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Videos: PlayStation Vita PS3 Remote Play Gaming Demos via CFW?

750°
136w ago - This weekend Spanish user homer49 has posted some videos on YouTube of PlayStation Vita allegedly running several games via Remote Play with PS3 Custom Firmware (CFW) 3.55 and 3.41.

Titles demonstrated below include Red Dead Redemption, Batman: Arkham Asylum, Alice: Madness Returns, and Mortal Kombat supposedly running on the PS Vita handheld console.

To quote from PlayStationLifeStyle.net (linked above): Another element of intrigue also comes in at the 1:53 mark of the Batman: Arkham Asylum video, which appears to show how the PS3's controls are mapped to the Vita's inputs.

He did leave an unclear, cryptic message at the beginning of the Alice video in response to claims that his videos are fake, which makes no sense even when translated:

Is it remote play? Obviously, yes. Is it fake? Did you have a dream? That maybe it was so real you couldn't distinguish it from reality. And if you couldn't wake up from this dream, how would you know if you're not dreaming? One more time, Sony does not tell the truth.

How to Remote Play PlayStation 3 PS Vita, and play any PS3 game. You will need:

  • PS3 CFW 3.55 or 3.41
  • Multiman installed (eg)
  • Register PS Vita PS3 mobile phone.

Finally, some pictures...
 

Video: Step Into the World of WipEout 2048 on PlayStation Vita

200°
136w ago - SCEA Product Marketing Manager Wilson Cheng is here with an introductory preview video of WipEout 2048 for the PlayStation Vita platform.

To quote: What you'll find below is a specially narrated cut of the cinematic intro to WipEout 2048 on PlayStation Vita.

Essentially, the movie's goal is to take you on a journey through the evolution of motorsport in Studio Liverpool's vision of the world, up until the point where Anti-Gravity technology has replaced modern day automotive technology and the first season of the Anti-Gravity Racing Championships has kicked off on the streets of Nova State City.

So, without further ado, sit back, press play and let Game Director Graeme Ankers, and Art Director Lee Carus, take you on a trip through time to the year 2048.





What did you think? Pretty cool, no? What's really interesting about WipEout 2048 and the direction the team at Studio Liverpool took with it, is that it takes place in the not too distant future and serves as a precursor to the events that take place in the original WipEout on PS one. And because of that it differs from WipEout experiences in the past.

Races are now multi-tiered - one minute you're barreling through the busy streets...
 

Video: Bend Studios Unmask Uncharted: Golden Abyss Characters

400°
137w ago - Today Creative Director John Garvin at Bend Studios has shared some video footage unmasking the Uncharted: Golden Abyss characters in the upcoming PS Vita video game.

To quote: Learning how to bring characters to life with all the nuances of personality, habits, quirks and mannerisms was really Sony Bend's first and most important job when we started to work on Uncharted: Golden Abyss.

We have an awesome example in the Uncharted series, and we wanted to give the characters a level of depth that transcends the screen. These videos show just a glimpse of our process and how we worked with our eclectic cast of characters.

I'm no stranger to writing, having written all the [Register or Login to view links] games, but this title taught me some new tricks. By the time we started shooting in February 2011, I had gone through over 40 revisions, changing everything from setting, characters, names, dialogue and action. If we count all the in-game VO dialogue, we ended up with over 400 pages of script for Uncharted: Golden Abyss.





Of course, writing and performance capture was just beginning. What followed was an intense year of motion capture clean-up, animation,...
 

Mortal Kombat on PS Vita: Touchscreen Fatalities, Challenge Tower

300°
137w ago - Sony Senior Social Media Specialist Sid Shuman has shared details today from Ed Boon, who talks touchscreen fatalities and a new challenge tower in the upcoming Mortal Kombat title for PS Vita.

To quote: The good news: Mortal Kombat is coming to PS Vita! The bad news: Details are so scarce that we haven't seen so much as a single screenshot!

Luckily, [Register or Login to view links] Creative Director Ed Boon emerged from the shadows to share first details with readers, including the existence of a PS Vita-exclusive second Challenge Tower and hints at how the game will take advantage of PS Vita's unique hardware capabilities.

Read up on our full Q&A below and check back soon for more details on this spring's eagerly anticipated portable pugilist.

PlayStation.Blog: What's the scope of Mortal Kombat for PS Vita? Does it include all the content from the PS3 game?

Ed Boon, Creative Director, Netherrealm Studios: It's actually everything from the PS3 game: the entire Story mode and all the downloadable characters and content, plus additional modes and features that are tailored for PS Vita. We really wanted to take advantage of Vita's hardware.

PSB: How have the graphics transitioned to PS Vita? Did...
 

PS Vita Designer on Perfect Screen Size and Battling Engineers

400°
137w ago - SCEE Manager James Gallagher has shared an interview today with the PlayStation Vita designer on the perfect screen size and battling engineers below.

To quote: Last December I attended the Tokyo launch of PlayStation Vita, which is going to be in your hands just about one month from now.

While I was there I got to chat with Tokashi Sogabe of the Sony Corporate Design Centre, head of the team in charge of the aesthetic of the console.

Sogabe-san has 27 years of experience working with Sony, in which time he has designed the Walkman, Vaio notebooks, the current slimmer model of PS3 and many other electronic
devices.

We spoke about the look and feel of PS Vita and the eternal tug of war that goes on between the designers wanting to create something as sleek and compact as possible and the engineers whose job it is to cram as much technology as they can into that shell.

PS.Blog: A lot of people seem impressed by the five inch OLED screen on PlayStation Vita. How did you decide on that particular size?

Tokashi Sogabe: When we first saw a prototype of the beautiful OLED screen we used on PS Vita, we felt it deserved to be bigger than the 4.3 inch screen on PSP. It's almost as if we settled on five inches in order to really...
 
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