM and Sony and each chip contains a single Power PC core and eight co-processors. Together the chips make heavy-duty processing of video a breeze.

During previous demonstrations of Cell TV prototypes, Toshiba has put the chip to use providing real-time upscaling of standard definition to a quality closer to that of high definition.

It has also been shown streaming multiple chapters from a recorded TV show to make navigating to a desired part of a program easy. It's similar to the multiscreen menus on some DVDs.

But for all the neat tricks it can do with video there's one thing it almost certainly won't do: run PlayStation 3 games. Toshiba has said several...
 

Fumito Ueda on Famitsu: ICO 3 is Based on Contact

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296w ago - Speaking briefly on this week's Famitsu, Fumito Ueda said that his new ICO 3 game for PlayStation 3 will be based on physical connection, similar to his previous two games, ICO and Shadow of the Colossus.

ICO was based on two characters holding hands and the core mechanic in Shadow of the Colossus was holding onto a colossus. Both of these functions were executed by pressing and holding a button. A similar form of contact will be present in his new game.

This aspect was already suggested in a previous interview Ueda had with Game Watch, just after finishing Shadow of the Colossus.

You can read more about it, and all the other things we know about 'ICO 3', in this interview here, which was put together by piecing all bits of information we have on the new game.
 

Zelnick: Next Grand Theft Auto Could be Subscription Based

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296w ago - At the same BMO Capital Markets' conference last week in New York where he gave an update on upcoming GTAIV DLC and Chinatown Wars, Take Two CEO Strauss Zelnick offered a glimpse further down the road. In his "Negative Approach" blog for cnet, Dave Rosenberg related these remarks from Zelnick:

The Holy Grail is taking a business, already a very large and successful business that's focused on packaged goods... and turning that into a subscription business or a semi subscription business where we have an ongoing relationship with consumers, giving them products that they want. Who's better positioned to do that than the company that has the top franchises?

It isn't much of a stretch here to start connecting the dots. The Grand Theft series definitely fits the bill as a "successful business that's focused on packaged goods," and it's also the top of their franchise properties. And though delayed, the DLC plan for GTAIV offers an ideal test run for a "semi subscription" model along the lines Zelnick suggests.

Not that they needed more incentive, but Watching World of Warcraft once again flexing its muscle with the release of the Wrath of the Lich King expansion must spur them on that much harder.

Everyone asks, "Can a console game tap into the World of Warcraft meme?" and "what...
 
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