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Major leaps in PS3 visuals for at least four more years

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357w ago - Insomniac Chief Creative Officer thinks the PS3 has the most advanced hardware.

Insomniac Games is in a pretty unique position. The company isn't owned by Sony, yet is responsible for two of the PlayStation 3's most important Sony published titles: Resistance and Ratchet & Clank: Tools of Destruction.

Speaking to VideoGamer.com in an exclusive interview to be published tomorrow, Insomniac's Brain Hastings has given his opinion on the current state of PlayStation 3 development and what's still to come.

Talking specifically about the recently released Ratchet & Clank: Tools of Destruction, Brian pointed out what the team has been able to do with the game engine this time around:

"The amount of action we're able to put on the screen at 60 frames per second really dwarfs what we were able to do a year ago at 30 frames per second," said Hastings. "What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second."

Looking ahead, he was equally as optimistic: "We're already seeing a big leap in what people are able to do with the PS3 now compared to a year ago, and we're going to see just as big a leap between now and the end of 2008," said the Insomniac Games...
 

Sony exits future Cell development

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357w ago - Japanese electronics giant pulls out of research and production facilities for high-powered processor; ramps investment in image-sensor tech.

The Cell processor has been both a boon and a burden for Sony. The high-octane processor at the heart of the PlayStation 3 has given Sony's console a competitive edge in performance potential for the current generation of gaming hardware. However, its development has also inflicted a significant dent on the Japanese electronics giant's bottom line, costing Sony approximately $1.7 billion alone, according to recent estimates by financial news service Bloomberg.

Last month, Sony confirmed speculation that it would be selling its stake in Cell manufacturing plants to development partner Toshiba. Although financial terms of the deal were not disclosed, Bloomberg reported that the deal will raise $860 million for Sony once final details are arrived upon in March 2008.

This week, Nikkei reports that Sony plans to cease participation in the Cell processor's future iterations. Along with partners IBM and Toshiba, Sony has been researching 32nm and 45nm successors to the Cell processor, which is currently made using a 65nm process--an improvement from the original 90nm process. Sony is currently in negotiations with IBM and Toshiba on the exact date and terms...
 

PS3 development was easy, says COD4 developer

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358w ago - It's been a common excuse for underwhelming early PS3 releases, but according to Infinity Ward, the developer of the Call of Duty series, developing the game on the PlayStation 3 was easy.

Many a developer has moaned at the complexity of the code behind sony's next-gen console, but there were no problems for Infinity Ward as they worked on the newly released Call of Duty 4: Modern Warfare.

They put their success down to the fact that they do not dedicated more energy to one platform - and in fact spread out resources and split up teams to work on the game across the different platforms.

Prioritising one console over the other has resulted in many games being released earlier on one console, and later on another - with the PS3 release of certain games often coming after the Xbox 360 release.

The developer stated, "There's obviously some problem with all the delays we're witnessing. I think it's just down to allocation of resources. I think maybe people feel that they're resource strapped and feel a little bit more comfortable working on the Xbox 360 as it's been out a little longer [than the PS3]."

"We haven't had any problems [with PS3] and that's probably because of our development philosophy. We develop content-agnostic so we don't have a lead...
 

Sony Shows Off GT 5 Prologue at SEMA

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359w ago - Gran Turismo 5 Prologue was prominently featured at the recent Gran Turismo Awards. The 2007 SEMA show is the perfect collaboration between the auto and gaming industries.

LAS VEGAS--Sony Computer Entertainment America (SCEA) hosted its fifth annual Gran Turismo Awards last night at Wynn Casino's Tryst nightclub in conjunction with the 2007 SEMA (Specialty Equipment Market Association) show.

"The 2007 Gran Turismo Awards showcases the collaboration between the automotive culture and the gaming industry," said Kazunori Yamauchi, the creator of the racing franchise that has sold over 47 million copies worldwide. "We are proud to honor auto enthusiasts for their passion of cars, and to celebrate the automotive lifestyle that Gran Turismo embodies."

The president of developer Polyphony Digital was in Vegas to demo the new game, which is slated to ship in Q1 2008 (potentially in February), as well as to hand-pick the winner of this year's "Best of Show" award--Marcel Horn. A virtual version of Horn's 2007 Audi TT vehicle will be featured in the next game, Gran Turismo 5, which is at least another year away from release.

Last year's "Best of Show" car, a silver 1960 Chevrolet Corvette, is playable in Gran Turismo 5 Prologue, which was on display at Sony Electronic's booth at SEMA.
 

Source: Sony asking developers to stick with PS3

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361w ago - A new report published Friday by the Mercury News suggests that Sony may already be scrambling to keep third-party developers aboard the PlayStation 3, which has struggled to keep pace with the Wii and Xbox 360.

"One piece of news that came out this week was that Sony pleaded with third-party developers not to abandon its struggling [PS3] platform," wrote Dean Takahashi of the San Jose Mercury News.

"That change in attitude is a marked difference compared to the arrogance of past years," the game journalist added. "The argument is that the PS3 will show its strength as developers learn how to make games for it."

Takahashi cited "insider information" when contacted by GamePro for source clarification.

In August, Sony admitted in a report by GamePro that the PS3 can be more difficult to develop for given its propriety and complex Cell processor. Subsequently, several PS3 ports get released several weeks, if not months after an Xbox 360 counterpart. Often times the PS3 version receives significantly lower review scores than Xbox 360 versions.

Assuming Takahashi is right, it's easy to see how developers could be frustrated with the PS3 thus far. It hasn't sold well, which makes it difficult to sell games on. And development requires more money (for now at least) given...
 
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