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Unreal Tournament PS3 mod cooking update coming soon

50°
342w ago - An update for Unreal Tournament Engine editor, that will allow UT3 mod-makers to cook their mods into the required PS3 format is coming soon. It should be released next week after wider testing.

To quote: We're very close to releasing an update to the Unreal Engine 3 editor, that comes with the PC version of UT3, that will allow UT3 mod-makers to cook their mods into the required PS3 format. We've been doing some internal testing and we're hoping to expand to a wider group tomorrow or Friday.

If all goes well then we should see the update released next week which is what I expect will happen. Obviously the process works, as we put out a few mods before Christmas and people seem to be playing them, but it is the update to the editor that we're testing.
 

UT3 on PS3 gets first user-created mod!

50°
344w ago - As Epic explained on its forums delays dotting the i's and crossing the t's held up the tools needed for modders to make their content PS3 compatible. While it usually takes a little while for the mod scene to really cranking anyway, that sparked some disappointment that PS3 gamers wouldn't be able to start adding user-created mods to their game right out of the box.

We've got it hosted for you right now on our FileFront site: Download DM-Shrine for PS3 here.

The public release of those tools remains in limbo (don't worry; it shouldn't be too long our sources say). In the meantime, Epic themselves have stepped in and using their developer version of the tool have packaged up a surprise Holiday treat for PS3 UT3 gamers. The first ever user-created, not to mention FREE, map for Unreal Tournament 3 on PS3 is DM-Shrine by Thomas Browett, who goes by the name Setheran on the official UT3 forums.

And here's Epic's Mark Rein with all the details from his forum post on their official site:

Epic Games is proud to take the first bold step in a new era! Today we're releasing the very first user-created content for...
 

PS3 Development Discoveries: Week 1

100°
350w ago - Each week or so we will post a brief report from the resident PS3 Devs here, and below is one for this week:

The PS3 Boot-up Procedure.

The SCC (Super Companion Chip), made by Toshiba gets the PS3 started up. It reads asecure_loader from flash, and loads it into SPE in isolation mode. The Flash reading is interesting, as the data on the flash chips are interleaved, so the SCC merges them, among other things.

asecure_loader is then decrypted and ran, and it brings up lv1ldr. The keys for self decryption (among other things) are most likely accessible at this time.

lv1ldr is then decrypted and ran, and verifies the integrity of lv1.self , decrypts and runs it.

lv1.self is most likely our base code, also known as the Hypervisor. The Hypervisor then calls lv2ldr.

lv2ldr is ran, and it runs lv2_kernel.self

LV2 kernel.self is essentially the PS3OS, it starts up, brings the XMB up, any game/movie in the drive.

This is a solid working theory. Without expensive hardware, we can not confirm this 100%, but it is the most logical approach!

A few select files from the flash:

asecure_loader
lv1ldr
lv2ldr
isoldr
appldr
default.spp
lv0
lv1.self
lv2_kernel.self
 
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