301w ago - The Interactive Audio Special Interest Group has recently revealed a preview a draft of a new open interactive audio file format called iXMF, that has been devised for interactive audio content.
Sony Computer Entertainment Europe have backed the format saying "We're supporting iXMF in our new audio tools so sound designers can take advantage of the incredible audio processing power of the PS3."
To quote: iXMF is the first open file format to be devised for interactive audio content. It combines MIDI and audio data with scripting logic that defines playback behaviours, encompassing a huge amount features of modern audio engine environments in a non-proprietary format.
It is hoped that iXMF will enhance data exchange between authoring applications and let game audio engineers use the same tools as their TV and film brethren.
306w ago - Update: Ha, Gizmondo spared no expense with the teaser -- it's all yours for just $66 bucks over at TemplateMonster.
Oh cruel, cruel world... is it true? A cruel hoax or has Stefan Eriksson, freshly sprung from the clink, really teamed up with former accomplice Carl Freer in a bid to resurrect Gizmondo as the Swedish press claims?
If true, the service is set for a Christmas 2008 launch with the promise of a "Gizmondo Live Marketplace" presumably chock-full of open source games running on a supposed $100 device. Will it really "democratize gaming?" Hardly. No worries though, we'll be too busy checking out the "exciting psychic worlds" to notice.
318w ago - Midway CEO David F. Zucker said the company has learned from the development process of Stranglehold and Unreal Tournament 3, and that the company's multiplatform releases would be more promptly synchronized going forward.
He explained, regarding the issues with Midway titles being delayed on PS3: "For our first wave of next-gen games... lead development has been on the Xbox 360, due to its earlier introduction and larger installed base. We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalize than we expected."
Zucker continued: "These include... making sure that the framerate, networking, and graphical features are at parity between the platforms. We've also encountered challenges as a result of shipping two of the very first PS3 games using Epic's Unreal Engine 3."
These titles are the now-shipped Stranglehold and the soon-to-ship Blacksite: Area 51. The Midway CEO concluded of the issues: "We do believe that these technical issues are now complete at a core level in our engine. Looking ahead to 2008, we expect the PS3 versions of our titles to ship day and date..." with the Xbox 360 and other SKUs.
Additionally, Zucker said that the company's production plan regarding Sony exclusives and Epic's Midway-published Unreal...