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Microsoft to open Apple-like retail shops!

250°
328w ago - Our sources close to Microsoft have confirmed that the company wants to reach out for the retail market presence. Microsoft wants to open and create many retail shops dedicated exclusive to Microsoft and its products.

This is something that Apple did with its many Apple retail stores around the world. Microsoft will put its retail people in the shops with hope that these skilled people will be able to show the true Microsoft experience.

We can only guess that the shop will be filled with lot of software but it's likely to include some peripheral stuff such are keyboards and mice as well as some MP3 Zune players. You can count on some computers but the last paragraph is something we suspect not something that has been confirmed.

If they put all that we just listed, it will definitely look like a Microsoft copy of Apple retail stores. Maybe even some windows phones?

It worked well for apple so Microsoft has the chance.
 

Guide: Signing Up for Japanese MGO Open BETA for PS3

650°
329w ago - Those who didn't pre-order MGS4 and as a result can't get into the MGS4 BETA are not left out in the cold anymore...

Thanks to shhhoff at GameTrailers, he has devised a way that users may be able to sneak into the BETA through the use of finding your away around the Japanese entry portal.

The complete guide can be viewed HERE, and good luck!
 

SCEE back open game file audio format

50°
334w ago - The Interactive Audio Special Interest Group has recently revealed a preview a draft of a new open interactive audio file format called iXMF, that has been devised for interactive audio content.

Sony Computer Entertainment Europe have backed the format saying "We're supporting iXMF in our new audio tools so sound designers can take advantage of the incredible audio processing power of the PS3."

To quote: iXMF is the first open file format to be devised for interactive audio content. It combines MIDI and audio data with scripting logic that defines playback behaviours, encompassing a huge amount features of modern audio engine environments in a non-proprietary format.

It is hoped that iXMF will enhance data exchange between authoring applications and let game audio engineers use the same tools as their TV and film brethren.
 

Gizmondo to Rise Up from the Ashes

50°
339w ago - Update: Ha, Gizmondo spared no expense with the teaser -- it's all yours for just $66 bucks over at TemplateMonster.

Oh cruel, cruel world... is it true? A cruel hoax or has Stefan Eriksson, freshly sprung from the clink, really teamed up with former accomplice Carl Freer in a bid to resurrect Gizmondo as the Swedish press claims?

If true, the service is set for a Christmas 2008 launch with the promise of a "Gizmondo Live Marketplace" presumably chock-full of open source games running on a supposed $100 device. Will it really "democratize gaming?" Hardly. No worries though, we'll be too busy checking out the "exciting psychic worlds" to notice.

Please check out the site by clicking here.
 

Zucker: PS3 Tech Issues Over, 'Ambitious Open-World Game' Coming Soon

50°
351w ago - Midway CEO David F. Zucker said the company has learned from the development process of Stranglehold and Unreal Tournament 3, and that the company's multiplatform releases would be more promptly synchronized going forward.

He explained, regarding the issues with Midway titles being delayed on PS3: "For our first wave of next-gen games... lead development has been on the Xbox 360, due to its earlier introduction and larger installed base. We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalize than we expected."

Zucker continued: "These include... making sure that the framerate, networking, and graphical features are at parity between the platforms. We've also encountered challenges as a result of shipping two of the very first PS3 games using Epic's Unreal Engine 3."

These titles are the now-shipped Stranglehold and the soon-to-ship Blacksite: Area 51. The Midway CEO concluded of the issues: "We do believe that these technical issues are now complete at a core level in our engine. Looking ahead to 2008, we expect the PS3 versions of our titles to ship day and date..." with the Xbox 360 and other SKUs.

Additionally, Zucker said that the company's production plan regarding Sony exclusives and Epic's Midway-published Unreal...
 
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