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CES 2012: PS Vita's Augmented Reality Transforms Table to Arena

550°
133w ago - Today Sony's Senior Social Media Manager Jeff Rubenstein has shared some video footage from CES 2012 spotlighting PS Vita's Augmented Reality, which transforms your table into an arena!

To quote: A couple of months ago, [Register or Login to view links] that showed off some cool-looking augmented reality apps running on PS Vita.

Since then, it's been confirmed that Vita will come with six AR Play Cards and a voucher to download a handful of free augmented reality mini games via the PSN.

Today at CES, we were able to see one of these games in action: Table Football (it will be called Table Soccer in the US, because we already have football).

Backstage, Sony Santa Monica Sr. Manager Dave Thach dealt the AR Play Cards on a table, and a soccer pitch sprung to life through the window of the PS Vita's luscious OLED display.

The actual game is kind of like a turn-based soccer match - it reminded me of a 2012 version of paper football. But enough talk, let's see it in action:





Bonus points if you spotted the Men in Black 3 alien who walked through the frame. Vegas is weird.

Table Soccer is just one of the augmented-reality...
 

PS Vita Half Byte Loader (HBL) Development FAQ by Wololo

1300°
133w ago - Today PS Vita hacker wololo has made available a Half Byte Loader (HBL) development FAQ for those interested in progress thus far on Sony's PlayStation Vita handheld console.

Also below he [Register or Login to view links] that he has ported HBL for Teck4's exploit successfully and updated to EU/US versions.

To quote: I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBL's repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn't that easy for the Hotshots golf exploit)

I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned... well check the FAQ I wrote yesterday.

I could spend time polishing...
 

Sony Confirms Netflix is Coming to PlayStation Vita Console

400°
134w ago - Today SCEA Senior Vice President of Business Development Philip Rosenberg has officially confirmed that Netflix is coming to the PlayStation Vita handheld console.

To quote: As you may have heard during today's Sony Electronics press conference at the [Register or Login to view links] in Las Vegas, PlayStation and Netflix are teaming up again to bring tens of thousands of hours of movies and TV episodes from Netflix to the PS Vita for US customers.

The PlayStation 3 is of one the most popular devices for watching movies and TV shows streamed over the internet from Netflix.

Now all those movies and TV episodes can be watched on PS Vita's stunning high-def OLED front touch screen.

The addition of Netflix streaming to PS Vita's unique, powerful gameplay experiences gives users even more access and flexibility to the content they want, when they want it and where they want it.

Stay tuned for more exciting updates as we near the February 22nd launch of PS Vita!
 

Video: PS Vita Running PSP Homebrew via Half-Byte Loader (HBL)

1300°
134w ago - Today PlayStation Vita hacker wololo has shared a video (below) demonstrating several PSP homebrew applications and emulators running on PS Vita using their Half-Byte Loader (HBL).

To quote: In the past days I stabilized HBL for Teck4's exploit and got some major homebrews to work.

In the video below I'm showing a few homebrews running on the PS Vita. I also included Picodrive again to show that fixing the sound issue is relatively easy as it is just a setting in the emulator. Check the video below.

You can see in this video snes9xTYL (super nes emulator), Bookr (pdf reader), CSPSP, T.O.M.E. (text mode rpg), EmuMaster (game boy emulator), Zombie Crisis (FPS), Wagic (which loads about 10 times faster than on a real PSP, this talks for the improved access speed of this new memory stick format), cavestory (platform/adventure), Picodrive (sega genesis emulator), Spider solitaire, ScummVM (point-and-click adventure), Daedalus (N64 emulator, this is not DaedalusX64), FCEU-PSP (Nes emulator). Those are more or less the homebrews I [Register or Login to view links] to HBL users back when HBL was big.

Missing from this video is (unfortunately) gpsp which I couldn't get to run on the Vita, while it ran fine...
 

Shinobido 2 Developers on the Sounds of Assassination for PS Vita

100°
134w ago - Namco Bandia Games Community Manager "Filthie" Rich Bantegui has shared details from Shinobido 2 developers on the Sounds of Assassination for PlayStation Vita today.

To quote: I'm back to share a post with you from our friends on the development team ACQUIRE Corp. Our friend Toshiko Tazaki has more details to share on how they shaped the tension and atmosphere in their upcoming assassin-thriller.

Have a look and a listen down below, and stay tuned as we lead up to the game's launch on February 22nd for more in-depth looks at how the team brought this killer game together on the PS Vita.

Toshio Tazaki, Sound Artist, Shinobido 2: Revenge of Zen (PSVita)

You may not think about it much when you are playing games, but creating tension and atmosphere takes a lot of work on the development side. I wanted to share with you a bit about how we did this in our game, Shinobido 2: Revenge of Zen.

Music and sound production of Shinobido 2 was actually started with a mandate from our director, Abe-san, who asked us, "Why not enhance the melody and atmosphere on our music unlike any game we've done before?" Every day, I made considerable efforts to adjust the melody balance to make it better than the day before. Composers tend to be desperate to give their music something...
 
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