- Midway CEO David F. Zucker
said the company has learned from the development process of Stranglehold and Unreal Tournament 3, and that the company's multiplatform releases would be more promptly synchronized going forward.
He explained, regarding the issues with Midway titles being delayed on PS3: "For our first wave of next-gen games... lead development has been on the Xbox 360, due to its earlier introduction and larger installed base. We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalize than we expected."
Zucker continued: "These include... making sure that the framerate, networking, and graphical features are at parity between the platforms. We've also encountered challenges as a result of shipping two of the very first PS3 games using Epic's Unreal Engine 3."
These titles are the now-shipped Stranglehold and the soon-to-ship Blacksite: Area 51. The Midway CEO concluded of the issues: "We do believe that these technical issues are now complete at a core level in our engine. Looking ahead to 2008, we expect the PS3 versions of our titles to ship day and date..." with the Xbox 360 and other SKUs.
Additionally, Zucker said that the company's production plan regarding Sony exclusives and Epic's Midway-published Unreal...