264w ago - In a recent interview, Insomniac CEO Ted Price admitted that he sees the benefits in going multi-platform and breaking the company's exclusivity with Sony.
However, for now it seems as if the benefits of actually sticking with Sony slightly outweigh the benefits of parting, so don't expect any radical changes in the immediate future.
To quote: Of course, Insomniac has historically been a Sony mainstay. "For the last ten years or so, we have been working very closely with Sony," Price said.
"I mean, people ask me all the time, 'so, do you consider going multiplatform? What are the drawbacks?'" He says that one benefit of exclusivity is that the company's games "tend to be associated with the hardware - but that could be a drawback too."
He cites the original Resistance: Fall of Man as an example of this kind of product association. "We did get a lot of additional exposure simply because it was synonymous with the PlayStation 3," he said. "It's hard to break into the genre; and it's cool that we were able to do it with a brand new entry."
He's careful to point out that Insomniac has its own voice and isn't governed by Sony. "We definitely have been very vocal about maintaining our independence," he said. He mentions that many at Insomniac would be frustrated...
272w ago - Thanks to Final Fantasy-XIII.net's Shuyu, there are scans (linked above) of an interview with Yoshinori Kitase and Shinji Hashimoto from the latest issue of Official Playstation Magazine Australia available.
From Final Fantasy-XIII.net:
"In the interview they reassure PlayStation 3 owners that their version of Final Fantasy XIII hasn't been delayed at all and that the Xbox 360 version won't even be started until the PS3 release is burned to Blu-ray.
As well as that, Kitase has given an update on the progress of development stating that the Scenario for Final Fantasy XIII is complete and the Artistic Side is 80% complete."
274w ago - Alex St John, CEO of WildTangent, has said that Sony and Microsoft will continue to close internal studios as both companies strive to become profitable.
Speaking to GamesIndustry.biz, St John commented that Microsoft was "ramping down" it's investment in the Xbox 360 and was entering a "recovery phase". He said that console makers were keen to become profitable and would no longer take on the risk of developing their own titles.
"You will clearly see Sony and Microsoft ramping down their investment in those platforms... What's interesting to note is that Microsoft [Game] Studios: the number of titles they're producing is in decline. So they're investing a lot less in the Xbox, and Sony is doing the same, because they're in a cost recovery phase," he said.
The comments came as Microsoft revealed plans to close Ensemble Studios, as soon as the developer has finished work on Halo Wars. In a leaked email, Phil Spencer, head of Microsoft Game Studios, said: "It became clear to us that closing the studio and redeploying those resources to other more scalable ventures is the right thing for our business at this time."
St John explained: "They've spent billions trying to be profitable, and the consoles have enough developers making games for them that they do not have to take...
276w ago - If you've been amazed by the technical prowess of MGS4, you may have been saddened to know that the title was the last game in the series. Or was it? In an interview with Kotaku, former Assistant Producer at Kojima Productions Ryan Payton (widely credited with the Westernized control scheme for MGS4), mentioned his reasons for leaving the company and memories of developing the acclaimed title.
At the very end of the interview, he revealed something that all Metal Gear fans wanted to hear. "It'll be hard not being involved in MGS5, but I've got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I'll be cheering from the sidelines," Payton said.
This isn't the only Metal Gear news that has been released recently. According to an interview with Eurogamer, Hideo Kojima himself noted that MGS4 probably isn't possible to be made on the 360 because of the optimization for the PS3, physical media differences between Blu-ray and DVD and technology issues.
However, he did mention that technological issues might not be a problem farther along in the future. "If the hardware technology rises then obviously, you know, [my future games] won't be based on the hardware anymore. Probably I will first create the software and then, um,...