171w ago - Sony's Social Media Senior Specialist Chris Morell has shared a follow-up interview video today with Final Fantasy XIII Producer Yoshinori Kitase and Director Motomu Toriyama to answer PS3 fan questions.
To quote: Earlier in the week, we told you we'd be meeting up with Square Enix to talk Final Fantasy XIII with Producer Yoshinori Kitase and Director Motomu Toriyama, along with the Battle Director Yuji Abe.
So all your questions went to the former, which you can read in full form below.
But the FFXIII love fest didn't end there. With the game less than a month away (March 9!), Jeff and I got to play a nice chunk of the game... enough to get familiar with the battle system to chat all about it with Mr. Abe.
In the video, you'll get an in-depth look into the game's battle system, which I have to say, once you understand it, it's quite intense.
PSB: With western RPGs becoming so popular, how were you influenced in Final Fantasy XIII to encompass all audiences? - via DMPrince
172w ago - Sony's Social Media Senior Specialist Chris Morell has posted up the first video of their FAQ on BioShock for the PS3 console.
To quote: We FINALLY got the invite up to 2K Games Marin to talk to the BioShock 2 team, and what better timing than a week away from the game's release on Feb. 9.
We certainly gathered by your abundance of Tweets that excitement for BioShock 2 is crazy high.
So on Monday, I sat down with Senior Producer Melissa Miller and Lead Environment Artist Hogarth de la Plante (with a chillingly lifelike Little Sister standing eerily behind us) who answered a heap of your questions - so many in fact that we had to split the video into two parts.
So today, you'll see part one that focuses primarily on BioShock 2's single-player campaign, including details on story development, philosophical influence, plasmids and much more. And head on back tomorrow for part two, which delves deep into the much-anticipated multiplayer mode.
And as usual, you delivered some good ones, covering off on all areas off the game's single and multplayer modes, the special Hunter edition and more.
Tim Jones from AvP developer Rebellion was on hand to field as I fired a list full of inquiries.
*And literally as I'm typing this, we just received word that an AvP online multiplayer demo is hitting the PlayStation Store tomorrow! So at around the 6:00 mark in the video when Tim mentions the demo, add your own mental voiceover with Thursday, Feb. 4. The demo will feature Deathmatch mode in the Refinery map, and will allow all three species to battle it out online.
201w ago - Polyphony Digital's US Producers, Chris Hinojosa Miranda and Taku Imasaki, answered some questions submitted by readers regarding Gran Turismo PSP over on the US PS Blog.
To quote: Could we expect any compatibility of Gran Turismo PSP with Gran Turismo 5 (like Resistance: Retribution with Resistance 2)?
Polyphony has always pushed the hardware boundaries of every console it's been released on...and while this isn't really answering your question, it does leave it open for you to imagine the possibilities.
Is GT PSP going to have DLCs (such as new cars, tracks, etc..)?
We're planning on having 800+ cars right out of the box, which is pretty much a lifetime's worth of racing (I'm still unlocking cars from GT4). With that sort of breadth and reach of options, having DLC would be like tossing water into the ocean.
Will cars get damaged on GT PSP?
Damage? No. 800+ cars, 35 tracks, on-the-go awesomeness, and a lifetime's worth of racing, yes.
Will we see Porche, Lamborghini in the PSP version?
Our car selection is pretty broad -- there is a lot of candy, that's for sure -- but as far as flavors, you'll just have to wait a bit more.