PS4 Virtual Reality Headset to be Revealed at TGS 2013

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33w ago - According to CVG (linked above), Sony is preparing to reveal the final piece of its PlayStation 4 hardware strategy at TGS (Tokyo Game Show) 2013 by showcasing a PlayStation-branded virtual reality headset for the upcoming PS4 console.

To quote: "It originally intended to reveal the headset at Gamescom but plans fell through at the eleventh hour. The company is currently weighing up whether the PS4 device should be pitched as a key differentiator for the console or a non-essential add-on.

The matter has been slightly complicated, but not derailed, by the growing industry support for Oculus Rift. Sony's device will be a categorical rival to Oculus, and for months there have been rumours suggesting the two companies are seeking a partnership.

A games developer familiar with Sony's plans, who wished to remain anonymous, told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title Drive Club.

Another developer claimed the virtual reality headset resembles the 3D headset that Sony first revealed in January 2011. The head-mounted display will be available separately, like with the new PlayStation Eye, in order to keep the baseline PS4 price as low as possible.

In August, Sony Worldwide Studios boss Shuhei Yoshida suggested...
 

Cosmic Star Heroine Coming to PS4, VVVVVV is Hitting PS Vita

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33w ago - Today Zeboyd Games Lead Designer Robert Boyd announced that Retro Sci-fi RPG Cosmic Star Heroine is coming to PS4 and PS Vita alongside VVVVVV to PlayStation Vita as well.

To quote: We here at the two-man development studio known as Zeboyd Games are pleased to announce that our next RPG, Cosmic Star Heroine, will be coming out on PS4 and PS Vita next year! And to go along with that announcement, here's our Sega-CD inspired opening video for our game! Enjoy!

A very special thanks to Dean Dodrill (Dust: An Elysian Tail) who helped out with effects and animation, as well as Chris Geehan and Dan Byrne-McCullough over at Hyperduck (who did the music for our last RPG) for helping make that video go to 11! And of course, our own Bill Stiernberg, who handled the brunt of the work!

Cosmic Star Heroine is our latest attempt to recapture the feel of some of the classic RPGs of the 90s, while putting our own unique spin on the whole experience. Inspired by games like Chrono Trigger (visual style, on-map battles, combo techniques), the Phantasy Star series (overall feel of the worlds and characters), and the Suikoden series (political intrigue, expandable player headquarters), we can't wait to share Cosmic Star Heroine with you!



 

Video: Knack on PlayStation 4: Conversations with PS4 Creators

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33w ago - Sony Associate Project Manager Nick Accordino made available a video today showcasing Knack on PlayStation 4 featuring conversations with PS4 creators below.

To quote: Hello, readers. Having just announced the November 15th release date for PlayStation 4, you can imagine that it's a very exciting time at PlayStation.

We're busy right now putting the final touches on Knack, including the drop-in/drop-out, 2-player local cooperative mode announced at Gamescom.





Knack is both fun and challenging, and is a blast to play with a second player controlling a robot version of Knack. Check out the brand new story trailer here if you haven't already.





Mark Cerny, lead system architect for PS4, is also the creative director for Knack. And bringing Mark's vision to life are the talented artists and developers at Japan Studio, our big internal studio in Shinagawa, Tokyo.

The video above, our latest Conversations With Creators video, showcases both Mark Cerny and game producer Yusuke Watanabe, who talk about creating this next-gen character action game for PS4.

Stay tuned right here for more Knack and PS4 news.
 

Video: PS4 UI and Social Features, Shuhei Yoshida on Ease of Use

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33w ago - Sony Blog Manager Fred Dutton shared an exclusive look at the PS4 UI and social features today led by Shuhei Yoshida on its ease of use.

To quote: One of the most memorable moments from our Gamescom press conference was surely the sight of Worldwide Studios President Shuhei Yoshida taking the gathered audience on a tour of the new PS4 user interface, live on stage, from the comfort of a big leather armchair.

If you haven't seen it yet, please do take a look at the video below to see him hop seamlessly from the PS4 home screen into a livecast of a friend playing Killzone: Shadow Fall, before joining that game and then, finally, sending a screenshot of the session straight out to his Twitter feed.

PlayStation.Blog caught up with Yoshida-san the morning after the show to go into a little more detail on the PS4 UI, and find out what he's most excited for players to see come November 15th.





PlayStation.Blog: Obviously not many people have used the PS4 UI yet, so can you tell us a little bit about how it feels?

Shuhei Yoshida: What I showed was only a...
 

Spry Fox: Road Not Taken is Coming to PS4 and PS Vita in 2014

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33w ago - Spry Fox CEO David Edery announced today that roguelike puzzle game Road Not Taken is coming to PS4 and PS Vita in 2014 alongside a video trailer below.

To quote: Hi folks! It's an honor to be posting here for the first time. I'm the co-founder of a studio called Spry Fox.

We've made some well-known mobile and PC games such as Steambirds, Triple Town, and Realm of the Mad God. I'm super excited to announce that our next title - an original puzzle game called Road Not Taken - will be launching on PS4 and PS Vita in early 2014!

Road Not Taken is a game about life's surprises, both positive and negative. In our take on Robert Frost's poem of the same name, you wander through a mysterious forest in the aftermath of a large snowstorm.

As you explore, you'll come across wild animals, impassable barriers, and lost children. Road Not Taken explores the question: "What happens when life's events throw you off the path you expected to take?" It's been a lot of fun for us to try and stretch the ideas that games can tackle!

In terms of gameplay, you can think of Road Not Taken as a puzzle roguelike.

You can play for dozens of hours, and no two sessions will ever be quite alike.
Each game is full of unexpected surprises and dangers,...
 











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