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Batman Arkham Knight: Look at the Scarecrow Nightmare Missions

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3w ago - Rocksteady Studios Social Marketing guru Gaz Deaves offers a first look at the Scarecrow Nightmare Missions in Batman Arkham Knight on PS4 today in a PlayStation 4 video trailer below.

To quote: Hello on behalf of Rocksteady Studios and WB Games!

In our previous two videos, you've seen Batman infiltrate the Ace Chemicals plant, take on the Arkham Knight's militia forces and engage a platoon of unmanned drone tanks in the awesome new Batmobile, all with the objective of bringing Scarecrow's devastating plan to a halt.

We've demonstrated some new game features including the "Fear Takedown" and gadgets while gliding, as well as showing you the seamless integration of the Batmobile into the core Batman: Arkham Knight gameplay.

In this third and final part, we'll see Batman remote control the Batmobile to solve puzzles, and push his combat skills to the limit as he tackles a room full of armed mercenaries to save the Ace Chemicals' workers. Plus you'll get the first reveal of the showdown between the Batmobile and the Arkham Knight's powerful attack helicopter.

As an added bonus, check out the first look at the PlayStation-exclusive Scarecrow Nightmare Pack.






 

Video: Orcs Must Die is Invading PlayStation 4 for the First Time

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3w ago - Robot Entertainment Community Manager Justin Korthof announced today that Orcs Must Die is invading PlayStation 4 for the first time with details below.

To quote: You hear that sound? That dull, rhythmic pounding you can feel in your knickers? That's the sound of hundreds of orc axes, fists, and foreheads beating against the mighty PS4 Fortress doors.

Today at the PlayStation Experience, we announced that Orcs Must Die! is coming back to consoles when the 5v5 Orcs Must Die! Unchained crashes the gates of the PS4 in 2015!

Go ahead. Read that again if you need to.





When the first OMD was released, players were dropped into the role of the overly-confident and woefully ill-prepared War Mage to help save his world from an army of invading orcs. If you played the first game, you know that the War Mage didn't so much win as he just sort of tore the whole magical institution thing to the ground.

Look, the point is, the orcs weren't invading anymore. So it still counts. By the time we catch up to Unchained, the rifts are open again, the magic is back, and the War Mage isn't the only guy with special powers anymore.

Orcs Must Die! Unchained is a Fortress Siege game that blends some...
 

Video: Uncharted 4: A Thief's End First Gameplay on PlayStation 4

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3w ago - Naughty Dog Community Strategist Eric Monacelli shared a PS4 video today showcasing the first gameplay of Uncharted 4: A Thief's End on PlayStation 4 below.

To quote: Saturday morning at the inaugural PlayStation Experience we unveiled the very first Uncharted 4: A Thief's End gameplay. In case you missed it, here's the full playthrough:

Although we are still in the pre-alpha stage of development, everything you see in the video is in-game and in real-time running at 1080p and a stable 30hz.

It's looking pretty spectacular already and we still have quite some time to optimize and refine our technology to make this the best looking and playing Uncharted game to date.





If you're wondering who called Nathan Drake "little brother" and exactly what that means, we'll be trickling out more details soon. Why is Drake on an island? What's he searching for?





Who's shooting at Drake again and why is he shooting back? Be sure to pay attention to our Twitter feed and social channels for the latest news and updates. 2015 is going to be awesome.
 

Techland on Building the Open World of Dying Light on PS4

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3w ago - Techland Game Producer Tymon Smektala shared details today on building the open world of Dying Light on PS4 below.

To quote: As we wrap up the production of Dying Light, I took some time recently to sit down and reflect on the incredible adventure the development of this game was.

The team members made me promise that at the release party for the game, I'll perform a rap song for them (Don't ask) and I wanted to write lyrics that would recount the time we spent on this project.

As I started digging deep in my memory I realized that I need to face one (perhaps the only one) personal regret that I have from that period. Early in the game's promotion, I said in one of the interviews that I'm not really fond of the "Mirror's Edge comparisons" journalists were making about our game.

Taken out of context it might have sounded to some ears that I didn't have respect for Mirror's Edge, and it was certainly spun that way by some online media and internet commenters. That's not what I meant!

What I meant was that Dying Light is a very complex game, and I simply wanted it to have a better, more accurate description. I sincerely felt that in our case the blurb "It's Mirror's Edge with zombies" didn't really do justice to what we aimed for with Dying Light.
 

Videos: Miegakure for PS4: Exploring a 4D World on PlayStation 4

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3w ago - President of MTB Design Works Inc Marc ten Bosch shared some new PS4 Miegakure videos today spotlighting the exploring of a 4D world on PlayStation 4 below.

To quote: Miegakure is a 4D game. It lets players explore a detailed 4D world and use their ability to move in 4D to perform miraculous feats. In this game, the fourth dimension is not time! It is an actual fourth dimension of space, that works just like the first three dimensions we are familiar with. If you count time, this game is 5D!

For a while games used to be 2D, taking place solely along two directions. For example, a game character could only move forwards and backwards, or jump up and down. Then came computers powerful enough to render 3D graphics, which allowed for full 3D movement: up / down, backwards / forwards and left / right.

(Of course, the graphics we see, while they are computed in 3D, are displayed on a 2D screen. They are projected down from 3D to 2D, in a way that mimics how our eyes perceive the third dimension.)





But it doesn't stop there. If in a 2D game every object's position is represented in the computer using two numbers, and if in a 3D game every object's position is represented using three numbers, what if each...
 
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