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Giants Software Announces Farming Simulator 14 Out on PS Vita

50°
25w ago - Giants Software Art Director and Co-owner Thomas Frey announced that Farming Simulator 14 is out now on PS Vita.

Below are the details, to quote: Hi PlayStation readers, this is Thomas Frey Art Director from Giants Software.

Today is the release day for our new handheld version of Farming Simulator on PlayStation Vita. To celebrate the coming launch, we're excited to share with you our launch trailer!





Some of you might already have played the PC or console versions of Farming Simulator, and thanks to your support, this franchise has become a multiple-million-seller worldwide!

We answered the community call, developing from scratch this handheld version so that you can bring your farm wherever you're going and farm whenever you want!

In Farming Simulator 14 on Vita, you face the challenges of a modern farmer, raising livestock (cows), growing crops, selling produce, managing, and developing your own farming complex in a vast and colorful world.

As you progress in the game, you will unlock a vast array of new machinery and agricultural vehicles, faithfully reproduced from actual vehicles from major manufacturers, such as Case IH, Deutz-Fahr, Lamborghini, Kuhn, Amazone, Krone...
 

Video: Beatshapers Announce Z-Run Out Today on PlayStation Vita

50°
25w ago - Beatshapers Founder and CEO Alexey Menshikov announced alongside a fresh video that Z-Run is out today on PlayStation Vita.

To quote: Hi everyone. We're very pleased at Beatshapers to announce that Z-Run is out today on PS Vita. We initially announced Z-Run in 2013, but we've spent a lot of time refining the game to provide the best possible experience for the loyal PS Vita fanbase.

Z-Run thrusts you into a world that has fundamentally been overrun by a virus that has mutated people into flesh eating zombies that will do anything for their next meal.

Z-Run includes two game modes including a story and a survival mode, with the story mode seeing your chosen character attempting to escape the city one level at a time, while the survival mode tasks you to hold out for as long as you possibly can against the hordes of zombies with gradually increasing quantities of obstacles and zombies.





Our game features two characters, three unique environments, and twelve deadly weapons. There is a male (Alex) and female (Clair) character that can both be customized and upgraded via points that are earned from the XP and levelling up system, with the points being awarded for successfully completing a level.
 

Total Noob's TN-v9 and TN-v9.5 eCFW for PlayStation Vita Arrives

250°
26w ago - Following up on his previous updates, today PlayStation Vita developer Total Noob released TN-V9 followed by v9.5 eCFW for the PS Vita handheld console with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

To quote: We told you that it was coming, and now it is here! TN-V9 has been released.

A reminder, TN-V is an eCFW option for PS Vita users who would like to be able to run homebrews and PSP ISO/CSO on their PS Vita. TN-V is currently supported on firmwares 3.01 and below. Other eCFW options, such as ARK are out there, but ARK is not supported on firmwares above 2.02 (as of yet ). To be able to run TN-V, you need to have one of the many exploited PSP exploit games listed below.

This new version of Total-Noob's eCFW adds, fixes, and removes a few features to the PS Vita PSP emulation arsenal. Let's check them out:

Changelog TN-V9:
 

La-Mulana Portable: Japanese Retro Action on PlayStation Vita

50°
27w ago - Pygmy Studio CEO, Producer and Art Director Hisashi Koshimizu announced today that Japanese Retro Action is heading to PlayStation Vita in the form of La-Mulana Portable.

Below are the details, to quote: Hi everyone! I'd like to present to you LA-MULANA PORTABLE (Working Title)!

Japanese retro action game masterpiece, "LA-MULANA," will be released on PlayStation Vita with new features! This game has it all, with well drawn pixel art, interesting puzzles to solve, and hard action. We really want all LA-MULANA fans and retro game fans to enjoy it!

Search for the Treasure of Life, solve the Mystery of Humanity's Origins.

LA-MULANA is an "Archeological Ruins Exploration Action Game" where you investigate the colossal Ruins of "LA-MULANA," said to be the beginning of all civilization, in search of the "Treasure of Life."

Doctor Lemeza is an Archeologist who comes to this Land with only his whip and a research PC. Helped by e-mails from the tech-savvy elder of the tribe that protects the Ruins of La-Mulana, Lemeza must avoid traps, solve puzzles, and reach the very end of the Ruins.

So just how does the PlayStation Vita version differ from the PC game version, which became a subject of discussion all around the world?

Without a doubt, it's...
 

Steel Wool Games: Flyhunter Origins Buzzes Onto PS Vita Soon

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28w ago - Steel Wool Games Co-Founder Andrew Dayton announced today that Flyhunter Origins buzzes onto PS Vita soon with details below.

To quote: Hello, I'm Andrew Dayton, Co-Founder of Steel Wool Games. Getting the green light to make our first game doesn't seem that long ago. And now, we're living the dream and exhibiting Flyhunter Origins on PS Vita this year at E3!

Steel Wool Games was started by five animated film veterans (including myself) with a shared love for games, a desire to create something fun together and a combined 60 years of film animation experience. Sounds simple, probably makes for a good story. How hard could it be?

Well, hard... exceptionally hard in fact. But it was also an absolutely amazing experience.

We knew what we were good at and were well aware of what we lacked in experience. Being a gamer makes you no more fit to design a game than an avid movie watcher would be directing a film. Joshua (one of our other Co-Founders) had experience building game rules for his table top gaming company Zombiesmith, so we had a good grounding in game mechanics.

Building a game that we wanted to play ourselves was daunting but we were determined. We did our research, studied games of the genre and we took advantage of the experience in game craft from our...
 
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