146w ago - Following up on the recent N64 Emulator for PS3 videos posted, today another Team known as EmulateMii have announced that the PS364 Nintendo 64 Emulator for PS3 is currently under development.
To quote: "We've been playing with PSL1GHT, the legal, open SDK for PS3, over the past couple days, and we have a basic port of Wii64 to PS3 already. Expect more to come...
PS. There is some recent news about a team claiming to be working on an N64 emulator for PS3. Just so you know, that story is not about us or about PS364."
More details will be posted on this Nintendo 64 PS3 Emulator WIP as they are available.
146w ago - We are a team of 3 guys who have been working on a Nintendo 64 emulator for quite some time now, and we have decided to go out with the news since now our N64 emulator is officially working on the PS3.
We still have a huge load of things to work on, but it's playable and N64 is finally working on the PS3.
What we have done so far:
1 player (keyboard only)
We have succeeded to enable gameshark codes
Graphics works excellent on most games we have tried; Mario 64, Donkey Kong 64, Ridge Racer 64, Diddy Kong Racer, Mario Kart 64, Banjo Kazooie and 1080 Snowboard.
Games we have tried that are jerky (so far): Duke Nukem 64, Doom 64, Hexen 64 and WCW Smackdown 64.
Issues (we are working on):
Audio is not working yet.
A user interface and the ability to edit and change files such as controller settings, cheat codes, etc. (We do all this over FTP now).
Game menu (we now have to upload one game at the time).
PS3 controller, (we now have to use a USB keyboard).
We have decided to use ps3news and youtube to communicate with you guys, and if you want to help us out, feel free to either email us at firstname.lastname@example.org or PM us on youtube.
HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
* HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
* The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
Fixed PAL50/PAL60 automatic activation in 576i/p mode.
Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
Fixed Multiplayer controls - only player 1 worked.
OK, I promised Netplay was going to be in the next release - but it's going to have to wait until the next release. Sorry about that. BTW - check out the HD version this time - try it out in combination with 4xSoft and I think you'll be pleasantly surprised.
New HD Version - every game runs at the SNES' high-resolution mode (512x448 interlaced mode). Try this with the right shader on (4xSoft) and this can make the games look beautiful. Both progressive (1080p/720p/480p/576p) and interlaced modes (480i/576i/1080i) work with this - try interlaced for best results.