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Metal Slug 3 is Coming to PS4 and PS Vita, More Neo-Geo Classics

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7w ago - SNK Playmore Director of Business Development Adam Laatz announced that Metal Slug 3 is coming to PS4 and PS Vita alongside more Neo-Geo classics on the way!

To quote: Hi all, We're excited that [Register or Login to view links] is just around the corner, and in leading up to the show... we have an interesting poll for PlayStation Network users and fans of SNK / NEOGEO to participate in here.

Together with SCEA 3rd Party Productions, and in commemoration of next year's 25th Anniversary of the AES & MVS, SNK PLAYMORE is very happy to bring back some of our best NEOGEO content to current-gen hardware / PSN - starting with METAL SLUG 3 on PS4 and PS Vita (compatible with [Register or Login to view links]) platforms, as well as PS3.

Being that we're curious as to what the fanbase is looking for, please [Register or Login to view links] for which title(s) you would love to see on PSN in the near future!

Make sure to spread the word that we're asking for feedback from the fans via this poll, and listening to what you guys have to say.

Please vote for one (or more?) title(s):

ART OF FIGHTING 2
FATAL FURY SPECIAL
GAROU: MARK...
 

The Ins and Outs (and Ups and Downs) of Designing N++ PS4 Levels

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7w ago - Metanet Co-Founder Mare Sheppard is here with details on the ins and outs (and ups and downs, and lefts and rights) of designing N++ levels for PS4 below.

To quote: We're back with more news about N++!

Before we get into that, we want to let you know that we (and N++!) will be at Playstation Experience (December 6-7, Booth # I31)! In addition to showing the game, we're also hosting a panel where we'll discuss the development of N++. See you there!

The question on everybody's mind is probably "when the heck is N++ going to come out?!", or possibly "what the heck is N++?" - for the answers to those questions and more, check out our devblog and tumblr.

For now, we'd like to announce that N++ will have a groundbreaking 1000 levels, and we'd like to tell you more about how they're made. Settle in, this is a detailed process.

N++ is a game that lives and dies by its levels, so making great levels is one of the main things we are making sure we nail. We at Metanet Software have been hand-crafting levels for the N series for ten years now (!), and have made somewhere upwards of 5000 in that time, which is equivalent to more than one level made every single day for ten years.

We started making levels for N++ in 2010, and have amassed about 2000 to refine...
 

Techland on Building the Open World of Dying Light on PS4

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8w ago - Techland Game Producer Tymon Smektala shared details today on building the open world of Dying Light on PS4 below.

To quote: As we wrap up the production of Dying Light, I took some time recently to sit down and reflect on the incredible adventure the development of this game was.

The team members made me promise that at the release party for the game, I'll perform a rap song for them (Don't ask) and I wanted to write lyrics that would recount the time we spent on this project.

As I started digging deep in my memory I realized that I need to face one (perhaps the only one) personal regret that I have from that period. Early in the game's promotion, I said in one of the interviews that I'm not really fond of the "Mirror's Edge comparisons" journalists were making about our game.

Taken out of context it might have sounded to some ears that I didn't have respect for Mirror's Edge, and it was certainly spun that way by some online media and internet commenters. That's not what I meant!

What I meant was that Dying Light is a very complex game, and I simply wanted it to have a better, more accurate description. I sincerely felt that in our case the blurb "It's Mirror's Edge with zombies" didn't really do justice to what we aimed for with Dying Light.
 

Videos: Miegakure for PS4: Exploring a 4D World on PlayStation 4

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8w ago - President of MTB Design Works Inc Marc ten Bosch shared some new PS4 Miegakure videos today spotlighting the exploring of a 4D world on PlayStation 4 below.

To quote: Miegakure is a 4D game. It lets players explore a detailed 4D world and use their ability to move in 4D to perform miraculous feats. In this game, the fourth dimension is not time! It is an actual fourth dimension of space, that works just like the first three dimensions we are familiar with. If you count time, this game is 5D!

For a while games used to be 2D, taking place solely along two directions. For example, a game character could only move forwards and backwards, or jump up and down. Then came computers powerful enough to render 3D graphics, which allowed for full 3D movement: up / down, backwards / forwards and left / right.

(Of course, the graphics we see, while they are computed in 3D, are displayed on a 2D screen. They are projected down from 3D to 2D, in a way that mimics how our eyes perceive the third dimension.)





But it doesn't stop there. If in a 2D game every object's position is represented in the computer using two numbers, and if in a 3D game every object's position is represented using three numbers, what if each...
 

Ultratron is Coming to PlayStation 4, PS3 and PS Vita in Early 2015

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8w ago - Curve Digital's Lucy Ingram announced today that Ultratron is coming to PlayStation 4, PS3 and PS Vita in early 2015 with details below.

To quote: Hey all! Lucy from Curve Digital here, with the exciting news that action arcade blaster Ultratron will be coming to PS4, PS3, and PS Vita early next year.

The game marks the second time we'll be working with original developer Puppygames, who are also the creators of Titan Attacks, another arcade reinvention which we brought to PlayStation platforms earlier this year.

Ultratron isn't a direct sequel, but just like Titan Attacks, it takes a classic arcade game and coats in a layer of modern polish, vibrant, colorful graphics and addictive risk/reward play.

Where Titan Attacks was all about expanding on classic Space Invaders, Ultratron takes its cue from Robotron and other classic twin-stick shooters adding upgrades, two player co-op, and adaptive difficulty that manually adjusts the pace of the game based on the skill of the player.

During the game, you'll attempt to avenge the human race as you blast your way through over 40 glowing neon levels, avoiding Chasers, Turrets, Minelayers, Spawners, bombs, and bullets before taking on the four evil 'bot bosses of the Apocalypse.

Ultratron is a pure arcade...
 
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