312w ago - Our Resident DEVS have revised the PS3 Bootup procedure, with some more interesting information.
asecure_loader is not at start of the NAND. The first 512KB also is skipped, or actually any 512 block of FF is skipped.
Furthermore, the asecure_loader differs per box, possibly encrypted with a per-box key. Files of course are not in clear, that suggests that at every step an encryption/decryption is done.
The boot loader in IDA does not look microcode for IDL, maybe it's encrypted with cpu key (the IBM secure boot/asecure_loader), that can explain also why a NAND dump can be restored only on the PS3 from which it was taken.
asecure_loader ----> lv0 which start lv1ldr or lv2ldr depending on 0 or other number in NAND FS
lvldr ----> lv1.self ----> cell_ext_area partition NAND, boot compressed linux kernel for example
312w ago - Seriously, Sony's upcoming MLB 08 may have the longest list of features we've ever seen for a game, regardless of genre. The massive fact sheet released today has us scratching our heads in bewilderment, so much so that we simply had to provide you the entire list (after the break). Highlights include the ability to add your own custom soundtrack, online integration with MLB.com, and online stats tracking that will match players with similarly skilled opponents.
The game will be available on PS3, PS2 and PSP this Spring.
Road to The Show 2.0 - To deliver the closest experience possible, next to actually trying to make it in the Majors, MLB 08 THE SHOW introduces a more immersive Road to The Show mode. As gamers attempt to make a starting line-up in the Big Leagues, playing on both offense and defense from a custom-created player's perspective, a more robust dynamic goal system and a new career advancement system will determine when a player is eligible for a promotion. Now, advancement goals related to the player's attribute target level will be provided to get the player to that next level and those goals are based on the player's attribute level and statistical performance. Also, Road to The Show 2.0 adds a new statistics screen that will display a player's current seasons' statistics. Additionally,...
313w ago - The delay of Grand Theft Auto 4 on PS3 and Xbox 360 did more than upset millions of gamers anxiously awaiting its release -- it further complicated Take-Two's ongoing attempts to return to profitability.
According to The Street, the publisher could run out of both cash and credit reserves as soon as January or February, making the spring release of GTA 4 that much more crucial to the publisher's survival.
As a result, an incredible 32 percent of company stock is outstanding, meaning investors are anything but confident with Rockstar's sugar daddy at the moment.
Still, analysts say Take-Two can pull though if it launches Grand Theft Auto IV on schedule. Michael Pachter, for one, expects the game to sell 8.5 million copies by October, more than enough to turn things around.
Take-Two has seen a string of financial and management disasters in recent years. Despite its troubles, the publisher was ranked the six largest game-maker behind Nintendo, EA, Activision, Ubisoft, and THQ in Game Developers' 2007 Top 20 Publishers list.
314w ago - Maker of exploding batteries, Sony has been illegally dipping its toe into Open Sauce code libraries to build a PS2 game.
Open sourcer, Alexander Strange was snuffling around the European release of the game ICO when he noticed new files SRCFILE.TXT and TRFILE.TXT and had a look at them.
In amongst the tangled code were bits of the GPL library libarc for compressed data handling.
Sony, which is a big champion of protecting creative rights, has failed to credit the code's author or mention libarc or the GPL.
Strange said that there was not a lot of code there, just two files from libarc and they add up to about 1500 lines put together. But a GPL violation is still a GPL violation and Sony is pretty nasty when someone violates its copyrights.
He said that Shadow of the Colossus, the sequel to ICO, doesn't seem to use any other code.
Strange has tried to get hold of libarc's creator Masanao Izumo but he has not been able to contact him.
On some of the boards there is talk that if Sony are caught breaking the GLP it might have to open sauce the whole game.
316w ago - Insomniac Chief Creative Officer thinks the PS3 has the most advanced hardware.
Insomniac Games is in a pretty unique position. The company isn't owned by Sony, yet is responsible for two of the PlayStation 3's most important Sony published titles: Resistance and Ratchet & Clank: Tools of Destruction.
Speaking to VideoGamer.com in an exclusive interview to be published tomorrow, Insomniac's Brain Hastings has given his opinion on the current state of PlayStation 3 development and what's still to come.
Talking specifically about the recently released Ratchet & Clank: Tools of Destruction, Brian pointed out what the team has been able to do with the game engine this time around:
"The amount of action we're able to put on the screen at 60 frames per second really dwarfs what we were able to do a year ago at 30 frames per second," said Hastings. "What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second."
Looking ahead, he was equally as optimistic: "We're already seeing a big leap in what people are able to do with the PS3 now compared to a year ago, and we're going to see just as big a leap between now and the end of 2008," said the Insomniac Games...