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Konami Announces Suikoden II is Coming to PlayStation Network

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2w ago - Konami's Travis Shrodes announced today that Suikoden II is coming to PlayStation Network with details on the PSN version below.

To quote: Of all my years at KONAMI, I think the biggest request I've received by volume is Suikoden II. The "little RPG that could" released in North America in 1999 with a now infamous few units produced.

Prices of the title have surged in recent years as fans and would-be fans have had tremendous difficulty securing a copy of the venerated title. It is then with great joy that I am able to announce that *deep breath* Suikoden II is coming to PlayStation Network as a PS one Classic in North America for the first time on December 9th.

The second entry of the series follows as a continuation of the story set in City-States of Jowston, where social unrest has led to a military uprising against the oppressive Highland Kingdom Military led by Prince Luca Blight. Players take on the role of Riou; a youth swept up in the politics and fighting that threatens to burn the countryside asunder.

With his comrades Jowy and Nanami, Riou is tasked to recruit the 108 Stars of Destiny, heroes to stand by his side. Featuring three different battle types, mini-games and multiple endings, as well as a massive branching storyline, it's no wonder it has earned such...
 

XDev Announces Super Stardust Ultra Hits PS4 in Early 2015

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2w ago - XDev Studio Europe Producer Mark O'Connor announced today that Super Stardust Ultra hits PS4 in early 2015 with details below.

To quote: Hi PlayStation fans. I'm excited to announce that Super Stardust Ultra is blasting its way onto PS4 in early 2015 for $12.99!

For those of you who aren't familiar with the Super Stardust series, the critically acclaimed Super Stardust HD by talented developer Housemarque was originally released on PS3 in 2007, followed up on PSP and most recently on PS Vita as Super Stardust Delta in 2012.

This timeless shoot 'em up has you pilot a start fighter in the depths of space, defending planets against the onslaught of enemy attacks in the midst of a deadly meteor storm. Your mission is simple: use split second timing and pure arcade skill to make every shot count and destroy everything in your path.

Super Stardust Ultra, has an array of new planets, glorious visual enhancements, and includes no less than nine different game modes, including new modes and established favorites from the series and its various add-ons.

With the PS4 socially connected features, you can now show the world your skills in the new Interactive Streaming game mode, letting your viewers vote periodically to change up your gameplay as they watch.

Because...
 

XDev Announces Resogun is Blasting to PS3 and PS Vita on 12/23

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2w ago - XDev Studio Europe's Pedro Sousa announced today that Resogun is blasting to PS3 and PS Vita on December 23, 2014.

To quote: Epic explosions; voxels crumbling in raging torrents; impossible maneuvers to dodge dozens of enemies. One year later, Resogun is still as mesmerizing as it ever has been on PS4, and I'm pleased to announce today that Resogun is coming to PS3 and PS Vita for $14.99.

That's right Resofans, starting December 23rd you'll be able to save the last humans anywhere, anytime.

The development team at Climax has done everything possible to make the PS3 and PS Vita versions of the game the very best they can be for each device, and I think you'll be very impressed with what they have managed to achieve.

Picking a game that was created specifically for PS4 and bringing it to PS Vita and PS3 is very difficult, and the hardest compromise to accept during development, especially in regard to performance and graphics, is that these platforms don't have the capability and power of PS4.

Duly, the biggest technical difference is that the PS Vita and PS3 games run at 30 instead of 60 frames per second. This was a very difficult decision to consider, but a very necessary one to allow the team to focus on what was possible and to make the best game possible...
 

Sony Europe Announces The 12 PSN Deals of Christmas #2

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2w ago - Following up on their previous update, today Sony Europe PS Store and Plus Content Manager Chris Howe returns with #2 of their 12 PSN Deals of Christmas below.

To quote: It's time to drop the next set of games into our 12 Deals of Christmas promotion, and they're crackers. Don't miss out, head to PlayStation Store before these disappear quicker than the last mince pie!

Remember, all deals go live at 12.00pm (noon) GMT and end at 11.59am GMT 48 hours later.

PS4:
Lords of the Fallen
Was 69.99/£49.99/AU$89.95, now 34.99/£29.99/AU$47.95

PS3:
Dark Souls II
Was 39.99/£29.99/AU$49.95, now 19.99/£15.99/AU$24.95

Dark Souls II Season Pass
Was 24.99/£19.99/AU$37.95, now 19.99/£15.99/AU$29.95

PS Vita:
One Piece Unlimited World Red (Not available in India and South Africa)
Was 34.99/£29.99/AU$47.95, now 14.99/£11.99/AU$22.95

HyperDimension Neptunia ReBirth1 (India and South Africa only)
Was INR 3,330/ZAR 589, now INR 1,129/ZAR 219

Remember, if you've not got access to your PS4, PS3 or PS Vita then you can also buy through our [Register or Login to view links]
 

Sony Announces Close Castles Coming to PS4, Play at PS Experience

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3w ago - Sony's Asher Vollmer announced that Close Castles is coming to PS4, and PlayStation 4 fans can play it at PS Experience!

To quote: I have a love/hate relationship with real time strategy games. I love them, but I hate playing them.

Let's face it: RTSes are miserable pain engines designed to give players the worst possible experience. They're kind of fun (though deeply stressful) right up until the first interaction with another player and then it's all downhill for the next forty-or-so minutes.

You play until someone gives up. They are lonely exercises in sadomasochism. Anyway hello. My name is Asher Vollmer and I intend to fix all that with my new game, Close Castles.

I made [Register or Login to view links] because I love small, minimalist games. Close Castles is no different. The games are incredibly quick: they average around three minutes each on the fastest game speed.

Buliding the game for a controller has inspired me to make the controls as simple as possible. You move your cursor around the field and press a button to build structures. What you build and where you build it will determine you and your opponent's collective fate.

The game is built for local multiplayer, so there's no hidden information. This means...
 
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