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Video: Sony Outlines Mastering Mortal Kombat for PS Vita

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135w ago - Sony Producer Hector Sanchez is here with a video below that outlines the techniques used in the mastering of Mastering Mortal Kombat for PS Vita!

To quote: Mortal Kombat for PS Vita has come out of the gate strong after shipping on May 1st.

In just two weeks, players have clashed in hundreds of thousands of online matches across the world. With the PS Vita system players can access a complete Mortal Kombat experience on the go, whether you're on the bus, in the library, or hanging out with friends.

There are quite a few unique features with this Vita version of Mortal Kombat. While preserving the core gameplay elements, we've implemented a ton of new functionalities, such as touchscreen Fatalities and X-Rays, as well as an all-new Challenge Tower II that takes advantage of the diversity of features that the PS Vita system provides.

One question that we continue to see on our official [Register or Login to view links] Twitter is: "Netherrealm, I can't beat Mission XXX in the new Challenge Tower!

Can you help?" Why, yes we can! To answer, we decided to put together some Tips and Tricks videos to outline strategies for some of the more difficult missions within the Challenge Tower II (it's not called Easy Tower!).



 

PS Vita and Carmelita Revealed for Sly Cooper: Thieves in Time

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135w ago - Sanzaru Games President Glen Egan has revealed news of a PS Vita port and Carmelita gameplay today for Sly Cooper: Thieves in Time with details below.

To quote: We recently joined Spike's Geoff Keighley on the latest episode of GTTV tonight to show off some cool new Carmelita gameplay in addition to a very special announcement: [Register or Login to view links] is coming to PS Vita this fall!

First off, a look at new gameplay. As every Sly fan knows, Sly Cooper and Carmelita Fox have a long and torrid history - a history that's destined to continue in Sly Cooper: Thieves in Time.

The game picks up where Sly 3 left off, and Sly is feigning amnesia so he can be with the love of his life, Carmelita. But when he rejoins the Cooper Gang on their time-traveling escapade to restore his family's legacy, you can be sure Carmelita will quickly become embroiled in their wild adventure.

Carmelita is radiant on the PS3, and the powerful graphics hardware allowed us to make her much more detailed and expressive than in the past titles on PS2. She is, of course, a fully playable character in Sly Cooper: Thieves in Time and so we also spent a lot of time evolving her gameplay.





We...
 

Video: Table Top Tanks Bringing Explosive AR to PS Vita May 22nd

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135w ago - Devil's Details Director Steve Oldacre has announced today that Table Top Tanks will be bringing explosive AR to PS Vita on May 22, 2012 with a video trailer below!

To quote: I'm Steve and I'd love to tell you about the latest great PS Vita Augmented Reality game Table Top Tanks, which we developed at Devil's Details in Sheffield, UK.

When we were asked if we'd like to develop Table Top Tanks by our friends at SCEE we couldn't believe our luck: Who doesn't like blowing stuff up with Tanks? And we got to play with and help develop PlayStation's AR technology too. So, we said "Yes please!" and got down to work.

So, what's in Table Top Tanks? Firstly, there are the tanks: They're quite quick, nimble and fun to drive and you can choose from 10 different colors.

Their main cannon is pretty powerful and you can upgrade its shell type by running over pickups; my favorite is the bouncing missile - they're great fun to spray into the edge of the arena and watch them cause carnage and confusion as they bounce around.

To get you started playing the game we've included a single player campaign, which will teach you how to play and challenge your tank skills.

But the real fun comes making your own maps using the simple editor. You...
 

Video: Smart As Brings Next-Gen Brain Training to PS Vita This Fall

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136w ago - Assistant Producer Nicolo Accordino has posted up a video today announcing that Smart As will be bringing next-gen brain training to PS Vita this Fall.

To quote: It's my pleasure to bring you news of a brand new mind-sharpening game for PS Vita: Smart As.

Launching this fall, Smart As is a social brain-training experience that will put your brain to the test with 20 unique, engaging, tactile and highly interactive puzzle games.

This next-gen puzzle game will also enable you to share your stats with players from around the world using a robust set of social and connective features.

Produced by XDev Europe, Smart As takes full advantage of PS Vita's touchscreens, cameras and Augmented Reality capabilities to deliver Daily Training challenges featuring fun arithmetic, logic, language and observation-based puzzles.

Your scores from each puzzle are used to calculate your overall Brain Power and anybody at any skill level can get in on the fun. The more you play, the better your chances are of increasing your Brain Power score and unlocking new puzzle games.





The best part about Smart As is that it's not just a brain training game; it's a social experience. Once you've earned...
 

PS Vita HBL (VHBL r150) for Super Collapse 3 Out, Crashing Fixed

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136w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.

There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...

So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking,...
 
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