IGN AU's Pre-E3 2009 Sony PlayStation Predictions

100°
263w ago - E3 2009 kicks off again on June 2 this year - and while that's still a couple months off, IGN AU has layed its cards on the table and made a few educated guesses about what might be shown.

2008 has been the Sony PS3's strongest year, while almost in direct correlation to how poorly the PSP performed in many markets.

This E3, we're expecting big things on both console fronts - the PS3 could use a price cut and the PSP needs a successor - two things we're expecting to come out of Sony's E3 presentation.

Elsewhere, we're predicting the announcement of Sony's foray into 3D gaming as well as a playable version of Gran Turismo 5, video of Team ICO's next title and a continued push on the PlayStation Home front. We're also tipping an off-chase of a PS3 redesign to bring it in line with PSOne and PS2 Slim models. Will these pan out, or have we missed the mark completely?

95% - First 3D-compatible titles announced
Our thoughts: Sony has been demonstrating true 3D compatibility for titles like WipEout and MotorStorm at technology trade shows. We're almost positive that where there's smoke, there's 3D. Sony's very likely to announce downloadable patches for these games to make them 3D-compatible, as well as the promise of future compatibility with major releases.
 

Sony: Support the PlayStation Portable Better in the Rest of 2009

200°
263w ago - According to reports, the PSP is showing significant profits for Sony over previous years.

In Q1 of 2009, PSP hardware sales are up 75% from last year and software sales are up over 20%. Despite this growth, many are worried as it's yet to catch up to PS3 or even PS2's formidable numbers.

Huh... That's kinda weird. Like myself, you've probably noticed that when you visit your favorite retailer, the PSP section has been getting smaller and smaller.

This appears to be the result of the PSP's candle burning at both ends. On the one hand, retailers are devoting less space to the PSP in favor of more popular products. On the other hand, developers are complaining about the level of difficulty in programming games for the device, especially when dealing with the UMD format. For most, it's just not worth the hassle.

However, 2008 showed a spectacular increase in business through digital distribution. Seeing this, Sony's announced great plans for expanding their PlayStation Store. Many developers, such as Capcom, have also expressed interest in taking advantage of this...
 

Sony PlayStation Store Update for April 2, 2009

100°
263w ago - PlayStation Store Senior Manager Grace Chen has shared the following PSN update today:

"PSN Spring Fever " continues this week, featuring games, trailers, and themes available for download! Highlighting this week is Qore Episode 11, for free!

Qore
Qore Annual Subscription - April 2009 ($24.99)
Qore: Presented by the PlayStation Network is a monthly interactive video production covering the world of PlayStation. Qore provides its audience with exclusive behind-the-scenes access to developers and their games, from both the SCE Worldwide Studios and the third-party community, where the audience member can freely navigate through the content.
File size: 1.28 GB

Qore Episode 11 April 2009 (free)
Episode 11 of Qore: Presented by the PlayStation Network explores the creative process behind the music of inFamous, visits the Seattle-based developers of Fat Princess, takes a look at the upcoming Red Faction: Guerrilla, and spotlights the innovative games pushing the boundaries of interactive media on the PlayStation Network. In addition, this month's downloadable content includes an exclusive Fat Princess theme.
File sizes: 1.28 GB

Media
"Killzone 2 Behind the Bullet" (free)
You've seen the Killzone 2 TV commercial,...
 

Speculation: Is Sony's PS Cloud Patent for the PlayStation 4?

250°
263w ago - Sony has patented the 'PS Cloud' with the US Patent and Trademark Office, following the announcement of a number of new 'cloud gaming' services such as OnLive and Playcast Media at this year's Games Developers Conference.

To quote: The patent has lead to speculation that Sony Computer Entertainment may well be looking to 'cloud gaming' - where the processing power of a home console is replaced by that of a remote server outside of the gamer's home - as a strategic move forward for its PlayStation division.

The future of PlayStation?

Or, put in more straightforward terms, is PS Cloud the PlayStation 4? Is the 'next' PlayStation going to resemble a server-based system that allows gamers to play and save games to a user account via a range of devices such as their PlayStation 3, their PC or even their TV set-top box?

Sony filed the patent for 'PS Cloud' on 24 March, describing PS Cloud as a provider of "entertainment services, namely, providing an online videogame that users may access through the Internet".

TechRadar spoke with a SCEE rep this morning who declined to comment on the story. Let the speculation commence...
 

Sony: Every Major Publisher is Interested in PlayStation Home

550°
264w ago - Sony's Home team has told GamesIndustry (linked above) that its online service is becoming the "perfect storm" for games publishers looking to interact directly with their consumers.

To quote: Three months after launch, and with the first tangiable user details being fed back to partners, publishers are now able to build more unique content for users, and turn that content in revenues.

"Every major publisher is interested in Home. Here you can speak directly to the PlayStation audience on the platform that your product is on," said Jack Buser, director of Home for Sony Computer Entertainment, in an exclusive interview published today.

"You have publishers and brands coming into Home looking to engage with an audience, but they also have the opportunity to generate revenue. It's a model that makes sense for everybody. It's kind of a perfect storm," he said.

Peter Edwards, director of the Home Platform Group at Sony, added that content creators are now looking at the future potential of the service, after a few months of creating standard software for Home.

"As is the way with most platforms, the first round of development is pretty safe. It works," he said.

"But people are getting the hang of how it works, and that's starting to come through in...
 







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